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- Entity_component_system abstract "Entity-component-system (ECS) is an architectural pattern that is mostly used in game development. An ECS follows the Composition over inheritance principle that allows greater flexibility in defining entities where every object in a game's scene is an entity (e.g. enemies, bullets, vehicles, etc.). Every Entity consists of one or more components which add additional behavior or functionality. Therefore the behavior of an entity can be changed at runtime by adding or removing components. This eliminates the ambiguity problems of deep and wide inheritance hierarchies that are difficult to understand, maintain and extend. Common ECS approaches are highly compatible and often combined with Data-oriented design techniques.".
- Entity_component_system wikiPageExternalLink entity-systems-wiki.t-machine.org.
- Entity_component_system wikiPageExternalLink evolve-your-heirachy.
- Entity_component_system wikiPageExternalLink component.html.
- Entity_component_system wikiPageExternalLink anatomy-of-a-knockout.
- Entity_component_system wikiPageID "38715612".
- Entity_component_system wikiPageLength "9612".
- Entity_component_system wikiPageOutDegree "14".
- Entity_component_system wikiPageRevisionID "705248061".
- Entity_component_system wikiPageWikiLink Category:Architectural_pattern_(computer_science).
- Entity_component_system wikiPageWikiLink Category:Software_design_patterns.
- Entity_component_system wikiPageWikiLink Composition_over_inheritance.
- Entity_component_system wikiPageWikiLink Data-oriented_design.
- Entity_component_system wikiPageWikiLink Dungeon_Siege.
- Entity_component_system wikiPageWikiLink Model–view–controller.
- Entity_component_system wikiPageWikiLink Observer_pattern.
- Entity_component_system wikiPageWikiLink Operation_Flashpoint:_Dragon_Rising.
- Entity_component_system wikiPageWikiLink Software_architecture.
- Entity_component_system wikiPageWikiLink Space_partitioning.
- Entity_component_system wikiPageWikiLink Strategy_pattern.
- Entity_component_system wikiPageWikiLink Thief:_The_Dark_Project.
- Entity_component_system wikiPageWikiLink Unity_(game_engine).
- Entity_component_system wikiPageWikiLinkText "Entity component system".
- Entity_component_system wikiPageUsesTemplate Template:Essay-like.
- Entity_component_system wikiPageUsesTemplate Template:Reflist.
- Entity_component_system subject Category:Architectural_pattern_(computer_science).
- Entity_component_system subject Category:Software_design_patterns.
- Entity_component_system hypernym Pattern.
- Entity_component_system type Disease.
- Entity_component_system type Pattern.
- Entity_component_system comment "Entity-component-system (ECS) is an architectural pattern that is mostly used in game development. An ECS follows the Composition over inheritance principle that allows greater flexibility in defining entities where every object in a game's scene is an entity (e.g. enemies, bullets, vehicles, etc.). Every Entity consists of one or more components which add additional behavior or functionality. Therefore the behavior of an entity can be changed at runtime by adding or removing components.".
- Entity_component_system label "Entity component system".
- Entity_component_system sameAs Q17089065.
- Entity_component_system sameAs エンティティ・コンポーネント・システム.
- Entity_component_system sameAs m.0rfhjzh.
- Entity_component_system sameAs Q17089065.
- Entity_component_system wasDerivedFrom Entity_component_system?oldid=705248061.
- Entity_component_system isPrimaryTopicOf Entity_component_system.