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- Irregular_Z-buffer abstract "The irregular Z-buffer is an algorithm designed to solve the visibility problem in real-time 3-d computer graphics. It is related to the classical Z-buffer in that it maintains a depth value for each image sample and uses these to determine which geometric elements of a scene are visible. The key difference, however, between the classical Z-buffer and the irregular Z-buffer is that the latter allows arbitrary placement of image samples in the image plane, whereas the former requires samples to be arranged in a regular grid.These depth samples are explicitly stored in a two-dimensional spatial data structure. During rasterization, triangles are projected onto the image plane as usual, and the data structure is queried to determine which samples overlap each projected triangle. Finally, for each overlapping sample, the standard Z-compare and (conditional) frame buffer update are performed.".
- Irregular_Z-buffer wikiPageExternalLink 123790.pdf.
- Irregular_Z-buffer wikiPageExternalLink tr04-09.pdf.
- Irregular_Z-buffer wikiPageExternalLink izb-tog.pdf.
- Irregular_Z-buffer wikiPageExternalLink aila2004egsr_paper.pdf.
- Irregular_Z-buffer wikiPageID "2082269".
- Irregular_Z-buffer wikiPageLength "3790".
- Irregular_Z-buffer wikiPageOutDegree "14".
- Irregular_Z-buffer wikiPageRevisionID "693340878".
- Irregular_Z-buffer wikiPageWikiLink CUDA.
- Irregular_Z-buffer wikiPageWikiLink Category:3D_rendering.
- Irregular_Z-buffer wikiPageWikiLink Computer_hardware.
- Irregular_Z-buffer wikiPageWikiLink Data_structure.
- Irregular_Z-buffer wikiPageWikiLink Graphics_processing_unit.
- Irregular_Z-buffer wikiPageWikiLink HyperZ.
- Irregular_Z-buffer wikiPageWikiLink K-d_tree.
- Irregular_Z-buffer wikiPageWikiLink Polygon.
- Irregular_Z-buffer wikiPageWikiLink Rasterisation.
- Irregular_Z-buffer wikiPageWikiLink Reflection_mapping.
- Irregular_Z-buffer wikiPageWikiLink Shadow_mapping.
- Irregular_Z-buffer wikiPageWikiLink Spatial_anti-aliasing.
- Irregular_Z-buffer wikiPageWikiLink Visibility_(geometry).
- Irregular_Z-buffer wikiPageWikiLink Z-buffering.
- Irregular_Z-buffer wikiPageWikiLinkText "Irregular Z-buffer".
- Irregular_Z-buffer wikiPageWikiLinkText "irregular shadow mapping".
- Irregular_Z-buffer subject Category:3D_rendering.
- Irregular_Z-buffer hypernym Algorithm.
- Irregular_Z-buffer type Software.
- Irregular_Z-buffer comment "The irregular Z-buffer is an algorithm designed to solve the visibility problem in real-time 3-d computer graphics. It is related to the classical Z-buffer in that it maintains a depth value for each image sample and uses these to determine which geometric elements of a scene are visible.".
- Irregular_Z-buffer label "Irregular Z-buffer".
- Irregular_Z-buffer sameAs Q17092688.
- Irregular_Z-buffer sameAs m.06kyy5.
- Irregular_Z-buffer sameAs Q17092688.
- Irregular_Z-buffer wasDerivedFrom Irregular_Z-buffer?oldid=693340878.
- Irregular_Z-buffer isPrimaryTopicOf Irregular_Z-buffer.