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- Ambient_occlusion abstract "In computer graphics, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. The interior of a tube is typically more occluded (and hence darker) than the exposed outer surfaces, and the deeper you go inside the tube, the more occluded (and darker) the lighting becomes. Ambient occlusion can be seen as an accessibility value that is calculated for each surface point. In scenes with open sky this is done by estimating the amount of visible sky for each point, while in indoor environments only objects within a certain radius are taken into account and the walls are assumed to be the origin of the ambient light. The result is a diffuse, non-directional shading effect that casts no clear shadows but that darkens enclosed and sheltered areas and can affect the rendered image's overall tone. It is often used as a post-processing effect.Unlike local methods such as Phong shading, ambient occlusion is a global method, meaning that the illumination at each point is a function of other geometry in the scene. However, it is a very crude approximation to full global illumination. The appearance achieved by ambient occlusion alone is similar to the way an object might appear on an overcast day.".
- Ambient_occlusion thumbnail Show_how_3D_real_time_ambient_occlusion_works_2013-11-23_10-45.jpeg?width=300.
- Ambient_occlusion wikiPageExternalLink GPU_Gems2_ch14.pdf.
- Ambient_occlusion wikiPageExternalLink inria-00379385.
- Ambient_occlusion wikiPageExternalLink gpugems3_ch12.html.
- Ambient_occlusion wikiPageExternalLink ambient-occlusion-volumes.
- Ambient_occlusion wikiPageExternalLink pantaray-fast-ray-traced-occlusion-caching-massive-scenes.
- Ambient_occlusion wikiPageExternalLink ShadeVis.
- Ambient_occlusion wikiPageExternalLink amb_occlude.html.
- Ambient_occlusion wikiPageExternalLink ao.
- Ambient_occlusion wikiPageExternalLink baking-ambient-occlusion-in-3dsmax-monday-movie.
- Ambient_occlusion wikiPageExternalLink aofields.
- Ambient_occlusion wikiPageExternalLink www.xnormal.net.
- Ambient_occlusion wikiPageID "1548113".
- Ambient_occlusion wikiPageLength "7883".
- Ambient_occlusion wikiPageOutDegree "23".
- Ambient_occlusion wikiPageRevisionID "701315679".
- Ambient_occlusion wikiPageWikiLink Academy_Scientific_and_Technical_Award.
- Ambient_occlusion wikiPageWikiLink Category:Articles_containing_video_clips.
- Ambient_occlusion wikiPageWikiLink Category:Global_illumination_algorithms.
- Ambient_occlusion wikiPageWikiLink Category:Shading.
- Ambient_occlusion wikiPageWikiLink Global_illumination.
- Ambient_occlusion wikiPageWikiLink Monte_Carlo_method.
- Ambient_occlusion wikiPageWikiLink Phong_shading.
- Ambient_occlusion wikiPageWikiLink Photon_mapping.
- Ambient_occlusion wikiPageWikiLink Radiance.
- Ambient_occlusion wikiPageWikiLink Radiosity_(computer_graphics).
- Ambient_occlusion wikiPageWikiLink Ray_casting.
- Ambient_occlusion wikiPageWikiLink Ray_tracing_(graphics).
- Ambient_occlusion wikiPageWikiLink Reflection_mapping.
- Ambient_occlusion wikiPageWikiLink Reflection_occlusion.
- Ambient_occlusion wikiPageWikiLink Rendering_(computer_graphics).
- Ambient_occlusion wikiPageWikiLink Screen_space_ambient_occlusion.
- Ambient_occlusion wikiPageWikiLink Shading.
- Ambient_occlusion wikiPageWikiLink Solid_angle.
- Ambient_occlusion wikiPageWikiLink File:Aocclude_bentnormal.png.
- Ambient_occlusion wikiPageWikiLink File:Efecto_de_la_oclusión_ambiental.ogg.
- Ambient_occlusion wikiPageWikiLink File:Show_how_3D_real_time_ambient_occlusion_works_2013-11-23_10-45.jpeg.
- Ambient_occlusion wikiPageWikiLinkText "Ambient occlusion".
- Ambient_occlusion wikiPageWikiLinkText "ambient occlusion".
- Ambient_occlusion wikiPageWikiLinkText "occlusion mapping".
- Ambient_occlusion wikiPageWikiLinkText "occlusion".
- Ambient_occlusion wikiPageWikiLinkText "real-time ambient maps".
- Ambient_occlusion wikiPageUsesTemplate Template:Citation_needed.
- Ambient_occlusion subject Category:Articles_containing_video_clips.
- Ambient_occlusion subject Category:Global_illumination_algorithms.
- Ambient_occlusion subject Category:Shading.
- Ambient_occlusion type Algorithm.
- Ambient_occlusion type Redirect.
- Ambient_occlusion comment "In computer graphics, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. The interior of a tube is typically more occluded (and hence darker) than the exposed outer surfaces, and the deeper you go inside the tube, the more occluded (and darker) the lighting becomes. Ambient occlusion can be seen as an accessibility value that is calculated for each surface point.".
- Ambient_occlusion label "Ambient occlusion".
- Ambient_occlusion sameAs Q1801300.
- Ambient_occlusion sameAs Ambient_occlusion.
- Ambient_occlusion sameAs Umgebungsverdeckung.
- Ambient_occlusion sameAs Occlusion_ambiante.
- Ambient_occlusion sameAs Ambient_occlusion.
- Ambient_occlusion sameAs Ambient_occlusion.
- Ambient_occlusion sameAs m.059gs2.
- Ambient_occlusion sameAs Ambient_occlusion.
- Ambient_occlusion sameAs Ambient_occlusion.
- Ambient_occlusion sameAs Q1801300.
- Ambient_occlusion wasDerivedFrom Ambient_occlusion?oldid=701315679.
- Ambient_occlusion depiction Show_how_3D_real_time_ambient_occlusion_works_2013-11-23_10-45.jpeg.
- Ambient_occlusion isPrimaryTopicOf Ambient_occlusion.