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- Alpha_to_coverage abstract "Alpha to coverage is a multisampling computer graphics technique useful for situations where dense foliage or grass must be rendered in a video game.This technique uses the alpha channel of textures as a coverage mask for anti-aliasing.Alpha to coverage multisampling is based on regular multisampling, except that the alpha coverage mask is ANDed with the multisample mask. Alpha-to-coverage converts the alpha component output from the pixel shader to a coverage mask. When the multisampling is applied each output fragment gets a transparency of 0 or 1 depending on alpha coverage and the multisampling result.".
- Alpha_to_coverage wikiPageExternalLink gpugems3_ch04.html.
- Alpha_to_coverage wikiPageExternalLink News.
- Alpha_to_coverage wikiPageID "23497231".
- Alpha_to_coverage wikiPageLength "1843".
- Alpha_to_coverage wikiPageOutDegree "17".
- Alpha_to_coverage wikiPageRevisionID "545663613".
- Alpha_to_coverage wikiPageWikiLink Aliasing.
- Alpha_to_coverage wikiPageWikiLink Alpha_compositing.
- Alpha_to_coverage wikiPageWikiLink Bitwise_operation.
- Alpha_to_coverage wikiPageWikiLink Category:Computer_graphic_artifacts.
- Alpha_to_coverage wikiPageWikiLink Category:Image_processing.
- Alpha_to_coverage wikiPageWikiLink Computer_graphics.
- Alpha_to_coverage wikiPageWikiLink Mask_(computing).
- Alpha_to_coverage wikiPageWikiLink Multisample_anti-aliasing.
- Alpha_to_coverage wikiPageWikiLink Shader.
- Alpha_to_coverage wikiPageWikiLink Spatial_anti-aliasing.
- Alpha_to_coverage wikiPageWikiLink Texture_mapping.
- Alpha_to_coverage wikiPageWikiLink Video_game.
- Alpha_to_coverage wikiPageWikiLinkText "Alpha to coverage".
- Alpha_to_coverage wikiPageWikiLinkText "alpha to coverage".
- Alpha_to_coverage wikiPageUsesTemplate Template:Compu-graphics-stub.
- Alpha_to_coverage wikiPageUsesTemplate Template:Refimprove.
- Alpha_to_coverage wikiPageUsesTemplate Template:Reflist.
- Alpha_to_coverage subject Category:Computer_graphic_artifacts.
- Alpha_to_coverage subject Category:Image_processing.
- Alpha_to_coverage hypernym Technique.
- Alpha_to_coverage type TopicalConcept.
- Alpha_to_coverage type Algorithm.
- Alpha_to_coverage type Artifact.
- Alpha_to_coverage type Field.
- Alpha_to_coverage comment "Alpha to coverage is a multisampling computer graphics technique useful for situations where dense foliage or grass must be rendered in a video game.This technique uses the alpha channel of textures as a coverage mask for anti-aliasing.Alpha to coverage multisampling is based on regular multisampling, except that the alpha coverage mask is ANDed with the multisample mask. Alpha-to-coverage converts the alpha component output from the pixel shader to a coverage mask.".
- Alpha_to_coverage label "Alpha to coverage".
- Alpha_to_coverage sameAs Q2650922.
- Alpha_to_coverage sameAs Alpha_to_Coverage.
- Alpha_to_coverage sameAs m.06w2bq4.
- Alpha_to_coverage sameAs Alpha_to_coverage.
- Alpha_to_coverage sameAs Q2650922.
- Alpha_to_coverage wasDerivedFrom Alpha_to_coverage?oldid=545663613.
- Alpha_to_coverage isPrimaryTopicOf Alpha_to_coverage.