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- High-Level_Shading_Language abstract "The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.HLSL is analogous to the GLSL shading language used with the OpenGL standard. It is very similar to the Nvidia Cg shading language, as it was developed alongside it. HLSL shaders can enable profound speed and detail increases as well as many special effects in both 2d and 3d computer graphics.HLSL programs come in five forms: pixel shaders (fragment in GLSL), vertex shaders, geometry shaders, compute shaders and tessellation shaders (Hull and Domain shaders). A vertex shader is executed for each vertex that is submitted by the application, and is primarily responsible for transforming the vertex from object space to view space, generating texture coordinates, and calculating lighting coefficients such as the vertex's tangent, binormal and normal vectors. When a group of vertices (normally 3, to form a triangle) come through the vertex shader, their output position is interpolated to form pixels within its area; this process is known as rasterisation. Each of these pixels comes through the pixel shader, whereby the resultant screen colour is calculated.Optionally, an application using a Direct3D 10/11/12 interface and Direct3D 10/11/12 hardware may also specify a geometry shader. This shader takes as its input some vertices of a primitive (triangle/line/point) and uses this data to generate/degenerate (or tessellate) additional primitives or to change the type of primitives, which are each then sent to the rasterizer.".
- High-Level_Shading_Language thumbnail HLSL-Examples-1.PNG?width=300.
- High-Level_Shading_Language wikiPageExternalLink ShaderX2_IntroductionToHLSL.pdf.
- High-Level_Shading_Language wikiPageExternalLink hlsl.html.
- High-Level_Shading_Language wikiPageExternalLink index.php.
- High-Level_Shading_Language wikiPageExternalLink bb509635(v=VS.85).aspx.
- High-Level_Shading_Language wikiPageID "2338657".
- High-Level_Shading_Language wikiPageLength "10131".
- High-Level_Shading_Language wikiPageOutDegree "27".
- High-Level_Shading_Language wikiPageRevisionID "701251813".
- High-Level_Shading_Language wikiPageWikiLink ATi_Radeon_R400_Series.
- High-Level_Shading_Language wikiPageWikiLink Branch_predication.
- High-Level_Shading_Language wikiPageWikiLink Category:DirectX.
- High-Level_Shading_Language wikiPageWikiLink Category:Microsoft_application_programming_interfaces.
- High-Level_Shading_Language wikiPageWikiLink Category:Shading_languages.
- High-Level_Shading_Language wikiPageWikiLink Cg_(programming_language).
- High-Level_Shading_Language wikiPageWikiLink Computer_graphics.
- High-Level_Shading_Language wikiPageWikiLink Direct3D.
- High-Level_Shading_Language wikiPageWikiLink DirectX.
- High-Level_Shading_Language wikiPageWikiLink GeForce_FX_series.
- High-Level_Shading_Language wikiPageWikiLink Geometry_instancing.
- High-Level_Shading_Language wikiPageWikiLink Microsoft.
- High-Level_Shading_Language wikiPageWikiLink Nvidia.
- High-Level_Shading_Language wikiPageWikiLink OpenGL.
- High-Level_Shading_Language wikiPageWikiLink OpenGL_Shading_Language.
- High-Level_Shading_Language wikiPageWikiLink Rasterisation.
- High-Level_Shading_Language wikiPageWikiLink Shading_language.
- High-Level_Shading_Language wikiPageWikiLink Special_effect.
- High-Level_Shading_Language wikiPageWikiLink Swizzling_(computer_graphics).
- High-Level_Shading_Language wikiPageWikiLink Tessellation_(computer_graphics).
- High-Level_Shading_Language wikiPageWikiLink File:HLSL-Examples-1.PNG.
- High-Level_Shading_Language wikiPageWikiLinkText "HLSL shaders".
- High-Level_Shading_Language wikiPageWikiLinkText "HLSL".
- High-Level_Shading_Language wikiPageWikiLinkText "High-Level Shading Language".
- High-Level_Shading_Language wikiPageWikiLinkText "Shader Model 3.0".
- High-Level_Shading_Language wikiPageWikiLinkText "Shader Model".
- High-Level_Shading_Language wikiPageUsesTemplate Template:Outdated.
- High-Level_Shading_Language wikiPageUsesTemplate Template:Primary_sources.
- High-Level_Shading_Language wikiPageUsesTemplate Template:Reflist.
- High-Level_Shading_Language subject Category:DirectX.
- High-Level_Shading_Language subject Category:Microsoft_application_programming_interfaces.
- High-Level_Shading_Language subject Category:Shading_languages.
- High-Level_Shading_Language hypernym Language.
- High-Level_Shading_Language type Language.
- High-Level_Shading_Language type ProgrammingLanguage.
- High-Level_Shading_Language type Component.
- High-Level_Shading_Language type Language.
- High-Level_Shading_Language comment "The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.HLSL is analogous to the GLSL shading language used with the OpenGL standard. It is very similar to the Nvidia Cg shading language, as it was developed alongside it.".
- High-Level_Shading_Language label "High-Level Shading Language".
- High-Level_Shading_Language sameAs Q559519.
- High-Level_Shading_Language sameAs لغة_التظليل_عالية_المستوى.
- High-Level_Shading_Language sameAs High_Level_Shader_Language.
- High-Level_Shading_Language sameAs High_Level_Shading_Language.
- High-Level_Shading_Language sameAs High_Level_Shader_Language.
- High-Level_Shading_Language sameAs High_Level_Shader_Language.
- High-Level_Shading_Language sameAs High_Level_Shader_Language.
- High-Level_Shading_Language sameAs High_Level_Shading_Language.
- High-Level_Shading_Language sameAs 고급_셰이더_언어.
- High-Level_Shading_Language sameAs High_Level_Shader_Language.
- High-Level_Shading_Language sameAs HLSL.
- High-Level_Shading_Language sameAs m.0452qj.
- High-Level_Shading_Language sameAs m.074vdm.
- High-Level_Shading_Language sameAs HLSL.
- High-Level_Shading_Language sameAs HLSL.
- High-Level_Shading_Language sameAs Q559519.
- High-Level_Shading_Language sameAs 高级着色器语言.
- High-Level_Shading_Language wasDerivedFrom High-Level_Shading_Language?oldid=701251813.
- High-Level_Shading_Language depiction HLSL-Examples-1.PNG.
- High-Level_Shading_Language isPrimaryTopicOf High-Level_Shading_Language.