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- Destructible_environment abstract "In video games, the term destructible environment, or terrain deformation, refers to an environment within a game which can be wholly or partially destroyed by the player. It may refer to any part of the environment including terrain, buildings and other man-made structures.Early examples include the Taito shooter games Gun Fight (1975) and Space Invaders (1978), where the players could take cover behind destructible objects. An early example of fully destructible environments can be found in Namco's 1982 game Dig Dug, in which the whole of each level is destructible, though enemies can usually only follow the player through a combination of pre-made tracks and paths made by the player. A similar game released that same year was Mr. Do! by Universal. In most games that feature destructible terrain, it is more common for only part of the environment to be destructible to prevent players being able to cut their way directly to the goal.An early example of a shooter game that featured fully destructible environments was Kagirinaki Tatakai, an early run & gun shooter developed by Hiroshi Ishikawa for the Sharp X1 computer and released by Enix in 1983. The Worms series also features terrain which can be completely obliterated.The earliest first-person shooter example may be Ghen War, released in 1995 for the Sega Saturn, which featured a 3D terrain map generator that allows fully destructible environments. However, the trend to make more and more items and environmental features destroyable by the player hearkens all the way back to the explosive barrels in Doom (1993). Games like Blood II: The Chosen (1998) also featured major amounts of destroyable objects, in that game a room filled with objects could be turned into an empty room filled only with debris.Newer iterations of this feature can be observed in games such as the Dragon Ball Z: Budokai Tenkaichi (series) and Dragon Ball: Xenoverse where the fighters' dashes and super moves can destroy large rock formations and buildings, Spring, Crysis (CryEngine 2), Mercenaries 2: World in Flames, Battlefield: Bad Company (Frostbite 1.0), Battlefield: Bad Company 2 (Frostbite 1.5), Battlefield 1943 (Frostbite 1.5), Black, and Red Faction: Guerilla (Geo-Mod). Future implementations are core facets of gameplay and can be found in Battlefield 3 (Frostbite 2), Diablo 3 and Battlefield 4 (Frostbite 3).".
- Destructible_environment wikiPageID "13979353".
- Destructible_environment wikiPageLength "4875".
- Destructible_environment wikiPageOutDegree "43".
- Destructible_environment wikiPageRevisionID "698976315".
- Destructible_environment wikiPageWikiLink Battlefield:_Bad_Company.
- Destructible_environment wikiPageWikiLink Battlefield:_Bad_Company_2.
- Destructible_environment wikiPageWikiLink Battlefield_1943.
- Destructible_environment wikiPageWikiLink Battlefield_3.
- Destructible_environment wikiPageWikiLink Battlefield_4.
- Destructible_environment wikiPageWikiLink Black_(video_game).
- Destructible_environment wikiPageWikiLink Blood_II:_The_Chosen.
- Destructible_environment wikiPageWikiLink Category:Video_game_design.
- Destructible_environment wikiPageWikiLink Cover_system.
- Destructible_environment wikiPageWikiLink CryEngine.
- Destructible_environment wikiPageWikiLink Crysis.
- Destructible_environment wikiPageWikiLink Diablo_III.
- Destructible_environment wikiPageWikiLink Dig_Dug.
- Destructible_environment wikiPageWikiLink Doom_(series).
- Destructible_environment wikiPageWikiLink Dragon_Ball_XenoVerse.
- Destructible_environment wikiPageWikiLink Dragon_Ball_Z:_Budokai_Tenkaichi.
- Destructible_environment wikiPageWikiLink Dynamic_Terrain.
- Destructible_environment wikiPageWikiLink Enix.
- Destructible_environment wikiPageWikiLink First-person_shooter.
- Destructible_environment wikiPageWikiLink Frostbite_(game_engine).
- Destructible_environment wikiPageWikiLink Ghen_War.
- Destructible_environment wikiPageWikiLink Gun_Fight.
- Destructible_environment wikiPageWikiLink Mercenaries_2:_World_in_Flames.
- Destructible_environment wikiPageWikiLink Mr._Do!.
- Destructible_environment wikiPageWikiLink Namco.
- Destructible_environment wikiPageWikiLink Plasticity_(physics).
- Destructible_environment wikiPageWikiLink Red_Faction:_Guerrilla.
- Destructible_environment wikiPageWikiLink Sega_Saturn.
- Destructible_environment wikiPageWikiLink Shoot_em_up.
- Destructible_environment wikiPageWikiLink Shooter_game.
- Destructible_environment wikiPageWikiLink Space_Invaders.
- Destructible_environment wikiPageWikiLink Spring_Engine.
- Destructible_environment wikiPageWikiLink Taito_Corporation.
- Destructible_environment wikiPageWikiLink Terrain_rendering.
- Destructible_environment wikiPageWikiLink Universal_Entertainment_Corporation.
- Destructible_environment wikiPageWikiLink Video_game.
- Destructible_environment wikiPageWikiLink Worms_(series).
- Destructible_environment wikiPageWikiLink X1_(computer).
- Destructible_environment wikiPageWikiLinkText "Destructible environment".
- Destructible_environment wikiPageWikiLinkText "deformable".
- Destructible_environment wikiPageWikiLinkText "destroyed".
- Destructible_environment wikiPageWikiLinkText "destructible environment".
- Destructible_environment wikiPageWikiLinkText "destructible terrain".
- Destructible_environment wikiPageWikiLinkText "destructible walls and ground".
- Destructible_environment wikiPageWikiLinkText "destructible".
- Destructible_environment wikiPageWikiLinkText "fully destructible".
- Destructible_environment wikiPageWikiLinkText "highly-destructive".
- Destructible_environment wikiPageUsesTemplate Template:Reflist.
- Destructible_environment subject Category:Video_game_design.
- Destructible_environment comment "In video games, the term destructible environment, or terrain deformation, refers to an environment within a game which can be wholly or partially destroyed by the player. It may refer to any part of the environment including terrain, buildings and other man-made structures.Early examples include the Taito shooter games Gun Fight (1975) and Space Invaders (1978), where the players could take cover behind destructible objects.".
- Destructible_environment label "Destructible environment".
- Destructible_environment sameAs Q4388746.
- Destructible_environment sameAs m.03cq09b.
- Destructible_environment sameAs Разрушаемое_окружение.
- Destructible_environment sameAs Q4388746.
- Destructible_environment wasDerivedFrom Destructible_environment?oldid=698976315.
- Destructible_environment isPrimaryTopicOf Destructible_environment.