Matches in DBpedia 2016-04 for { <http://dbpedia.org/resource/GNS_theory> ?p ?o }
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- GNS_theory abstract "GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: gamism, narrativism and simulationism.The theory focuses on player interaction rather than statistics, encompassing game design beyond role-playing games. Analysis centers on how player behavior fits the above parameters of engagement and how these preferences shape the content and direction of a game. GNS theory is used by game designers to dissect the elements which attract players to certain types of games.".
- GNS_theory wikiPageExternalLink view.php?id=284.
- GNS_theory wikiPageExternalLink 1.
- GNS_theory wikiPageID "322859".
- GNS_theory wikiPageLength "16059".
- GNS_theory wikiPageOutDegree "33".
- GNS_theory wikiPageRevisionID "706678865".
- GNS_theory wikiPageWikiLink Bartle_Test.
- GNS_theory wikiPageWikiLink Board_game.
- GNS_theory wikiPageWikiLink Brain_damage.
- GNS_theory wikiPageWikiLink Call_of_Cthulhu_(role-playing_game).
- GNS_theory wikiPageWikiLink Category:Role-playing_game_terminology.
- GNS_theory wikiPageWikiLink Chess.
- GNS_theory wikiPageWikiLink Cthulhu_Mythos.
- GNS_theory wikiPageWikiLink Dogs_in_the_Vineyard.
- GNS_theory wikiPageWikiLink Elitism.
- GNS_theory wikiPageWikiLink Fudge_(role-playing_game_system).
- GNS_theory wikiPageWikiLink GURPS.
- GNS_theory wikiPageWikiLink Game.
- GNS_theory wikiPageWikiLink Game_design.
- GNS_theory wikiPageWikiLink Gamemaster.
- GNS_theory wikiPageWikiLink Generic_role-playing_game_system.
- GNS_theory wikiPageWikiLink Houses_of_the_Blooded.
- GNS_theory wikiPageWikiLink Jonathan_Tweet.
- GNS_theory wikiPageWikiLink Magic:_The_Gathering.
- GNS_theory wikiPageWikiLink My_Life_with_Master.
- GNS_theory wikiPageWikiLink Nobilis.
- GNS_theory wikiPageWikiLink Paradigm.
- GNS_theory wikiPageWikiLink Personality_type.
- GNS_theory wikiPageWikiLink Role-playing_game.
- GNS_theory wikiPageWikiLink Role-playing_game_system.
- GNS_theory wikiPageWikiLink Role-playing_game_theory.
- GNS_theory wikiPageWikiLink Ron_Edwards_(game_designer).
- GNS_theory wikiPageWikiLink Simulation.
- GNS_theory wikiPageWikiLink Storytelling.
- GNS_theory wikiPageWikiLink Synecdoche.
- GNS_theory wikiPageWikiLink Threefold_Model.
- GNS_theory wikiPageWikiLink Toon_(role-playing_game).
- GNS_theory wikiPageWikiLink Wizards_of_the_Coast.
- GNS_theory wikiPageWikiLinkText "GNS theory".
- GNS_theory wikiPageUsesTemplate Template:.
- GNS_theory wikiPageUsesTemplate Template:Anchor.
- GNS_theory wikiPageUsesTemplate Template:One_source.
- GNS_theory wikiPageUsesTemplate Template:Quote.
- GNS_theory wikiPageUsesTemplate Template:RPG.
- GNS_theory wikiPageUsesTemplate Template:Refimprove.
- GNS_theory wikiPageUsesTemplate Template:Reflist.
- GNS_theory subject Category:Role-playing_game_terminology.
- GNS_theory hypernym Field.
- GNS_theory type Redirect.
- GNS_theory comment "GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: gamism, narrativism and simulationism.The theory focuses on player interaction rather than statistics, encompassing game design beyond role-playing games.".
- GNS_theory label "GNS theory".
- GNS_theory sameAs Q1486141.
- GNS_theory sameAs GNS-Theorie.
- GNS_theory sameAs Théorie_LNS.
- GNS_theory sameAs Teoria_GNS.
- GNS_theory sameAs GNS理論.
- GNS_theory sameAs Teoria_GNS.
- GNS_theory sameAs m.01vr8s.
- GNS_theory sameAs Q1486141.
- GNS_theory wasDerivedFrom GNS_theory?oldid=706678865.
- GNS_theory isPrimaryTopicOf GNS_theory.