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- What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy abstract "What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful. They motivate players to persevere and simultaneously teach players how to play the game. These games give a glimpse into how one might create new and more powerful ways to learn in schools, communities, and workplaces. Gee began his work in video games by identifying thirty-six learning principles that are present in - but not exclusive to - the design of good video games. He further argues for the application of these principles into the classroom environment. What Video Games Teach Us about Learning and Literacy is a call to educators, teachers, parents and administrators to change the approach to pedagogy.".
- What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy author James_Paul_Gee.
- What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy country United_States.
- What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy language English_language.
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- What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy nonFictionSubject Education_and_Gaming.
- What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy numberOfPages "256".
- What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy publisher Palgrave_Macmillan;_2nd_edition.
- What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy releaseDate "2007-12-26".
- What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy wikiPageExternalLink goodvideogameslearning.
- What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy wikiPageExternalLink about.
- What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy wikiPageExternalLink www.jamespaulgee.com.
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- What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy wikiPageWikiLink James_Paul_Gee.
- What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy wikiPageWikiLink Janet_Murray.
- What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy wikiPageWikiLink Jesper_Juul_(game_researcher).
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- What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy wikiPageWikiLink Palgrave_Macmillan;_2nd_edition.
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- What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy wikiPageWikiLinkText "What Video Games Have to Teach Us About Learning and Literacy".
- What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy author James_Paul_Gee.
- What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy country United_States.
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- What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy pages "256".
- What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy publisher Palgrave_Macmillan;_2nd_edition.
- What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy releaseDate "2007-12-26".
- What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy subject Education_and_Gaming.
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- What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy comment "What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful. They motivate players to persevere and simultaneously teach players how to play the game.".
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