Matches in DBpedia 2016-04 for { <http://dbpedia.org/resource/RenderMan_Interface_Specification> ?p ?o }
- RenderMan_Interface_Specification abstract "The RenderMan Interface Specification, or RISpec in short, is an open API developed by Pixar Animation Studios to describe three-dimensional scenes and turn them into digital photorealistic images. It includes the RenderMan Shading Language.As Pixar's technical specification for a standard communications protocol (or interface) between modeling programs and rendering programs capable of producing photorealistic-quality images, RISpec is a similar concept to PostScript but for describing 3D scenes rather than 2D page layouts. Thus, modelling programs which understand the RenderMan Interface protocol can send data to rendering software which implements the RenderMan Interface, without caring what rendering algorithms are utilized by the latter.The interface was first published in 1988 (version 3.0) and was designed to be sufficiently future proof to encompass advances in technology for a significant number of years. The current revision is 3.2.1, released in November 2005.What set the RISpec apart from other standards of the time was that it allowed using high-level geometric primitives, like quadrics or bicubic patches, to specify geometric primitives implicitly, rather than relying on a modeling application to generate polygons approximating these shapes explicitly beforehand. Another novelty introduced by the RISpec at the time was the specification of a shading language.The RenderMan shading language allows material definitions of surfaces to be described not only by adjusting a small set of parameters, but in an arbitrarily complex fashion by using a C-like programming language to write shading procedures commonly known as procedural textures and shaders. Lighting, and displacements on the surface, are also programmable using the shading language. The shading language allows each statement to be executed in a SIMD manner, but does not insist on it. Another feature that sets renderers based on the RISpec apart from many other renderers is the ability to output arbitrary variables as an image: surface normals, separate lighting passes and pretty much anything else can be output from the renderer in a single pass.RenderMan has much in common with OpenGL, despite the two APIs being targeted to different sets of users (OpenGL to real-time hardware-assisted rendering and RenderMan to photorealistic off-line rendering). Both APIs take the form of a stack-based state machine with (conceptually) immediate rendering of geometric primitives. It is possible to implement either API in terms of the other.".
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- RenderMan_Interface_Specification wikiPageWikiLink 3Delight.
- RenderMan_Interface_Specification wikiPageWikiLink Addison-Wesley.
- RenderMan_Interface_Specification wikiPageWikiLink Algorithm.
- RenderMan_Interface_Specification wikiPageWikiLink Application_programming_interface.
- RenderMan_Interface_Specification wikiPageWikiLink Area_light_sources.
- RenderMan_Interface_Specification wikiPageWikiLink Autodesk_3ds_Max.
- RenderMan_Interface_Specification wikiPageWikiLink Autodesk_Maya.
- RenderMan_Interface_Specification wikiPageWikiLink Autodesk_Softimage.
- RenderMan_Interface_Specification wikiPageWikiLink Blender_(software).
- RenderMan_Interface_Specification wikiPageWikiLink C_(programming_language).
- RenderMan_Interface_Specification wikiPageWikiLink Category:3D_graphics_software.
- RenderMan_Interface_Specification wikiPageWikiLink Category:RenderMan.
- RenderMan_Interface_Specification wikiPageWikiLink Communications_protocol.
- RenderMan_Interface_Specification wikiPageWikiLink Darwyn_Peachey.
- RenderMan_Interface_Specification wikiPageWikiLink Depth_of_field.
- RenderMan_Interface_Specification wikiPageWikiLink Displacement_mapping.
- RenderMan_Interface_Specification wikiPageWikiLink Dither.
- RenderMan_Interface_Specification wikiPageWikiLink Focal_Press.
- RenderMan_Interface_Specification wikiPageWikiLink Future_proof.
- RenderMan_Interface_Specification wikiPageWikiLink Gamma_correction.
- RenderMan_Interface_Specification wikiPageWikiLink Geometric_primitive.
- RenderMan_Interface_Specification wikiPageWikiLink Global_illumination.
- RenderMan_Interface_Specification wikiPageWikiLink Hidden_surface_determination.
- RenderMan_Interface_Specification wikiPageWikiLink Houdini_(software).
- RenderMan_Interface_Specification wikiPageWikiLink Interface_(computing).
- RenderMan_Interface_Specification wikiPageWikiLink Ken_Musgrave.
- RenderMan_Interface_Specification wikiPageWikiLink Ken_Perlin.
- RenderMan_Interface_Specification wikiPageWikiLink Larry_Gritz.
- RenderMan_Interface_Specification wikiPageWikiLink Level_of_detail.
- RenderMan_Interface_Specification wikiPageWikiLink LightWave_3D.
- RenderMan_Interface_Specification wikiPageWikiLink Lua_(programming_language).
- RenderMan_Interface_Specification wikiPageWikiLink Motion_blur.
- RenderMan_Interface_Specification wikiPageWikiLink OpenGL.
- RenderMan_Interface_Specification wikiPageWikiLink Open_source.
- RenderMan_Interface_Specification wikiPageWikiLink Orthographic_projection.
- RenderMan_Interface_Specification wikiPageWikiLink Perspective_(graphical).
- RenderMan_Interface_Specification wikiPageWikiLink Photorealism.
- RenderMan_Interface_Specification wikiPageWikiLink Pixar.
- RenderMan_Interface_Specification wikiPageWikiLink PostScript.
- RenderMan_Interface_Specification wikiPageWikiLink Procedural_texture.
- RenderMan_Interface_Specification wikiPageWikiLink Python_(programming_language).
- RenderMan_Interface_Specification wikiPageWikiLink Quantization_(image_processing).
- RenderMan_Interface_Specification wikiPageWikiLink Ray_tracing_(graphics).
- RenderMan_Interface_Specification wikiPageWikiLink Reflection_mapping.
- RenderMan_Interface_Specification wikiPageWikiLink RenderMan_Shading_Language.
- RenderMan_Interface_Specification wikiPageWikiLink Rendering_(computer_graphics).
- RenderMan_Interface_Specification wikiPageWikiLink Reyes_rendering.
- RenderMan_Interface_Specification wikiPageWikiLink Rising_Sun_Pictures.
- RenderMan_Interface_Specification wikiPageWikiLink Ronen_Barzel.
- RenderMan_Interface_Specification wikiPageWikiLink Ruby_(programming_language).
- RenderMan_Interface_Specification wikiPageWikiLink SIMD.
- RenderMan_Interface_Specification wikiPageWikiLink Saty_Raghavachary.
- RenderMan_Interface_Specification wikiPageWikiLink Shader.
- RenderMan_Interface_Specification wikiPageWikiLink Shading.
- RenderMan_Interface_Specification wikiPageWikiLink Shading_language.
- RenderMan_Interface_Specification wikiPageWikiLink Signal_reconstruction.
- RenderMan_Interface_Specification wikiPageWikiLink Solid_modeling.
- RenderMan_Interface_Specification wikiPageWikiLink Spatial_anti-aliasing.
- RenderMan_Interface_Specification wikiPageWikiLink Special_camera_projections.
- RenderMan_Interface_Specification wikiPageWikiLink Spectral_color.
- RenderMan_Interface_Specification wikiPageWikiLink Steven_Worley.
- RenderMan_Interface_Specification wikiPageWikiLink Surface.
- RenderMan_Interface_Specification wikiPageWikiLink Volume_shading.
- RenderMan_Interface_Specification wikiPageWikiLinkText "''The RenderMan Companion''".
- RenderMan_Interface_Specification wikiPageWikiLinkText "Photorealistic Renderman".
- RenderMan_Interface_Specification wikiPageWikiLinkText "RIB".
- RenderMan_Interface_Specification wikiPageWikiLinkText "RenderMan Interface Specification".
- RenderMan_Interface_Specification wikiPageWikiLinkText "RenderMan standard".