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- Artificial_Studios abstract "Artificial Studios is a computer game development and engine development company founded in 2001.Artificial Studios first came to attention with their \"Reality Engine\", unveiled in 2004, a solution for games using next-generation DirectX9-powered graphics.This is one of several \"next-gen\" engines, see Game Engines.All of the Reality Engine intellectual property was purchased by Epic Games in 2005 and Artificial Studios co-founder and lead engine programmer, Tim Johnson, was also hired by Epic as part of the deal. All development on Reality Engine has ceased and all Reality Engine licensees are encouraged to upgrade to Unreal Engine 3.In 2006, Artificial Studios released CellFactor: Combat Training, then CellFactor: Revolution, a free downloadable game (of which a demo was released in May 2006) designed to show off the capabilities of the AGEIA PhysX game physics acceleration chipset. The game used Artificial Studio's own 'Reality Engine' technology. The full game was released for free on May 8, 2007 and can be downloaded from a variety of gaming websites.In 2007, Artificial Studios released Monster Madness: Battle For Suburbia, published by Southpeak for the Xbox 360 and PC as their flagship title. The Monster Madness franchise was continued in 2008, by new developers, with Monster Madness: Grave Danger.In 2008, Artificial Studios acquired funding for their unannounced title, codename \"R6\", from publisher Ignition Entertainment. A new studio was established, Ignition Entertainment: Florida, for development of this project. The studio had approximately 70 employees and the title was rumored for a \"late 2009\" release. The project was cancelled in 2010 and the studio was abruptly closed.".
- Artificial_Studios foundingYear "2001".
- Artificial_Studios industry Video_game_industry.
- Artificial_Studios location Florida.
- Artificial_Studios location Gainesville,_Florida.
- Artificial_Studios location United_States.
- Artificial_Studios type Video_game_developer.
- Artificial_Studios wikiPageExternalLink index.php.
- Artificial_Studios wikiPageExternalLink www.artificialstudios.com.
- Artificial_Studios wikiPageExternalLink cfct.html.
- Artificial_Studios wikiPageExternalLink www.cellfactorrevolution.com.
- Artificial_Studios wikiPageExternalLink monstermadnessbattleforsuburbia.
- Artificial_Studios wikiPageID "22015948".
- Artificial_Studios wikiPageLength "3406".
- Artificial_Studios wikiPageOutDegree "19".
- Artificial_Studios wikiPageRevisionID "647098729".
- Artificial_Studios wikiPageWikiLink Ageia.
- Artificial_Studios wikiPageWikiLink Category:Companies_established_in_2001.
- Artificial_Studios wikiPageWikiLink Category:Video_game_development_companies.
- Artificial_Studios wikiPageWikiLink CellFactor:_Combat_Training.
- Artificial_Studios wikiPageWikiLink CellFactor:_Revolution.
- Artificial_Studios wikiPageWikiLink Epic_Games.
- Artificial_Studios wikiPageWikiLink Florida.
- Artificial_Studios wikiPageWikiLink Gainesville,_Florida.
- Artificial_Studios wikiPageWikiLink Game_engine.
- Artificial_Studios wikiPageWikiLink Monster_Madness:_Battle_for_Suburbia.
- Artificial_Studios wikiPageWikiLink Monster_Madness:_Grave_Danger.
- Artificial_Studios wikiPageWikiLink PhysX.
- Artificial_Studios wikiPageWikiLink SouthPeak_Games.
- Artificial_Studios wikiPageWikiLink UTV_Ignition_Entertainment.
- Artificial_Studios wikiPageWikiLink United_States.
- Artificial_Studios wikiPageWikiLink Video_game_developer.
- Artificial_Studios wikiPageWikiLink Video_game_industry.
- Artificial_Studios wikiPageWikiLinkText "Artificial Studios".
- Artificial_Studios foundation "2001".
- Artificial_Studios homepage index.php.
- Artificial_Studios industry Video_game_industry.
- Artificial_Studios keyPeople "Tim Johnson , Jeremy Stieglitz".
- Artificial_Studios location Florida.
- Artificial_Studios location Gainesville,_Florida.
- Artificial_Studios location United_States.
- Artificial_Studios name "Artificial Studios".
- Artificial_Studios type Video_game_developer.
- Artificial_Studios wikiPageUsesTemplate Template:Infobox_company.
- Artificial_Studios wikiPageUsesTemplate Template:Reflist.
- Artificial_Studios subject Category:Companies_established_in_2001.
- Artificial_Studios subject Category:Video_game_development_companies.
- Artificial_Studios hypernym Development.
- Artificial_Studios type Agent.
- Artificial_Studios type Company.
- Artificial_Studios type Organisation.
- Artificial_Studios type Company.
- Artificial_Studios type Establishment.
- Artificial_Studios type Organization.
- Artificial_Studios type Agent.
- Artificial_Studios type SocialPerson.
- Artificial_Studios type Thing.
- Artificial_Studios type Q43229.
- Artificial_Studios comment "Artificial Studios is a computer game development and engine development company founded in 2001.Artificial Studios first came to attention with their \"Reality Engine\", unveiled in 2004, a solution for games using next-generation DirectX9-powered graphics.This is one of several \"next-gen\" engines, see Game Engines.All of the Reality Engine intellectual property was purchased by Epic Games in 2005 and Artificial Studios co-founder and lead engine programmer, Tim Johnson, was also hired by Epic as part of the deal. ".
- Artificial_Studios label "Artificial Studios".
- Artificial_Studios sameAs Q258729.
- Artificial_Studios sameAs Artificial_Studios.
- Artificial_Studios sameAs m.03pm7c.
- Artificial_Studios sameAs Artificial_Studios.
- Artificial_Studios sameAs Q258729.
- Artificial_Studios wasDerivedFrom Artificial_Studios?oldid=647098729.
- Artificial_Studios homepage index.php.
- Artificial_Studios isPrimaryTopicOf Artificial_Studios.
- Artificial_Studios name "Artificial Studios".