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- Adaptive_tile_refresh abstract "Adaptive Tile Refresh is a computer graphics technique for sidescrolling games, invented by id Software's John Carmack to compensate for the poor graphics performance of PCs in the early 1990s. Its principal innovation was a novel use of several EGA hardware features to perform the scrolling in hardware. The technique is named for its other aspect, the tracking of moved graphical elements in order to minimize the amount of redrawing required in every frame. Together, the combination saves the processing time that would have been required for redrawing the entire screen.Because CGA (the previous generation of PC graphics hardware) lacked features for scrolling in hardware, scrolling would previously have had to be done in software, by redrawing the entire screen for every frame – a task which PCs of the time lacked the performance to carry out. Adaptive tile refresh minimized the computing power required for sidescrolling games to within the reach of available hardware, and thus made such games possible on the PC for the first time.The technique was eventually used to create the PC sidescroller, Commander Keen.".
- Adaptive_tile_refresh wikiPageID "30884694".
- Adaptive_tile_refresh wikiPageLength "5617".
- Adaptive_tile_refresh wikiPageOutDegree "21".
- Adaptive_tile_refresh wikiPageRevisionID "695384424".
- Adaptive_tile_refresh wikiPageWikiLink Category:Commander_Keen.
- Adaptive_tile_refresh wikiPageWikiLink Category:Computer_graphics.
- Adaptive_tile_refresh wikiPageWikiLink Category:Video_game_graphics.
- Adaptive_tile_refresh wikiPageWikiLink Color_Graphics_Adapter.
- Adaptive_tile_refresh wikiPageWikiLink Commander_Keen.
- Adaptive_tile_refresh wikiPageWikiLink Computer_graphics.
- Adaptive_tile_refresh wikiPageWikiLink Dangerous_Dave.
- Adaptive_tile_refresh wikiPageWikiLink Enhanced_Graphics_Adapter.
- Adaptive_tile_refresh wikiPageWikiLink Framebuffer.
- Adaptive_tile_refresh wikiPageWikiLink Id_Software.
- Adaptive_tile_refresh wikiPageWikiLink John_Carmack.
- Adaptive_tile_refresh wikiPageWikiLink John_Romero.
- Adaptive_tile_refresh wikiPageWikiLink Mario.
- Adaptive_tile_refresh wikiPageWikiLink Multiple_buffering.
- Adaptive_tile_refresh wikiPageWikiLink Nintendo.
- Adaptive_tile_refresh wikiPageWikiLink Side-scrolling_video_game.
- Adaptive_tile_refresh wikiPageWikiLink Softdisk.
- Adaptive_tile_refresh wikiPageWikiLink Sprite_(computer_graphics).
- Adaptive_tile_refresh wikiPageWikiLink Super_Mario_Bros._3.
- Adaptive_tile_refresh wikiPageWikiLink Tile_engine.
- Adaptive_tile_refresh wikiPageWikiLink Video_RAM_(dual-ported_DRAM).
- Adaptive_tile_refresh wikiPageWikiLinkText "Adaptive Tile Refresh".
- Adaptive_tile_refresh wikiPageWikiLinkText "Adaptive tile refresh".
- Adaptive_tile_refresh wikiPageWikiLinkText "a trick".
- Adaptive_tile_refresh wikiPageWikiLinkText "adaptive tile refresh".
- Adaptive_tile_refresh wikiPageWikiLinkText "an efficient way that would perform rapid side-scrolling graphics".
- Adaptive_tile_refresh wikiPageWikiLinkText "smooth-scrolling graphics".
- Adaptive_tile_refresh wikiPageUsesTemplate Template:Id_Software.
- Adaptive_tile_refresh wikiPageUsesTemplate Template:Refimprove.
- Adaptive_tile_refresh wikiPageUsesTemplate Template:Reflist.
- Adaptive_tile_refresh wikiPageUsesTemplate Template:Rp.
- Adaptive_tile_refresh subject Category:Commander_Keen.
- Adaptive_tile_refresh subject Category:Computer_graphics.
- Adaptive_tile_refresh subject Category:Video_game_graphics.
- Adaptive_tile_refresh hypernym Technique.
- Adaptive_tile_refresh type Area.
- Adaptive_tile_refresh type TopicalConcept.
- Adaptive_tile_refresh type Area.
- Adaptive_tile_refresh comment "Adaptive Tile Refresh is a computer graphics technique for sidescrolling games, invented by id Software's John Carmack to compensate for the poor graphics performance of PCs in the early 1990s. Its principal innovation was a novel use of several EGA hardware features to perform the scrolling in hardware. The technique is named for its other aspect, the tracking of moved graphical elements in order to minimize the amount of redrawing required in every frame.".
- Adaptive_tile_refresh label "Adaptive tile refresh".
- Adaptive_tile_refresh sameAs Q4680769.
- Adaptive_tile_refresh sameAs m.0gg7y1k.
- Adaptive_tile_refresh sameAs Q4680769.
- Adaptive_tile_refresh wasDerivedFrom Adaptive_tile_refresh?oldid=695384424.
- Adaptive_tile_refresh isPrimaryTopicOf Adaptive_tile_refresh.