Matches in DBpedia 2016-04 for { <http://dbpedia.org/resource/Knight_Lore> ?p ?o }
- Knight_Lore abstract "Knight Lore is a 1984 action-adventure game by Ultimate Play the Game known for popularising isometric graphics in video games. It was written by company founders Chris and Tim Stamper in their Sabreman series. In Knight Lore, the player-character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve.The game used a novel image masking technique, copyrighted as \"Filmation\", in which images, such as the main character, could overlap other images without visual collision. This created the illusion of depth priority in on-screen images, which the computer hardware did not naturally support. Knight Lore was released third in the Sabreman series despite being the first completed. Ultimate anticipated Knight Lore to change the market and chose to withhold its release to protect the sales of its upcoming Sabre Wulf and to preempt Knight Lore clones by releasing a second Filmation game. Ultimate released Knight Lore shortly after its first two Sabreman titles in November 1984 for the ZX Spectrum. Ports followed for the BBC Micro, Amstrad CPC, MSX, and Famicom Disk System. The game was later included in compilations including Rare's 2015 Xbox One retrospective compilation, Rare Replay.Knight Lore is regarded as a seminal work in British gaming history and has been included in multiple lists of top Spectrum games. Critics considered its technical solutions and isometric 3D style a harbinger of future game design. They praised the game's controls and atmosphere of mystery, but noted its gameplay difficulty, and criticized its sound and occasional graphical slowdown. Knight Lore was the best-selling game of January 1985 and was named 1984 game of the year by the Golden Joystick Awards and Popular Computing Weekly readers. Though it was not the first isometric 3D video game, Knight Lore popularised the format. And when the isometric, flick-screen style fell out of fashion, Knight Lore's influence persisted in computer role-playing games. Retrospective reviewers remember the game as the first to offer an exploratory \"world\" rather than a flat surface, but found its controls outdated and frustrating in the thirty years since its release.".
- Knight_Lore computingPlatform Amstrad_CPC.
- Knight_Lore computingPlatform BBC_Micro.
- Knight_Lore computingPlatform Family_Computer_Disk_System.
- Knight_Lore computingPlatform MSX.
- Knight_Lore computingPlatform ZX_Spectrum.
- Knight_Lore developer Ultimate_Play_the_Game.
- Knight_Lore gameEngine Filmation_(game_engine).
- Knight_Lore genre Action-adventure_game.
- Knight_Lore genre Platform_game.
- Knight_Lore publisher Ultimate_Play_the_Game.
- Knight_Lore series Sabreman.
- Knight_Lore thumbnail Sprite_rendering_by_binary_image_mask.png?width=300.
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- Knight_Lore wikiPageWikiLink Chimera_(video_game).
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