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- Nintendo_64_programming_characteristics abstract "The programming characteristics of the Nintendo 64 present unique challenges, with distinct potential advantages. As with many other game consoles and other types of embedded systems, the Nintendo 64's architectural optimizations are uniquely acute, yielding weaknesses and thus specific software engineering challenges. First released in 1996, the Nintendo 64's architecture yields programming requirements which The Economist described as \"horrendously complex.\" The weaknesses were said to be caused by a combination of oversight on the part of the hardware designers, limitations on 3D graphics and general computing technology of the time, and manufacturing capabilities. Ultimately, these limitations would be overcome and the advantages would be more thoroughly realized by sufficiently experienced and dedicated software engineers, especially later in the platform's commercial lifetime.As the Nintendo 64 reached the end of its lifecycle, hardware development chief Genyo Takeda referred to the programming challenges using the word hansei (Japanese: 反省 \"reflective regret\"). Looking back, Takeda said \"When we made Nintendo 64, we thought it was logical that if you want to make advanced games, it becomes technically more difficult. We were wrong. We now understand it's the cruising speed that matters, not the momentary flash of peak power.\"".
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- Nintendo_64_programming_characteristics wikiPageWikiLink Banjo-Tooie.
- Nintendo_64_programming_characteristics wikiPageWikiLink Bilinear_filtering.
- Nintendo_64_programming_characteristics wikiPageWikiLink Boss_Game_Studios.
- Nintendo_64_programming_characteristics wikiPageWikiLink CAS_latency.
- Nintendo_64_programming_characteristics wikiPageWikiLink Cache_(computing).
- Nintendo_64_programming_characteristics wikiPageWikiLink Category:Nintendo_64.
- Nintendo_64_programming_characteristics wikiPageWikiLink Category:Video_game_development.
- Nintendo_64_programming_characteristics wikiPageWikiLink Conkers_Bad_Fur_Day.
- Nintendo_64_programming_characteristics wikiPageWikiLink Direct_memory_access.
- Nintendo_64_programming_characteristics wikiPageWikiLink Draw_distance.
- Nintendo_64_programming_characteristics wikiPageWikiLink Factor_5.
- Nintendo_64_programming_characteristics wikiPageWikiLink Gouraud_shading.
- Nintendo_64_programming_characteristics wikiPageWikiLink Indiana_Jones_and_the_Infernal_Machine.
- Nintendo_64_programming_characteristics wikiPageWikiLink Kilobyte.
- Nintendo_64_programming_characteristics wikiPageWikiLink Microcode.
- Nintendo_64_programming_characteristics wikiPageWikiLink Mipmap.
- Nintendo_64_programming_characteristics wikiPageWikiLink Nintendo_64.
- Nintendo_64_programming_characteristics wikiPageWikiLink Perfect_Dark.
- Nintendo_64_programming_characteristics wikiPageWikiLink PlayStation_(console).
- Nintendo_64_programming_characteristics wikiPageWikiLink RDRAM.
- Nintendo_64_programming_characteristics wikiPageWikiLink Rare_(company).
- Nintendo_64_programming_characteristics wikiPageWikiLink Silicon_Graphics.
- Nintendo_64_programming_characteristics wikiPageWikiLink Sony.
- Nintendo_64_programming_characteristics wikiPageWikiLink Star_Wars:_Rogue_Squadron.
- Nintendo_64_programming_characteristics wikiPageWikiLink Star_Wars_Episode_I:_Battle_for_Naboo.
- Nintendo_64_programming_characteristics wikiPageWikiLink Stream_(computing).
- Nintendo_64_programming_characteristics wikiPageWikiLink Super_Mario_64.
- Nintendo_64_programming_characteristics wikiPageWikiLink The_Economist.
- Nintendo_64_programming_characteristics wikiPageWikiLink Turok_2:_Seeds_of_Evil.
- Nintendo_64_programming_characteristics wikiPageWikiLink World_Driver_Championship.
- Nintendo_64_programming_characteristics wikiPageWikiLink Z-buffering.
- Nintendo_64_programming_characteristics wikiPageWikiLinkText "Nintendo 64 programming characteristics".
- Nintendo_64_programming_characteristics wikiPageWikiLinkText "programming characteristics".
- Nintendo_64_programming_characteristics date "January 2014".
- Nintendo_64_programming_characteristics reason "an overtly negative bias against the entire subject".
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- Nintendo_64_programming_characteristics subject Category:Nintendo_64.
- Nintendo_64_programming_characteristics subject Category:Video_game_development.
- Nintendo_64_programming_characteristics comment "The programming characteristics of the Nintendo 64 present unique challenges, with distinct potential advantages. As with many other game consoles and other types of embedded systems, the Nintendo 64's architectural optimizations are uniquely acute, yielding weaknesses and thus specific software engineering challenges.".
- Nintendo_64_programming_characteristics label "Nintendo 64 programming characteristics".
- Nintendo_64_programming_characteristics sameAs Q16254508.
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- Nintendo_64_programming_characteristics sameAs Q16254508.
- Nintendo_64_programming_characteristics wasDerivedFrom Nintendo_64_programming_characteristics?oldid=668363769.
- Nintendo_64_programming_characteristics isPrimaryTopicOf Nintendo_64_programming_characteristics.