Matches in DBpedia 2016-04 for { <http://dbpedia.org/resource/Video_game_rehabilitation> ?p ?o }
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- Video_game_rehabilitation abstract "Video game rehabilitation, also known as gaming rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Platforms that feature motion control, notably the Nintendo Wii, Microsoft's Xbox Kinect, and Sony's Eye Toy, and virtual reality scenarios have all been effective in this field of research. Methodologies have been applied to all age groups, ranging from toddler to elderly aged people worldwide and have been used in a variety of cases ranging from stroke rehabilitation, cerebral palsy and other neurological impairments, to people with tendinitis and multiple sclerosis. Researchers have promoted such technology based on the personalization of gaming systems to patients which allows for further engagement and interaction. Additionally, gaming consoles have the ability to capture real-time data and provide instant feedback to the patients using the systems. Currently, several researchers have performed case studies to demonstrate the benefits of this technology, however, repeat trials and experiments have shown that outcomes are easily replicated among several groups worldwide. Additionally, the outcomes have increased interest in the field, growing experiments beyond simple case studies to experiments with larger participant basis.".
- Video_game_rehabilitation wikiPageID "48444739".
- Video_game_rehabilitation wikiPageLength "26268".
- Video_game_rehabilitation wikiPageOutDegree "51".
- Video_game_rehabilitation wikiPageRevisionID "696277189".
- Video_game_rehabilitation wikiPageWikiLink Acquired_brain_injury.
- Video_game_rehabilitation wikiPageWikiLink Anxiety_disorder.
- Video_game_rehabilitation wikiPageWikiLink Category:Human–computer_interaction.
- Video_game_rehabilitation wikiPageWikiLink Category:Physical_therapy.
- Video_game_rehabilitation wikiPageWikiLink Category:Video_game_culture.
- Video_game_rehabilitation wikiPageWikiLink Category:Virtual_reality.
- Video_game_rehabilitation wikiPageWikiLink Cerebral_palsy.
- Video_game_rehabilitation wikiPageWikiLink Constraint-induced_movement_therapy.
- Video_game_rehabilitation wikiPageWikiLink Corrective_feedback.
- Video_game_rehabilitation wikiPageWikiLink Ecological_validity.
- Video_game_rehabilitation wikiPageWikiLink Exergaming.
- Video_game_rehabilitation wikiPageWikiLink EyeToy.
- Video_game_rehabilitation wikiPageWikiLink File:FruitNinja_screenshot.png.
- Video_game_rehabilitation wikiPageWikiLink Fruit_Ninja.
- Video_game_rehabilitation wikiPageWikiLink Functional_Independence_Measure.
- Video_game_rehabilitation wikiPageWikiLink Kinect.
- Video_game_rehabilitation wikiPageWikiLink MHealth.
- Video_game_rehabilitation wikiPageWikiLink Microsoft.
- Video_game_rehabilitation wikiPageWikiLink Mobile_app.
- Video_game_rehabilitation wikiPageWikiLink Motion_control.
- Video_game_rehabilitation wikiPageWikiLink Multiple_sclerosis.
- Video_game_rehabilitation wikiPageWikiLink Newcastle_University.
- Video_game_rehabilitation wikiPageWikiLink Nintendo.
- Video_game_rehabilitation wikiPageWikiLink Phobia.
- Video_game_rehabilitation wikiPageWikiLink Sony.
- Video_game_rehabilitation wikiPageWikiLink Stroke.
- Video_game_rehabilitation wikiPageWikiLink Stroke_recovery.
- Video_game_rehabilitation wikiPageWikiLink Tablet_computer.
- Video_game_rehabilitation wikiPageWikiLink Tendinitis.
- Video_game_rehabilitation wikiPageWikiLink Therapy.
- Video_game_rehabilitation wikiPageWikiLink Timed_Up_and_Go_test.
- Video_game_rehabilitation wikiPageWikiLink University_of_Essex.
- Video_game_rehabilitation wikiPageWikiLink Video_game_console.
- Video_game_rehabilitation wikiPageWikiLink Virtual_reality.
- Video_game_rehabilitation wikiPageWikiLink Virtual_reality_therapy.
- Video_game_rehabilitation wikiPageWikiLink Virtual_rehabilitation.
- Video_game_rehabilitation wikiPageWikiLink Wii.
- Video_game_rehabilitation wikiPageWikiLink Wii_Fit.
- Video_game_rehabilitation wikiPageWikiLink Wii_Sports.
- Video_game_rehabilitation wikiPageWikiLink Xbox.
- Video_game_rehabilitation wikiPageWikiLink File:Wii_Balance_Board.JPG.
- Video_game_rehabilitation wikiPageWikiLinkText "Video game rehabilitation".
- Video_game_rehabilitation wikiPageWikiLinkText "rehabilitate".
- Video_game_rehabilitation wikiPageUsesTemplate Template:Distinguish.
- Video_game_rehabilitation wikiPageUsesTemplate Template:Portal_bar.
- Video_game_rehabilitation wikiPageUsesTemplate Template:Reflist.
- Video_game_rehabilitation subject Category:Human–computer_interaction.
- Video_game_rehabilitation subject Category:Physical_therapy.
- Video_game_rehabilitation subject Category:Video_game_culture.
- Video_game_rehabilitation subject Category:Virtual_reality.
- Video_game_rehabilitation hypernym Process.
- Video_game_rehabilitation type Election.
- Video_game_rehabilitation type Thing.
- Video_game_rehabilitation comment "Video game rehabilitation, also known as gaming rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Platforms that feature motion control, notably the Nintendo Wii, Microsoft's Xbox Kinect, and Sony's Eye Toy, and virtual reality scenarios have all been effective in this field of research.".
- Video_game_rehabilitation label "Video game rehabilitation".
- Video_game_rehabilitation differentFrom Video_game_addiction.
- Video_game_rehabilitation sameAs Q22909642.
- Video_game_rehabilitation sameAs m.026kds.
- Video_game_rehabilitation sameAs Q22909642.
- Video_game_rehabilitation wasDerivedFrom Video_game_rehabilitation?oldid=696277189.
- Video_game_rehabilitation isPrimaryTopicOf Video_game_rehabilitation.