Matches in DBpedia 2016-04 for { <http://dbpedia.org/resource/Jedi_(game_engine)> ?p ?o }
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- Jedi_(game_engine) abstract "Jedi is a game engine developed primarily by Ray Gresko for LucasArts. It is extremely similar to the Build engine used in Duke Nukem 3D. While not a true 3D engine, it supported a three-dimensional environment with no limitations in the 3rd dimension (Z). In Doom, environments or levels were limited to existing in the X-Y plane only — levels were laid out two-dimensionally: while floor and ceiling heights could differ, areas could not overlap vertically. The Jedi Engine had support for areas or rooms (called \"sectors\") on top of one another, a trait that it shared with the Build engine. In the Dark Forces revision of the engine, the renderer could not display two rooms situated on top of each other at the same time. This capability was added for Outlaws.The Jedi Engine also included the ability to jump and crouch, the ability to look up and down, and atmospheric effects (achieved by careful manipulation of 256-color palette files). The engine is limited in its rendering capabilities, however, and used two-dimensional sprites (pre-rendered in different angles) for most of its object graphics.The Jedi Engine's lifetime was short lived, being used in two titles, Star Wars: Dark Forces and Outlaws. The sequel to Dark Forces, Jedi Knight, used the Sith engine.It was sometimes rumored that Jedi was a product of reverse-engineering the Doom engine to find out how to build their own. The large differences in the internal structure of the maps and the way elements such as textures are used make the claims somewhat suspect.".
- Jedi_(game_engine) developer LucasArts.
- Jedi_(game_engine) genre Game_engine.
- Jedi_(game_engine) programmingLanguage C_(programming_language).
- Jedi_(game_engine) wikiPageExternalLink art1.htm.
- Jedi_(game_engine) wikiPageExternalLink xlengine.com.
- Jedi_(game_engine) wikiPageID "2291952".
- Jedi_(game_engine) wikiPageLength "3530".
- Jedi_(game_engine) wikiPageOutDegree "18".
- Jedi_(game_engine) wikiPageRevisionID "700031790".
- Jedi_(game_engine) wikiPageWikiLink 3D_computer_graphics.
- Jedi_(game_engine) wikiPageWikiLink C_(programming_language).
- Jedi_(game_engine) wikiPageWikiLink Category:1995_software.
- Jedi_(game_engine) wikiPageWikiLink Category:Video_game_engines.
- Jedi_(game_engine) wikiPageWikiLink Doom_(series).
- Jedi_(game_engine) wikiPageWikiLink Doom_engine.
- Jedi_(game_engine) wikiPageWikiLink Duke_Nukem_3D.
- Jedi_(game_engine) wikiPageWikiLink Game_engine.
- Jedi_(game_engine) wikiPageWikiLink LucasArts.
- Jedi_(game_engine) wikiPageWikiLink MS-DOS.
- Jedi_(game_engine) wikiPageWikiLink Microsoft_Windows.
- Jedi_(game_engine) wikiPageWikiLink Outlaws_(1997_video_game).
- Jedi_(game_engine) wikiPageWikiLink Sith_(game_engine).
- Jedi_(game_engine) wikiPageWikiLink Star_Wars:_Dark_Forces.
- Jedi_(game_engine) wikiPageWikiLink Star_Wars_Jedi_Knight:_Dark_Forces_II.
- Jedi_(game_engine) wikiPageWikiLinkText "Jedi (game engine)".
- Jedi_(game_engine) wikiPageWikiLinkText "Jedi game engine".
- Jedi_(game_engine) wikiPageWikiLinkText "Jedi".
- Jedi_(game_engine) author "Ray Gresko".
- Jedi_(game_engine) caption "Screenshot from Dark Forces".
- Jedi_(game_engine) date "20070405143735".
- Jedi_(game_engine) developer LucasArts.
- Jedi_(game_engine) genre Game_engine.
- Jedi_(game_engine) license "Proprietary".
- Jedi_(game_engine) name "Jedi".
- Jedi_(game_engine) operatingSystem MS-DOS.
- Jedi_(game_engine) operatingSystem Microsoft_Windows.
- Jedi_(game_engine) programmingLanguage C_(programming_language).
- Jedi_(game_engine) title "Byte.com article on Dark Forces and the Jedi engine".
- Jedi_(game_engine) url art1.htm.
- Jedi_(game_engine) wikiPageUsesTemplate Template:Infobox_software.
- Jedi_(game_engine) wikiPageUsesTemplate Template:LucasArts_game_engines.
- Jedi_(game_engine) wikiPageUsesTemplate Template:Refimprove.
- Jedi_(game_engine) wikiPageUsesTemplate Template:Reflist.
- Jedi_(game_engine) wikiPageUsesTemplate Template:Video_game_engines.
- Jedi_(game_engine) wikiPageUsesTemplate Template:Videogame-software-stub.
- Jedi_(game_engine) wikiPageUsesTemplate Template:Wayback.
- Jedi_(game_engine) subject Category:1995_software.
- Jedi_(game_engine) subject Category:Video_game_engines.
- Jedi_(game_engine) hypernym Engine.
- Jedi_(game_engine) type Software.
- Jedi_(game_engine) type Work.
- Jedi_(game_engine) type Redirect.
- Jedi_(game_engine) type Work.
- Jedi_(game_engine) type CreativeWork.
- Jedi_(game_engine) type Thing.
- Jedi_(game_engine) type Q386724.
- Jedi_(game_engine) type Q7397.
- Jedi_(game_engine) comment "Jedi is a game engine developed primarily by Ray Gresko for LucasArts. It is extremely similar to the Build engine used in Duke Nukem 3D. While not a true 3D engine, it supported a three-dimensional environment with no limitations in the 3rd dimension (Z). In Doom, environments or levels were limited to existing in the X-Y plane only — levels were laid out two-dimensionally: while floor and ceiling heights could differ, areas could not overlap vertically.".
- Jedi_(game_engine) label "Jedi (game engine)".
- Jedi_(game_engine) sameAs Q1405025.
- Jedi_(game_engine) sameAs Jedi_(moteur_de_jeu).
- Jedi_(game_engine) sameAs Jedi_Engine.
- Jedi_(game_engine) sameAs Jedi_(engine).
- Jedi_(game_engine) sameAs m.071ch6.
- Jedi_(game_engine) sameAs Q1405025.
- Jedi_(game_engine) wasDerivedFrom Jedi_(game_engine)?oldid=700031790.
- Jedi_(game_engine) isPrimaryTopicOf Jedi_(game_engine).
- Jedi_(game_engine) name "Jedi".