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- Gradient_noise abstract "Gradient noise is a type of noise commonly used as a procedural texture primitive in computer graphics. It is conceptually different, and often confused with value noise. This method consists of a creation of a lattice of random (or typically pseudorandom) gradients, which are then interpolated to obtain values in between the lattices. An artifact of some implementations of this noise is that the returned value at the lattice points is 0. Unlike the value noise, gradient noise has more energy in the high frequencies.The first known implementation of a gradient noise function was Perlin noise, credited to Ken Perlin, who published the description of it in 1985. Later developments were Simplex noise and OpenSimplex noise.".
- Gradient_noise wikiPageID "18601864".
- Gradient_noise wikiPageLength "1147".
- Gradient_noise wikiPageOutDegree "11".
- Gradient_noise wikiPageRevisionID "655263029".
- Gradient_noise wikiPageWikiLink Category:Computer_graphic_techniques.
- Gradient_noise wikiPageWikiLink Category:Noise.
- Gradient_noise wikiPageWikiLink Gradient.
- Gradient_noise wikiPageWikiLink Ken_Perlin.
- Gradient_noise wikiPageWikiLink Noise.
- Gradient_noise wikiPageWikiLink OpenSimplex_noise.
- Gradient_noise wikiPageWikiLink Perlin_noise.
- Gradient_noise wikiPageWikiLink Procedural_texture.
- Gradient_noise wikiPageWikiLink Pseudorandomness.
- Gradient_noise wikiPageWikiLink Simplex_noise.
- Gradient_noise wikiPageWikiLink Value_noise.
- Gradient_noise wikiPageWikiLinkText "Gradient noise".
- Gradient_noise wikiPageWikiLinkText "gradient noise".
- Gradient_noise wikiPageUsesTemplate Template:Graphics-software-stub.
- Gradient_noise wikiPageUsesTemplate Template:Procedural_noise.
- Gradient_noise wikiPageUsesTemplate Template:Reflist.
- Gradient_noise subject Category:Computer_graphic_techniques.
- Gradient_noise subject Category:Noise.
- Gradient_noise hypernym Noise.
- Gradient_noise type Band.
- Gradient_noise type Technique.
- Gradient_noise comment "Gradient noise is a type of noise commonly used as a procedural texture primitive in computer graphics. It is conceptually different, and often confused with value noise. This method consists of a creation of a lattice of random (or typically pseudorandom) gradients, which are then interpolated to obtain values in between the lattices. An artifact of some implementations of this noise is that the returned value at the lattice points is 0.".
- Gradient_noise label "Gradient noise".
- Gradient_noise sameAs Q4147391.
- Gradient_noise sameAs m.04gs96s.
- Gradient_noise sameAs Градиентный_шум.
- Gradient_noise sameAs Q4147391.
- Gradient_noise wasDerivedFrom Gradient_noise?oldid=655263029.
- Gradient_noise isPrimaryTopicOf Gradient_noise.