Matches in DBpedia 2016-04 for { <http://books.google.com/books?vid=ISBN978-3-540-22947-6> ?p ?o }
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- books?vid=ISBN978-3-540-22947-6 accessdate "2008-10-28".
- books?vid=ISBN978-3-540-22947-6 author2 "Davenport, Glorianna".
- books?vid=ISBN978-3-540-22947-6 author2Link "Glorianna Davenport".
- books?vid=ISBN978-3-540-22947-6 authorlink2 "Glorianna Davenport".
- books?vid=ISBN978-3-540-22947-6 chapter "Live Role-Playing Games: Implications for Pervasive Gaming".
- books?vid=ISBN978-3-540-22947-6 first "Jennica".
- books?vid=ISBN978-3-540-22947-6 format "PDF".
- books?vid=ISBN978-3-540-22947-6 isCitedBy Live_action_role-playing_game.
- books?vid=ISBN978-3-540-22947-6 isCitedBy Role-playing_game.
- books?vid=ISBN978-3-540-22947-6 isbn "978-3-540-22947-6".
- books?vid=ISBN978-3-540-22947-6 last "Falk".
- books?vid=ISBN978-3-540-22947-6 pages "127–138".
- books?vid=ISBN978-3-540-22947-6 pages "131".
- books?vid=ISBN978-3-540-22947-6 publisher "Springer Berlin / Heidelberg".
- books?vid=ISBN978-3-540-22947-6 quote "The LRP player, like a stage actor, is a person who under-goes a transformation into a character. The character’s costume and accessories, or kit, aids this transformation ... Physical structures may be used as game locations, and sometimes even purposely constructed to enhance the game world ... Players frequently use physical artifacts as props and tools in their role-play, primarily to back up their character roles.".
- books?vid=ISBN978-3-540-22947-6 series "Lecture Notes in Computer Science".
- books?vid=ISBN978-3-540-22947-6 title "Entertainment Computing – ICEC 2004".
- books?vid=ISBN978-3-540-22947-6 url "http://springerlink.com/content/up8k3p2xywdf49ag/?p=c2914626bfa243b299327f78722deb90&pi=1".
- books?vid=ISBN978-3-540-22947-6 url ?p=c2914626bfa243b299327f78722deb90&pi=1.
- books?vid=ISBN978-3-540-22947-6 volume "3166".
- books?vid=ISBN978-3-540-22947-6 year "2004".