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- Hidden_surface_determination abstract "In 3D computer graphics, hidden surface determination (also known as hidden surface removal (HSR), occlusion culling (OC) or visible surface determination (VSD)) is the process used to determine which surfaces and parts of surfaces are not visible from a certain viewpoint. A hidden surface determination algorithm is a solution to the visibility problem, which was one of the first major problems in the field of 3D computer graphics. The process of hidden surface determination is sometimes called hiding, and such an algorithm is sometimes called a hider. The analogue for line rendering is hidden line removal. Hidden surface determination is necessary to render an image correctly, so that one cannot look through walls in virtual reality.".
- Hidden_surface_determination wikiPageExternalLink ten-hidden-surface.pdf.
- Hidden_surface_determination wikiPageExternalLink hom.html.
- Hidden_surface_determination wikiPageExternalLink hidden-surfaces.pdf.
- Hidden_surface_determination wikiPageID "469796".
- Hidden_surface_determination wikiPageLength "10676".
- Hidden_surface_determination wikiPageOutDegree "42".
- Hidden_surface_determination wikiPageRevisionID "703737023".
- Hidden_surface_determination wikiPageWikiLink 3D_computer_graphics.
- Hidden_surface_determination wikiPageWikiLink 3D_projection.
- Hidden_surface_determination wikiPageWikiLink Algorithm.
- Hidden_surface_determination wikiPageWikiLink Back-face_culling.
- Hidden_surface_determination wikiPageWikiLink Beam_tracing.
- Hidden_surface_determination wikiPageWikiLink Binary_space_partitioning.
- Hidden_surface_determination wikiPageWikiLink Bounding_volume_hierarchy.
- Hidden_surface_determination wikiPageWikiLink C-Buffer.
- Hidden_surface_determination wikiPageWikiLink Category:3D_rendering.
- Hidden_surface_determination wikiPageWikiLink Centroid.
- Hidden_surface_determination wikiPageWikiLink Clipping_(computer_graphics).
- Hidden_surface_determination wikiPageWikiLink Clipping_path.
- Hidden_surface_determination wikiPageWikiLink Depth_complexity.
- Hidden_surface_determination wikiPageWikiLink Divide_and_conquer_algorithms.
- Hidden_surface_determination wikiPageWikiLink Dreamcast.
- Hidden_surface_determination wikiPageWikiLink Graphical_projection.
- Hidden_surface_determination wikiPageWikiLink Graphics_pipeline.
- Hidden_surface_determination wikiPageWikiLink Hidden_line_removal.
- Hidden_surface_determination wikiPageWikiLink K-d_tree.
- Hidden_surface_determination wikiPageWikiLink List_of_Sega_arcade_system_boards.
- Hidden_surface_determination wikiPageWikiLink Octree.
- Hidden_surface_determination wikiPageWikiLink Painters_algorithm.
- Hidden_surface_determination wikiPageWikiLink Portal_rendering.
- Hidden_surface_determination wikiPageWikiLink Potentially_visible_set.
- Hidden_surface_determination wikiPageWikiLink PowerVR.
- Hidden_surface_determination wikiPageWikiLink Quake_(video_game).
- Hidden_surface_determination wikiPageWikiLink Rasterisation.
- Hidden_surface_determination wikiPageWikiLink Ray_tracing_(graphics).
- Hidden_surface_determination wikiPageWikiLink S-Buffer.
- Hidden_surface_determination wikiPageWikiLink Scanline_rendering.
- Hidden_surface_determination wikiPageWikiLink Sorting.
- Hidden_surface_determination wikiPageWikiLink Viewing_frustum.
- Hidden_surface_determination wikiPageWikiLink Virtual_camera_system.
- Hidden_surface_determination wikiPageWikiLink Visibility_(geometry).
- Hidden_surface_determination wikiPageWikiLink Warnock_algorithm.
- Hidden_surface_determination wikiPageWikiLink Z-buffering.
- Hidden_surface_determination wikiPageWikiLink Z-fighting.
- Hidden_surface_determination wikiPageWikiLinkText "Backface culling".
- Hidden_surface_determination wikiPageWikiLinkText "Culling".
- Hidden_surface_determination wikiPageWikiLinkText "Hidden surface determination".
- Hidden_surface_determination wikiPageWikiLinkText "Hidden surface determination#Occlusion culling".
- Hidden_surface_determination wikiPageWikiLinkText "Hidden surface determination#View frustum culling".
- Hidden_surface_determination wikiPageWikiLinkText "Hidden surface determination#Viewing frustum culling".
- Hidden_surface_determination wikiPageWikiLinkText "Hidden surface removal".
- Hidden_surface_determination wikiPageWikiLinkText "Hidden_surface_determination".
- Hidden_surface_determination wikiPageWikiLinkText "VSD".
- Hidden_surface_determination wikiPageWikiLinkText "View frustum culling".
- Hidden_surface_determination wikiPageWikiLinkText "Visual surface determination".
- Hidden_surface_determination wikiPageWikiLinkText "culling".
- Hidden_surface_determination wikiPageWikiLinkText "frustum culling".
- Hidden_surface_determination wikiPageWikiLinkText "hidden surface algorithm".
- Hidden_surface_determination wikiPageWikiLinkText "hidden surface determination".
- Hidden_surface_determination wikiPageWikiLinkText "hidden surface removal".
- Hidden_surface_determination wikiPageWikiLinkText "hidden surface".
- Hidden_surface_determination wikiPageWikiLinkText "hidden surfaces".
- Hidden_surface_determination wikiPageWikiLinkText "hidden".
- Hidden_surface_determination wikiPageWikiLinkText "hidden-surface".
- Hidden_surface_determination wikiPageWikiLinkText "occluded".
- Hidden_surface_determination wikiPageWikiLinkText "occlusion culling".
- Hidden_surface_determination wikiPageWikiLinkText "occlusion".
- Hidden_surface_determination wikiPageWikiLinkText "self-occlusion".
- Hidden_surface_determination wikiPageWikiLinkText "visibility determination".
- Hidden_surface_determination wikiPageWikiLinkText "visible surface determination".
- Hidden_surface_determination wikiPageUsesTemplate Template:Main.
- Hidden_surface_determination wikiPageUsesTemplate Template:Mixed_reality.
- Hidden_surface_determination wikiPageUsesTemplate Template:See_also.
- Hidden_surface_determination wikiPageUsesTemplate Template:Unreferenced.
- Hidden_surface_determination wikiPageUsesTemplate Template:Update.
- Hidden_surface_determination subject Category:3D_rendering.
- Hidden_surface_determination hypernym Process.
- Hidden_surface_determination type Election.
- Hidden_surface_determination type Thing.
- Hidden_surface_determination comment "In 3D computer graphics, hidden surface determination (also known as hidden surface removal (HSR), occlusion culling (OC) or visible surface determination (VSD)) is the process used to determine which surfaces and parts of surfaces are not visible from a certain viewpoint. A hidden surface determination algorithm is a solution to the visibility problem, which was one of the first major problems in the field of 3D computer graphics.".
- Hidden_surface_determination label "Hidden surface determination".
- Hidden_surface_determination seeAlso Z-buffering.
- Hidden_surface_determination sameAs Q1421323.
- Hidden_surface_determination sameAs Sichtbarkeitsproblem.
- Hidden_surface_determination sameAs Determinación_de_cara_oculta.
- Hidden_surface_determination sameAs Potentially_visible_set.
- Hidden_surface_determination sameAs Usuwanie_niewidocznych_powierzchni.
- Hidden_surface_determination sameAs m.02db8b.
- Hidden_surface_determination sameAs Q1421323.
- Hidden_surface_determination wasDerivedFrom Hidden_surface_determination?oldid=703737023.
- Hidden_surface_determination isPrimaryTopicOf Hidden_surface_determination.