Matches in DBpedia 2016-04 for { <http://books.google.com/books?vid=ISBN1-56686-246-9> ?p ?o }
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- books?vid=ISBN1-56686-246-9 first1 "Claire Lisette".
- books?vid=ISBN1-56686-246-9 first2 "Dave".
- books?vid=ISBN1-56686-246-9 isCitedBy Ancient_Anguish.
- books?vid=ISBN1-56686-246-9 isCitedBy BatMUD.
- books?vid=ISBN1-56686-246-9 isCitedBy Consider_(MUD).
- books?vid=ISBN1-56686-246-9 isCitedBy Dune_II_(MUSH).
- books?vid=ISBN1-56686-246-9 isCitedBy Elendor.
- books?vid=ISBN1-56686-246-9 isCitedBy FurryMUCK.
- books?vid=ISBN1-56686-246-9 isCitedBy Holy_Mission.
- books?vid=ISBN1-56686-246-9 isCitedBy Infinity_(AberMUD).
- books?vid=ISBN1-56686-246-9 isCitedBy Muddy_Waters_(online_game).
- books?vid=ISBN1-56686-246-9 isCitedBy Northern_Lights_(online_game).
- books?vid=ISBN1-56686-246-9 isCitedBy Powergaming.
- books?vid=ISBN1-56686-246-9 isCitedBy Rent_(MUD).
- books?vid=ISBN1-56686-246-9 isCitedBy Star_Wars_MUSH.
- books?vid=ISBN1-56686-246-9 isbn "1-56686-246-9".
- books?vid=ISBN1-56686-246-9 last1 "Benedikt".
- books?vid=ISBN1-56686-246-9 last2 "Ciskowski".
- books?vid=ISBN1-56686-246-9 page "222".
- books?vid=ISBN1-56686-246-9 pages "166–169".
- books?vid=ISBN1-56686-246-9 pages "177".
- books?vid=ISBN1-56686-246-9 pages "208".
- books?vid=ISBN1-56686-246-9 pages "218".
- books?vid=ISBN1-56686-246-9 pages "222".
- books?vid=ISBN1-56686-246-9 pages "223".
- books?vid=ISBN1-56686-246-9 pages "226".
- books?vid=ISBN1-56686-246-9 pages "62–64".
- books?vid=ISBN1-56686-246-9 pages "65–67".
- books?vid=ISBN1-56686-246-9 pages "83".
- books?vid=ISBN1-56686-246-9 publisher "BradyGames".
- books?vid=ISBN1-56686-246-9 quote "Ancient Anguish [...] MUD that mixes combat, socializing, roleplaying, and adult themes.".
- books?vid=ISBN1-56686-246-9 quote "DUNE II [...] Dune II is another roleplaying MUSH, this one based on the world created by Frank Herbert in his Dune books — in particular the first book, which also inspired a movie of the same name. [...] Dune takes place in a far-flung stellar empire, with space travel and high technology, but it is a universe built on a feudal model, with nobility, Machiavellian politics, and even extensive hand-to-hand combat. Herbert's rich world makes for an excellent setting for roleplaying. ¶ The setting of the Dune II MUSH is primarily on the planet of Kaitain, ten years before the events take place in the Dune books. ¶ Kaitain is the seat of the Landsraad, the congress of the various noble Houses and the main political body aside from the Emperor. [...] the Emperor and the Landsraad are not engaged in open war; they are part of the same political situation, although they are at odds more often than not. This makes for a more subtle kind of politics [...] There are numerous political factions, which are a main driving force behind the roleplaying on Dune II. [...] Dune II offers a unique combat system. When two characters enter combat, they use the combat system to obtain a judgment. One of the characters is declared the victor. The players then use this information and roleplay the combat, where they arrive at the indicated result — much in the manner of professional wrestling! [...] Dune II has a slightly different feel than other roleplaying MUDs. The attention to detail and emphasis on roleplaying is wonderful, and there's also a certain flexibility on Dune II that is easy to appreciate. In such a huge empire, there's still room to carve out your own noble House and make a name for yourself in the Landsraad — without violating the storyline in the books. Dune II is a complex, entertaining, and serious roleplaying TinyMUD.".
- books?vid=ISBN1-56686-246-9 quote "Holy Mission [...] More a standard LP than any sort of religious quest.".
- books?vid=ISBN1-56686-246-9 quote "Keeping Your Equipment Don't forget to find an inn and rent before you leave the MUD. If you just quit, your character probably will lose his equipment, so make sure you rent. This action can be one of the most annoying things about Dikus. If you have a new character with little or no gold, you are in trouble. You can also have a hard time if you find an item that's quite powerful. It's great, until you have to rent. The rent on your magnificent item may be well beyond what you can afford, forcing you to choose between going out in search of more gold and giving up the item.".
- books?vid=ISBN1-56686-246-9 quote "Northern Lights [...] Much larger than the average AberMUD.".
- books?vid=ISBN1-56686-246-9 quote "STAR WARS [...] On the other end of the technology spectrum from PernMUSH, Star Wars provides an environment for roleplaying in the world of the popular movies and books of the same name. In many ways, Star Wars is similar to Conspiracy, particularly in terms of combat systems, population, and attention to detail. This MUSH is still undergoing development, so more features will be added as time passes. ¶ Star Wars is set two years after the end of Return of the Jedi. As the New Republic grows, the Empire no longer dominates the galaxy, but it still exists. With the end of the all-encompassing Empire, however, independent traders and small collectives have begun to spring up. It is a universe with scores of political factions, and these factions provide the basis for much of the roleplaying on the MUSH. ¶ Players have choices when creating characters. Over twenty races are available, including well-known Star Wars races , and more obscure races . Details on these races are available to help players create backgrounds for their characters. ¶ Probably the biggest factor in character roleplaying, however, is the faction system. Two of the largest factions are the New Republic and the Empire. Other factions exist, however, ranging from the Corporate Sector Authority and the Trade Federation to covert groups like the Shadow Bandits. Moreover, characters don't have to join any faction; they can operate as independents. [...] Star Wars offers a unique method for creating characters. New characters are created online and in real time, by players who are specifically given the power. As a newbie, you are expected to log on as a guest and explore the world, including the extensive information system. Observers automatically connect to a dedicated communications channel, called the registration channel. [...] When you're ready for a character, you send a message through the channel [...] The player who answers your message will help you with the creation process. He or she may ask questions about what you plan to do after you have your character; remember, you are supposed to investigate before asking for a character so that you will have some ideas ready. [...] If you're interested in joining a faction, you probably should connect to the recruit communications channel, where characters send messages to recruit others for their factions, so it's a good thing to do if you want to hear the sales pitches or to learn more about a particular faction. Don't overlook the smaller factions if you log on at the wrong time. You'll probably always find someone who wants you to join the Empire and follow the Dark Side, but the smaller factions may not always have players online. ¶ Of course, one of the most popular choices for a new character is to become a Jedi Knight. However, you can't just decide to do this. Actually, it's somewhat reminiscent of becoming a Dragonrider on PernMUSH: a Jedi master must recruit your character. Unlike PernMUSH, however, players cannot seek out status as a Jedi; they must wait for the results of the search. [...] This MUSH offers another excellent choice for roleplaying, in a world that's proven durable and popular. Not all the promised features are available yet, so you have to be patient at times. But Star Wars is a complex, powerful system for roleplaying.".
- books?vid=ISBN1-56686-246-9 quote "The largest social nexus of FurryMUCK is the West Corner of the Central Park.".
- books?vid=ISBN1-56686-246-9 quote "[pp. 169] Muddy Waters is a fine LP MUD, with a large population of players, a sprawling, detailed world, and a nice balance of quests and combat.".
- books?vid=ISBN1-56686-246-9 quote "consider, con In combat MUDs, usually a command to gauge the relative strength of a monster against yourself. Often used as a verb. "If you had con'd that mob before attacking it, you'd have known it was suicide."".
- books?vid=ISBN1-56686-246-9 title "MUDs: Exploring Virtual Worlds on the Internet".
- books?vid=ISBN1-56686-246-9 year "1995".