Matches in DBpedia 2016-04 for { <http://dbpedia.org/resource/QuakeC> ?p ?o }
Showing triples 1 to 95 of
95
with 100 triples per page.
- QuakeC abstract "QuakeC is an interpreted language developed in 1996 by John Carmack of id Software to program parts of the video game Quake. Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as parts of the AI, triggers, or changes in the level. The Quake engine was the only game engine to use QuakeC. Following engines used DLL game modules for customization written in C and C++ from id Tech 4 on.".
- QuakeC designer John_Carmack.
- QuakeC developer Id_Software.
- QuakeC influencedBy C_(programming_language).
- QuakeC wikiPageExternalLink qc-menu.htm.
- QuakeC wikiPageExternalLink quakec.
- QuakeC wikiPageExternalLink www.inside3d.com.
- QuakeC wikiPageExternalLink gmqcc.
- QuakeC wikiPageExternalLink qcc.
- QuakeC wikiPageExternalLink qw-qc.
- QuakeC wikiPageID "25207".
- QuakeC wikiPageLength "7208".
- QuakeC wikiPageOutDegree "42".
- QuakeC wikiPageRevisionID "613660776".
- QuakeC wikiPageWikiLink Bytecode.
- QuakeC wikiPageWikiLink C++.
- QuakeC wikiPageWikiLink C_(programming_language).
- QuakeC wikiPageWikiLink Capture_the_flag.
- QuakeC wikiPageWikiLink Category:Domain-specific_programming_languages.
- QuakeC wikiPageWikiLink Category:Id_Tech.
- QuakeC wikiPageWikiLink Category:Quake_(series).
- QuakeC wikiPageWikiLink Category:Scripting_languages.
- QuakeC wikiPageWikiLink Compiler.
- QuakeC wikiPageWikiLink Computer_programming.
- QuakeC wikiPageWikiLink Doom_(series).
- QuakeC wikiPageWikiLink Dynamic-link_library.
- QuakeC wikiPageWikiLink First-person_shooter.
- QuakeC wikiPageWikiLink FrikQCC.
- QuakeC wikiPageWikiLink GNU_General_Public_License.
- QuakeC wikiPageWikiLink Id_Software.
- QuakeC wikiPageWikiLink Id_Tech_4.
- QuakeC wikiPageWikiLink Imperative_programming.
- QuakeC wikiPageWikiLink Interpreted_language.
- QuakeC wikiPageWikiLink Interpreter_(computing).
- QuakeC wikiPageWikiLink John_Carmack.
- QuakeC wikiPageWikiLink Linux.
- QuakeC wikiPageWikiLink Mod_(video_gaming).
- QuakeC wikiPageWikiLink Porting.
- QuakeC wikiPageWikiLink Procedural_programming.
- QuakeC wikiPageWikiLink Qcc.
- QuakeC wikiPageWikiLink Quake_(video_game).
- QuakeC wikiPageWikiLink Quake_engine.
- QuakeC wikiPageWikiLink Strong_and_weak_typing.
- QuakeC wikiPageWikiLink Structured_programming.
- QuakeC wikiPageWikiLink Syntax.
- QuakeC wikiPageWikiLink Type_system.
- QuakeC wikiPageWikiLink Video_game.
- QuakeC wikiPageWikiLink Xonotic.
- QuakeC wikiPageWikiLinkText "QuakeC compiler".
- QuakeC wikiPageWikiLinkText "QuakeC".
- QuakeC designer John_Carmack.
- QuakeC developer Id_Software.
- QuakeC implementations "Quake C Compiler, FastQCC, QCCx, GMQCC".
- QuakeC influencedBy C_(programming_language).
- QuakeC name "QuakeC".
- QuakeC paradigm "imperative , structured".
- QuakeC turingComplete "No".
- QuakeC typing Strong_and_weak_typing.
- QuakeC typing Type_system.
- QuakeC wikiPageUsesTemplate Template:Citation_needed.
- QuakeC wikiPageUsesTemplate Template:Infobox_programming_language.
- QuakeC wikiPageUsesTemplate Template:Quake.
- QuakeC wikiPageUsesTemplate Template:Reflist.
- QuakeC year "1996".
- QuakeC subject Category:Domain-specific_programming_languages.
- QuakeC subject Category:Id_Tech.
- QuakeC subject Category:Quake_(series).
- QuakeC subject Category:Scripting_languages.
- QuakeC hypernym Language.
- QuakeC type Language.
- QuakeC type ProgrammingLanguage.
- QuakeC type Language.
- QuakeC type Redirect.
- QuakeC type Shooter.
- QuakeC type Language.
- QuakeC type Thing.
- QuakeC type Q315.
- QuakeC type Q34770.
- QuakeC type Q9143.
- QuakeC comment "QuakeC is an interpreted language developed in 1996 by John Carmack of id Software to program parts of the video game Quake. Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as parts of the AI, triggers, or changes in the level. The Quake engine was the only game engine to use QuakeC.".
- QuakeC label "QuakeC".
- QuakeC sameAs Q2122062.
- QuakeC sameAs QuakeC.
- QuakeC sameAs QuakeC.
- QuakeC sameAs QuakeC.
- QuakeC sameAs Quake_C.
- QuakeC sameAs QuakeC.
- QuakeC sameAs m.069g7.
- QuakeC sameAs QuakeC.
- QuakeC sameAs Q2122062.
- QuakeC sameAs 雷神之锤C.
- QuakeC wasDerivedFrom QuakeC?oldid=613660776.
- QuakeC homepage qc-menu.htm.
- QuakeC isPrimaryTopicOf QuakeC.
- QuakeC name "QuakeC".