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- Impulse-based_turn_system abstract "An impulse-based turn system is a game mechanic where a game turn is broken up into a series of discrete, repeating segments, or impulses. It can be considered a fairly complex mechanic, but has been used in three games that have enjoyed long-term success, the wargames Star Fleet Battles and Car Wars, and the Hero System role-playing game (also known as Champions or Fantasy Hero).It is most often seen in games that feature high-paced combat where units can move much further in one turn than common effective weapons ranges. (In Star Fleet Battles, a ship may move as far as 31 hexes in a single turn, and can usually move 20. 'Effective' weapon's range is generally 4-8 hexes at best.)".
- Impulse-based_turn_system wikiPageID "5318322".
- Impulse-based_turn_system wikiPageLength "975".
- Impulse-based_turn_system wikiPageOutDegree "10".
- Impulse-based_turn_system wikiPageRevisionID "675690232".
- Impulse-based_turn_system wikiPageWikiLink Car_Wars.
- Impulse-based_turn_system wikiPageWikiLink Category:Board_game_gameplay_and_terminology.
- Impulse-based_turn_system wikiPageWikiLink Category:Game_design.
- Impulse-based_turn_system wikiPageWikiLink Category:Star_Fleet_Universe.
- Impulse-based_turn_system wikiPageWikiLink Champions_(role-playing_game).
- Impulse-based_turn_system wikiPageWikiLink Fantasy_Hero.
- Impulse-based_turn_system wikiPageWikiLink Game_mechanics.
- Impulse-based_turn_system wikiPageWikiLink Role-playing_game.
- Impulse-based_turn_system wikiPageWikiLink Star_Fleet_Battles.
- Impulse-based_turn_system wikiPageWikiLinkText "Impulse-based turn system".
- Impulse-based_turn_system wikiPageWikiLinkText "impulse-based turn system".
- Impulse-based_turn_system wikiPageUsesTemplate Template:Game-stub.
- Impulse-based_turn_system wikiPageUsesTemplate Template:Original_research.
- Impulse-based_turn_system wikiPageUsesTemplate Template:Unreferenced.
- Impulse-based_turn_system subject Category:Board_game_gameplay_and_terminology.
- Impulse-based_turn_system subject Category:Game_design.
- Impulse-based_turn_system subject Category:Star_Fleet_Universe.
- Impulse-based_turn_system comment "An impulse-based turn system is a game mechanic where a game turn is broken up into a series of discrete, repeating segments, or impulses.".
- Impulse-based_turn_system label "Impulse-based turn system".
- Impulse-based_turn_system sameAs Q16947655.
- Impulse-based_turn_system sameAs m.0df8_g.
- Impulse-based_turn_system sameAs Q16947655.
- Impulse-based_turn_system wasDerivedFrom Impulse-based_turn_system?oldid=675690232.
- Impulse-based_turn_system isPrimaryTopicOf Impulse-based_turn_system.