Matches in DBpedia 2016-04 for { <http://books.google.com/books?vid=ISBN0-471-11633-5> ?p ?o }
- books?vid=ISBN0-471-11633-5 contribution "Part 1: DikuMUDs".
- books?vid=ISBN0-471-11633-5 contribution "Part 2: LPmuds".
- books?vid=ISBN0-471-11633-5 editor1First "Rawn".
- books?vid=ISBN0-471-11633-5 editor1Last "Shah".
- books?vid=ISBN0-471-11633-5 editor2First "James".
- books?vid=ISBN0-471-11633-5 editor2Last "Romine".
- books?vid=ISBN0-471-11633-5 first "James".
- books?vid=ISBN0-471-11633-5 first "Rawn".
- books?vid=ISBN0-471-11633-5 first1 "Rawn".
- books?vid=ISBN0-471-11633-5 first2 "James".
- books?vid=ISBN0-471-11633-5 isCitedBy AVATAR_(MUD).
- books?vid=ISBN0-471-11633-5 isCitedBy BatMUD.
- books?vid=ISBN0-471-11633-5 isCitedBy CD_gamedriver_and_mudlib.
- books?vid=ISBN0-471-11633-5 isCitedBy Consider_(MUD).
- books?vid=ISBN0-471-11633-5 isCitedBy DikuMUD.
- books?vid=ISBN0-471-11633-5 isCitedBy Dune_(novel).
- books?vid=ISBN0-471-11633-5 isCitedBy Dworkin_Barimen.
- books?vid=ISBN0-471-11633-5 isCitedBy Dworkins_Game_Driver.
- books?vid=ISBN0-471-11633-5 isCitedBy Genesis_LPMud.
- books?vid=ISBN0-471-11633-5 isCitedBy Genocide_(online_game).
- books?vid=ISBN0-471-11633-5 isCitedBy God_(MUD).
- books?vid=ISBN0-471-11633-5 isCitedBy Immortal_(MUD).
- books?vid=ISBN0-471-11633-5 isCitedBy Implementer_(video_games).
- books?vid=ISBN0-471-11633-5 isCitedBy Kill_stealing.
- books?vid=ISBN0-471-11633-5 isCitedBy LPC_(programming_language).
- books?vid=ISBN0-471-11633-5 isCitedBy LPMud.
- books?vid=ISBN0-471-11633-5 isCitedBy Lars_Pensjö.
- books?vid=ISBN0-471-11633-5 isCitedBy Lost_Souls_(online_game).
- books?vid=ISBN0-471-11633-5 isCitedBy MOO.
- books?vid=ISBN0-471-11633-5 isCitedBy MUD.
- books?vid=ISBN0-471-11633-5 isCitedBy MUD_trees.
- books?vid=ISBN0-471-11633-5 isCitedBy MUF_(programming_language).
- books?vid=ISBN0-471-11633-5 isCitedBy MUSH.
- books?vid=ISBN0-471-11633-5 isCitedBy Mob_(video_gaming).
- books?vid=ISBN0-471-11633-5 isCitedBy MudOS.
- books?vid=ISBN0-471-11633-5 isCitedBy Player_Versus_Player.
- books?vid=ISBN0-471-11633-5 isCitedBy Rent_(MUD).
- books?vid=ISBN0-471-11633-5 isCitedBy Sojourn_(online_game).
- books?vid=ISBN0-471-11633-5 isCitedBy TinTin++.
- books?vid=ISBN0-471-11633-5 isCitedBy TinyFugue.
- books?vid=ISBN0-471-11633-5 isCitedBy TinyMUCK.
- books?vid=ISBN0-471-11633-5 isCitedBy TorilMUD.
- books?vid=ISBN0-471-11633-5 isCitedBy UCPH_Department_of_Computer_Science.
- books?vid=ISBN0-471-11633-5 isCitedBy Wizard_(MUD).
- books?vid=ISBN0-471-11633-5 isbn "0-471-11633-5".
- books?vid=ISBN0-471-11633-5 last "Romine".
- books?vid=ISBN0-471-11633-5 last "Shah".
- books?vid=ISBN0-471-11633-5 last1 "Shah".
- books?vid=ISBN0-471-11633-5 last2 "Romine".
- books?vid=ISBN0-471-11633-5 page "114".
- books?vid=ISBN0-471-11633-5 page "130".
- books?vid=ISBN0-471-11633-5 page "158".
- books?vid=ISBN0-471-11633-5 page "159".
- books?vid=ISBN0-471-11633-5 page "164".
- books?vid=ISBN0-471-11633-5 page "213".
- books?vid=ISBN0-471-11633-5 page "22".
- books?vid=ISBN0-471-11633-5 page "301".
- books?vid=ISBN0-471-11633-5 page "302".
- books?vid=ISBN0-471-11633-5 pages "13".
- books?vid=ISBN0-471-11633-5 pages "155–231".
- books?vid=ISBN0-471-11633-5 pages "158".
- books?vid=ISBN0-471-11633-5 pages "159".
- books?vid=ISBN0-471-11633-5 pages "164".
- books?vid=ISBN0-471-11633-5 pages "164–165".
- books?vid=ISBN0-471-11633-5 pages "19–153".
- books?vid=ISBN0-471-11633-5 pages "202".
- books?vid=ISBN0-471-11633-5 pages "203".
- books?vid=ISBN0-471-11633-5 pages "216".
- books?vid=ISBN0-471-11633-5 pages "22".
- books?vid=ISBN0-471-11633-5 pages "228".
- books?vid=ISBN0-471-11633-5 pages "238".
- books?vid=ISBN0-471-11633-5 pages "257".
- books?vid=ISBN0-471-11633-5 pages "259".
- books?vid=ISBN0-471-11633-5 pages "278".
- books?vid=ISBN0-471-11633-5 pages "279".
- books?vid=ISBN0-471-11633-5 pages "301–302".
- books?vid=ISBN0-471-11633-5 pages "32".
- books?vid=ISBN0-471-11633-5 pages "35".
- books?vid=ISBN0-471-11633-5 pages "68".
- books?vid=ISBN0-471-11633-5 pages "7".
- books?vid=ISBN0-471-11633-5 pages "74".
- books?vid=ISBN0-471-11633-5 pages "8".
- books?vid=ISBN0-471-11633-5 pages "93".
- books?vid=ISBN0-471-11633-5 pages "93–94".
- books?vid=ISBN0-471-11633-5 pages "98–99".
- books?vid=ISBN0-471-11633-5 publisher "John Wiley & Sons, Inc.".
- books?vid=ISBN0-471-11633-5 quote "... the original Mudlib distributed by LP, Lars Pensjö, and his team.".
- books?vid=ISBN0-471-11633-5 quote "A Wizard or a Mud programmer also spends a great deal of time creating new objects for the game itself. [...] Sometimes, Wizards also set around in their spare time to watch over other players in the Mud. Their job is to see that the Mud is well maintained, and to resolve any problems or player disputes if needed. They spend some of their time talking to players and other Wizards, and the rest writing code.".
- books?vid=ISBN0-471-11633-5 quote "All characters on some Mudlibs, namely CD and MudOS, have different hit locations where a character can be struck.".
- books?vid=ISBN0-471-11633-5 quote "Automated quests are set up by a coder to be done by players with minimal, if any, Immortal interference. Sponsored quests are set up by an Immortal and controlled by him or her while the character/players go through it.".
- books?vid=ISBN0-471-11633-5 quote "DGD, created by Dworkin aka Felix Croes, is a complete rewrite of the LPmud game. It differs from the original in that it is mostly a disk-based game. This means that the objects on the Mud are mostly stored on disk rather than kept in memory during play of the game. This method creates a Mud that does not use much memory, is somewhat fast, but requires a large amount of disk space. This is also one of the few Muds that can be used commercially, given the permission of its creator.".
- books?vid=ISBN0-471-11633-5 quote "DGD, created by Dworkin aka Felix Croes, is a complete rewrite of the LPmud game.".
- books?vid=ISBN0-471-11633-5 quote "DikuMud first appeared in mid-March of 1990 when a group of programmers at the Department of Computer Science at the University of Copenhagen, Denmark got together and began work on a multiplayer game that is similar to but improved on AberMuds. These coders were Hans Henrik Staerfeld, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer.".
- books?vid=ISBN0-471-11633-5 quote "DikuMud first appeared in mid-March of 1990 when a group of programmers at the Department of Computer Science at the University of Copenhagen, Denmark got together and began work on a multiplayer game that is similar to but improved on AberMuds. These coders were Hans Henrik Stærfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer.".
- books?vid=ISBN0-471-11633-5 quote "DikuMud first appeared in mid-March of 1990 when a group of programmers at the Department of Computer Science at the University of Copenhagen, Denmark got together and began work on a multiplayer game that is similar to but improved on AberMuds. These coders were Hans Henrik Staerfeld, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer.".
- books?vid=ISBN0-471-11633-5 quote "For example, BatMud in Finland has peak hours during the middle of the night relative to the U.S.".
- books?vid=ISBN0-471-11633-5 quote "For example, the MOO is a direct result of work in this area.".
- books?vid=ISBN0-471-11633-5 quote "Its name, MUCK, is derived from MUD, and means nothing in particular.".
- books?vid=ISBN0-471-11633-5 quote "Its name, MUSH, stands for Multiuser Shared Hallucination.".
- books?vid=ISBN0-471-11633-5 quote "LPC is very much like another common programming language known as C [...]".