Matches in DBpedia 2016-04 for { <http://dbpedia.org/resource/Game_client> ?p ?o }
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- Game_client abstract "A game client is a piece of software that connects to a game server. The server provides the connections and sends pages of information back to the game client. Many clients can be connected to the server at the same time, which will keep an overall view of the game world. Each game-client has its own unique world perspective. An example of this could be to download a game from the website to access its servers. Most game clients are a hybrid of client–server and peer-to-peer architectures.".
- Game_client wikiPageID "1561447".
- Game_client wikiPageLength "755".
- Game_client wikiPageOutDegree "6".
- Game_client wikiPageRevisionID "561979002".
- Game_client wikiPageWikiLink Category:Clients_(computing).
- Game_client wikiPageWikiLink Category:Multiplayer_video_games.
- Game_client wikiPageWikiLink Category:Video_game_development.
- Game_client wikiPageWikiLink Category:Video_game_platforms.
- Game_client wikiPageWikiLink Client–server_model.
- Game_client wikiPageWikiLink Peer-to-peer.
- Game_client wikiPageWikiLinkText "Client".
- Game_client wikiPageWikiLinkText "Client-based".
- Game_client wikiPageWikiLinkText "client".
- Game_client wikiPageWikiLinkText "game client".
- Game_client auto "yes".
- Game_client date "December 2009".
- Game_client wikiPageUsesTemplate Template:Software-type-stub.
- Game_client wikiPageUsesTemplate Template:Unreferenced_stub.
- Game_client subject Category:Clients_(computing).
- Game_client subject Category:Multiplayer_video_games.
- Game_client subject Category:Video_game_development.
- Game_client subject Category:Video_game_platforms.
- Game_client hypernym Piece.
- Game_client type InformationAppliance.
- Game_client type MusicalWork.
- Game_client type Protocol.
- Game_client comment "A game client is a piece of software that connects to a game server. The server provides the connections and sends pages of information back to the game client. Many clients can be connected to the server at the same time, which will keep an overall view of the game world. Each game-client has its own unique world perspective. An example of this could be to download a game from the website to access its servers. Most game clients are a hybrid of client–server and peer-to-peer architectures.".
- Game_client label "Game client".
- Game_client sameAs Q5519927.
- Game_client sameAs Cliente_de_videojuego.
- Game_client sameAs m.05bj5y.
- Game_client sameAs Q5519927.
- Game_client wasDerivedFrom Game_client?oldid=561979002.
- Game_client isPrimaryTopicOf Game_client.