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- 2e9317fb6e403c21577f0f1ff2cb0afdd76a4e3cfe32019198ddec99c9010d1e authorlink1 "Kurt Squire".
- 2e9317fb6e403c21577f0f1ff2cb0afdd76a4e3cfe32019198ddec99c9010d1e date "2003".
- 2e9317fb6e403c21577f0f1ff2cb0afdd76a4e3cfe32019198ddec99c9010d1e first1 "Squire".
- 2e9317fb6e403c21577f0f1ff2cb0afdd76a4e3cfe32019198ddec99c9010d1e isCitedBy AVATAR_(MUD).
- 2e9317fb6e403c21577f0f1ff2cb0afdd76a4e3cfe32019198ddec99c9010d1e journal "International Journal of Intelligent Simulations and Gaming".
- 2e9317fb6e403c21577f0f1ff2cb0afdd76a4e3cfe32019198ddec99c9010d1e last1 "Kurt".
- 2e9317fb6e403c21577f0f1ff2cb0afdd76a4e3cfe32019198ddec99c9010d1e pages "49–62".
- 2e9317fb6e403c21577f0f1ff2cb0afdd76a4e3cfe32019198ddec99c9010d1e quote "More recently, however, MUDs and MOOs have revolutionized the gaming industry. MUDs are text-based online environments where users can collaborate in groups to complete quests, solve puzzles, or slay villains. In Avatar, for example, game difficulty and variables are manipulated so that gamers are forced to quickly collaborate with other players and create the bonds that can sustain an online gaming community. Consistent with the Role Playing Game genre, characters are given unique strengths and weaknesses, and no character can survive without collaborating with others. Gaming communities like Avatar have a wealth of experience designing challenges which foster community building.".
- 2e9317fb6e403c21577f0f1ff2cb0afdd76a4e3cfe32019198ddec99c9010d1e title "Video Games in Education".
- 2e9317fb6e403c21577f0f1ff2cb0afdd76a4e3cfe32019198ddec99c9010d1e volume "2".