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- Texture_atlas abstract "In realtime computer graphics, a texture atlas is a large image containing a collection, or \"atlas\", of sub-images, each of which is a texture for some part of a 2D or 3D object. The sub-textures can be rendered by modifying the texture coordinates of the object's uvmap on the atlas, essentially telling it which part of the image its texture is in. In an application where many small textures are used frequently, it is often more efficient to store the textures in a texture atlas which is treated as a single unit by the graphics hardware. In particular, because there are less rendering state changes by binding once, it can be faster to bind one large texture once than to bind many smaller textures as they are drawn.For example, a tile-based game would benefit greatly in performance from a texture atlas.Atlases can consist of uniformly-sized sub-textures, or they can consist of textures of varying sizes (usually restricted to powers of two). In the latter case, the program must usually arrange the textures in an efficient manner before sending the textures to hardware. Manual arrangement of texture atlases is possible, and sometimes preferable, but can be tedious.If using mipmaps, care must be taken to arrange the textures in such a manner as to avoid sub-images being \"polluted\" by their neighbours.".
- Texture_atlas thumbnail Texture_Atlas.png?width=300.
- Texture_atlas wikiPageExternalLink RectangleBinPack.pdf.
- Texture_atlas wikiPageExternalLink Texture_Atlas_Whitepaper.pdf.
- Texture_atlas wikiPageExternalLink spritemapper.
- Texture_atlas wikiPageExternalLink what-is-a-sprite-sheet.
- Texture_atlas wikiPageExternalLink Texture-Atlas-Maker.
- Texture_atlas wikiPageExternalLink ivanov_01.shtml.
- Texture_atlas wikiPageExternalLink www.texturepacker.com.
- Texture_atlas wikiPageID "6887601".
- Texture_atlas wikiPageLength "2710".
- Texture_atlas wikiPageOutDegree "13".
- Texture_atlas wikiPageRevisionID "643032292".
- Texture_atlas wikiPageWikiLink 3D_computer_graphics.
- Texture_atlas wikiPageWikiLink Apache_Ant.
- Texture_atlas wikiPageWikiLink Application_software.
- Texture_atlas wikiPageWikiLink Atlas.
- Texture_atlas wikiPageWikiLink Category:3D_rendering.
- Texture_atlas wikiPageWikiLink Graphics_pipeline.
- Texture_atlas wikiPageWikiLink Graphics_processing_unit.
- Texture_atlas wikiPageWikiLink Mipmap.
- Texture_atlas wikiPageWikiLink Nvidia.
- Texture_atlas wikiPageWikiLink Tile-based_video_game.
- Texture_atlas wikiPageWikiLink Tiled_rendering.
- Texture_atlas wikiPageWikiLink UV_mapping.
- Texture_atlas wikiPageWikiLink File:Texture_Atlas.png.
- Texture_atlas wikiPageWikiLinkText "Texture atlas".
- Texture_atlas wikiPageWikiLinkText "atlas".
- Texture_atlas wikiPageWikiLinkText "sprite sheets".
- Texture_atlas wikiPageWikiLinkText "texture atlas".
- Texture_atlas wikiPageUsesTemplate Template:Computer-graphics-stub.
- Texture_atlas subject Category:3D_rendering.
- Texture_atlas hypernym Image.
- Texture_atlas type Work.
- Texture_atlas comment "In realtime computer graphics, a texture atlas is a large image containing a collection, or \"atlas\", of sub-images, each of which is a texture for some part of a 2D or 3D object. The sub-textures can be rendered by modifying the texture coordinates of the object's uvmap on the atlas, essentially telling it which part of the image its texture is in.".
- Texture_atlas label "Texture atlas".
- Texture_atlas sameAs Q7708528.
- Texture_atlas sameAs m.0gvcl1.
- Texture_atlas sameAs Текстурный_атлас.
- Texture_atlas sameAs Q7708528.
- Texture_atlas wasDerivedFrom Texture_atlas?oldid=643032292.
- Texture_atlas depiction Texture_Atlas.png.
- Texture_atlas isPrimaryTopicOf Texture_atlas.