Matches in DBpedia 2016-04 for { <http://dbpedia.org/resource/Texture_mapping> ?p ?o }
- Texture_mapping abstract "Texture mapping is a method for adding detail, surface texture (a bitmap or raster image), or color to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Edwin Catmull in 1974.Originally a method that simply wrapped and mapped pixels from a texture to a 3D surface - now more technically called diffuse mapping to distinguish it from more complex mappings - in recent decades the advent of multi-pass rendering and complex mapping such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, mipmaps, occlusion mapping, and many other complex variations on the technique have made it possible to simulate near-photorealism in real time, by vastly reducing the number of polygons and lighting calculations needed to construct a realistic and functional 3D scene.A texture map is applied (mapped) to the surface of a shape or polygon. This process is akin to applying patterned paper to a plain white box. Every vertex in a polygon is assigned a texture coordinate (which in the 2d case is also known as a UV coordinate) either via explicit assignment or by procedural definition. Image sampling locations are then interpolated across the face of a polygon to produce a visual result that seems to have more richness than could otherwise be achieved with a limited number of polygons. Multitexturing is the use of more than one texture at a time on a polygon. For instance, a light map texture may be used to light a surface as an alternative to recalculating that lighting every time the surface is rendered. Another multitexture technique is bump mapping, which allows a texture to directly control the facing direction of a surface for the purposes of its lighting calculations; it can give a very good appearance of a complex surface, such as tree bark or rough concrete, that takes on lighting detail in addition to the usual detailed coloring. Bump mapping has become popular in recent video games, as graphics hardware has become powerful enough to accommodate it in real-time.The way the resulting pixels on the screen are calculated from the texels (texture pixels) is governed by texture filtering. The fastest method is to use the nearest-neighbour interpolation, but bilinear interpolation or trilinear interpolation between mipmaps are two commonly used alternatives which reduce aliasing or jaggies. In the event of a texture coordinate being outside the texture, it is either clamped or wrapped.".
- Texture_mapping thumbnail Texturedm1a2.png?width=300.
- Texture_mapping wikiPageExternalLink time-texturing-texture-mapping-with-bezier-lines.
- Texture_mapping wikiPageExternalLink checker_texmap.html.
- Texture_mapping wikiPageExternalLink chapter_2_texture_mapping.pdf.
- Texture_mapping wikiPageExternalLink ptm.
- Texture_mapping wikiPageExternalLink Textured_terrain.php.
- Texture_mapping wikiPageExternalLink node43_ct.html.
- Texture_mapping wikiPageID "146903".
- Texture_mapping wikiPageLength "12251".
- Texture_mapping wikiPageOutDegree "67".
- Texture_mapping wikiPageRevisionID "699937164".
- Texture_mapping wikiPageWikiLink 2.5D.
- Texture_mapping wikiPageWikiLink 3D_computer_graphics.
- Texture_mapping wikiPageWikiLink 3D_modeling.
- Texture_mapping wikiPageWikiLink Aliasing.
- Texture_mapping wikiPageWikiLink Ambient_occlusion.
- Texture_mapping wikiPageWikiLink Bilinear_interpolation.
- Texture_mapping wikiPageWikiLink Bitmap.
- Texture_mapping wikiPageWikiLink Bresenhams_line_algorithm.
- Texture_mapping wikiPageWikiLink Build_(game_engine).
- Texture_mapping wikiPageWikiLink Bump_mapping.
- Texture_mapping wikiPageWikiLink Category:Texture_mapping.
- Texture_mapping wikiPageWikiLink Clamping_(graphics).
- Texture_mapping wikiPageWikiLink Color.
- Texture_mapping wikiPageWikiLink Complexity.
- Texture_mapping wikiPageWikiLink Computer-generated_imagery.
- Texture_mapping wikiPageWikiLink Cube_mapping.
- Texture_mapping wikiPageWikiLink Displacement_mapping.
- Texture_mapping wikiPageWikiLink Doom_(series).
- Texture_mapping wikiPageWikiLink Edwin_Catmull.
- Texture_mapping wikiPageWikiLink File:Doom_ingame_1.png.
- Texture_mapping wikiPageWikiLink Heightmap.
- Texture_mapping wikiPageWikiLink Image_analogy.
- Texture_mapping wikiPageWikiLink Jaggies.
- Texture_mapping wikiPageWikiLink Lightmap.
- Texture_mapping wikiPageWikiLink Linear_interpolation.
- Texture_mapping wikiPageWikiLink List_of_Sega_arcade_system_boards.
- Texture_mapping wikiPageWikiLink Materials_system.
- Texture_mapping wikiPageWikiLink Mipmap.
- Texture_mapping wikiPageWikiLink Mode_7.
- Texture_mapping wikiPageWikiLink Motorola_68000.
- Texture_mapping wikiPageWikiLink Namco_System_22.
- Texture_mapping wikiPageWikiLink Nearest-neighbor_interpolation.
- Texture_mapping wikiPageWikiLink Normal_mapping.
- Texture_mapping wikiPageWikiLink Parallax_mapping.
- Texture_mapping wikiPageWikiLink Parametrization.
- Texture_mapping wikiPageWikiLink Photorealism.
- Texture_mapping wikiPageWikiLink Pixel.
- Texture_mapping wikiPageWikiLink Polygon.
- Texture_mapping wikiPageWikiLink Quake_(video_game).
- Texture_mapping wikiPageWikiLink Raster_graphics.
- Texture_mapping wikiPageWikiLink Real-time_data.
- Texture_mapping wikiPageWikiLink Reduced_instruction_set_computing.
- Texture_mapping wikiPageWikiLink Reflection_mapping.
- Texture_mapping wikiPageWikiLink Relief_mapping_(computer_graphics).
- Texture_mapping wikiPageWikiLink Sprite_(computer_graphics).
- Texture_mapping wikiPageWikiLink Texel_(graphics).
- Texture_mapping wikiPageWikiLink Texture_artist.
- Texture_mapping wikiPageWikiLink Texture_atlas.
- Texture_mapping wikiPageWikiLink Texture_filtering.
- Texture_mapping wikiPageWikiLink Texture_splatting.
- Texture_mapping wikiPageWikiLink Texture_synthesis.
- Texture_mapping wikiPageWikiLink Trilinear_interpolation.
- Texture_mapping wikiPageWikiLink UVW_mapping.
- Texture_mapping wikiPageWikiLink UV_mapping.
- Texture_mapping wikiPageWikiLink Virtual_globe.
- Texture_mapping wikiPageWikiLink Wrapping_(graphics).
- Texture_mapping wikiPageWikiLink X86.
- Texture_mapping wikiPageWikiLink File:Bumpandopacity.png.
- Texture_mapping wikiPageWikiLink File:Perspective_correct_texture_mapping.jpg.
- Texture_mapping wikiPageWikiLink File:Texturedm1a2.png.
- Texture_mapping wikiPageWikiLink File:Texturemapping_subdivision.svg.
- Texture_mapping wikiPageWikiLinkText "3D texture".
- Texture_mapping wikiPageWikiLinkText "Materials".
- Texture_mapping wikiPageWikiLinkText "Multitexturing".
- Texture_mapping wikiPageWikiLinkText "Perspective correction".
- Texture_mapping wikiPageWikiLinkText "Texture Mapping".
- Texture_mapping wikiPageWikiLinkText "Texture map".
- Texture_mapping wikiPageWikiLinkText "Texture mapping".
- Texture_mapping wikiPageWikiLinkText "Texture".
- Texture_mapping wikiPageWikiLinkText "Textures".
- Texture_mapping wikiPageWikiLinkText "applies textures".
- Texture_mapping wikiPageWikiLinkText "graphic textures".
- Texture_mapping wikiPageWikiLinkText "image mapping".
- Texture_mapping wikiPageWikiLinkText "mapped".
- Texture_mapping wikiPageWikiLinkText "mapping textures".
- Texture_mapping wikiPageWikiLinkText "mapping".
- Texture_mapping wikiPageWikiLinkText "model skin".
- Texture_mapping wikiPageWikiLinkText "multitexture".
- Texture_mapping wikiPageWikiLinkText "overlaying two-dimensional images".
- Texture_mapping wikiPageWikiLinkText "perspective correction".
- Texture_mapping wikiPageWikiLinkText "simulate the wet surface of an object".
- Texture_mapping wikiPageWikiLinkText "surface textures".
- Texture_mapping wikiPageWikiLinkText "texture coordinates".
- Texture_mapping wikiPageWikiLinkText "texture data".
- Texture_mapping wikiPageWikiLinkText "texture detail".
- Texture_mapping wikiPageWikiLinkText "texture map".
- Texture_mapping wikiPageWikiLinkText "texture mapped".
- Texture_mapping wikiPageWikiLinkText "texture mapping".