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- Cohen–Sutherland_algorithm abstract "The Cohen–Sutherland algorithm is a computer graphics algorithm used for line clipping. The algorithm divides a two-dimensional space into 9 regions (or a three-dimensional space into 27 regions), and then efficiently determines the lines and portions of lines that are visible in the center region of interest (the viewport).The algorithm was developed in 1967 during flight simulator work by Danny Cohen and Ivan Sutherland.".
- Cohen–Sutherland_algorithm wikiPageExternalLink Computer_graphics.html?id=-4ngT05gmAQC.
- Cohen–Sutherland_algorithm wikiPageExternalLink main.html.
- Cohen–Sutherland_algorithm wikiPageExternalLink CohenSutherland.html.
- Cohen–Sutherland_algorithm wikiPageExternalLink lineclip.
- Cohen–Sutherland_algorithm wikiPageID "3478116".
- Cohen–Sutherland_algorithm wikiPageLength "6040".
- Cohen–Sutherland_algorithm wikiPageOutDegree "10".
- Cohen–Sutherland_algorithm wikiPageRevisionID "706291024".
- Cohen–Sutherland_algorithm wikiPageWikiLink Category:Clipping_(computer_graphics).
- Cohen–Sutherland_algorithm wikiPageWikiLink Computer_graphics.
- Cohen–Sutherland_algorithm wikiPageWikiLink Cyrus–Beck_algorithm.
- Cohen–Sutherland_algorithm wikiPageWikiLink Danny_Cohen_(engineer).
- Cohen–Sutherland_algorithm wikiPageWikiLink Ivan_Sutherland.
- Cohen–Sutherland_algorithm wikiPageWikiLink Liang–Barsky_algorithm.
- Cohen–Sutherland_algorithm wikiPageWikiLink Line_clipping.
- Cohen–Sutherland_algorithm wikiPageWikiLink Nicholl–Lee–Nicholl.
- Cohen–Sutherland_algorithm wikiPageWikiLinkText "Cohen–Sutherland algorithm".
- Cohen–Sutherland_algorithm wikiPageUsesTemplate Template:Reflist.
- Cohen–Sutherland_algorithm subject Category:Clipping_(computer_graphics).
- Cohen–Sutherland_algorithm hypernym Algorithm.
- Cohen–Sutherland_algorithm type Software.
- Cohen–Sutherland_algorithm type Algorithm.
- Cohen–Sutherland_algorithm type Redirect.
- Cohen–Sutherland_algorithm comment "The Cohen–Sutherland algorithm is a computer graphics algorithm used for line clipping. The algorithm divides a two-dimensional space into 9 regions (or a three-dimensional space into 27 regions), and then efficiently determines the lines and portions of lines that are visible in the center region of interest (the viewport).The algorithm was developed in 1967 during flight simulator work by Danny Cohen and Ivan Sutherland.".
- Cohen–Sutherland_algorithm label "Cohen–Sutherland algorithm".
- Cohen–Sutherland_algorithm sameAs Q1934994.
- Cohen–Sutherland_algorithm sameAs Algorithmus_von_Cohen-Sutherland.
- Cohen–Sutherland_algorithm sameAs Algoritmo_de_Cohen-Sutherland.
- Cohen–Sutherland_algorithm sameAs xd7x90xd7x9cxd7x92xd7x95xd7xa8xd7x99xd7xaaxd7x9d_xd7x9bxd7x94xd7x9f-xd7xa1xd7x90xd7xaaxd7xa8xd7x9cxd7xa0xd7x93.
- Cohen–Sutherland_algorithm sameAs Algoritmo_Cohen-Sutherland.
- Cohen–Sutherland_algorithm sameAs Cohen-Sutherlands_algoritme.
- Cohen–Sutherland_algorithm sameAs Algorytm_Cohena-Sutherlanda.
- Cohen–Sutherland_algorithm sameAs m.03hfvfk.
- Cohen–Sutherland_algorithm sameAs Алгоритм_Коэна_—_Сазерленда.
- Cohen–Sutherland_algorithm sameAs Koen-Saderlandov_algoritam.
- Cohen–Sutherland_algorithm sameAs Алгоритм_Коена-Сазерленда.
- Cohen–Sutherland_algorithm sameAs Q1934994.
- Cohen–Sutherland_algorithm wasDerivedFrom Cohen–Sutherland_algorithm?oldid=706291024.
- Cohen–Sutherland_algorithm isPrimaryTopicOf Cohen–Sutherland_algorithm.