Matches in DBpedia 2016-04 for { ?s ?p "Anti-computer tactics is a style of play used by humans to beat strong computers opponents at various games, especially in board games such as chess and Arimaa. It involves playing conservatively for a long-term advantage that the computer is unable to find in its game tree search. This will frequently involve selecting moves that are believed to be sub-optimal in order to exploit known weaknesses in the way computer players evaluate positions."@en }
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- Anti-computer_tactics abstract "Anti-computer tactics is a style of play used by humans to beat strong computers opponents at various games, especially in board games such as chess and Arimaa. It involves playing conservatively for a long-term advantage that the computer is unable to find in its game tree search. This will frequently involve selecting moves that are believed to be sub-optimal in order to exploit known weaknesses in the way computer players evaluate positions.".
- Q574587 abstract "Anti-computer tactics is a style of play used by humans to beat strong computers opponents at various games, especially in board games such as chess and Arimaa. It involves playing conservatively for a long-term advantage that the computer is unable to find in its game tree search. This will frequently involve selecting moves that are believed to be sub-optimal in order to exploit known weaknesses in the way computer players evaluate positions.".
- Anti-computer_tactics comment "Anti-computer tactics is a style of play used by humans to beat strong computers opponents at various games, especially in board games such as chess and Arimaa. It involves playing conservatively for a long-term advantage that the computer is unable to find in its game tree search. This will frequently involve selecting moves that are believed to be sub-optimal in order to exploit known weaknesses in the way computer players evaluate positions.".
- Q574587 comment "Anti-computer tactics is a style of play used by humans to beat strong computers opponents at various games, especially in board games such as chess and Arimaa. It involves playing conservatively for a long-term advantage that the computer is unable to find in its game tree search. This will frequently involve selecting moves that are believed to be sub-optimal in order to exploit known weaknesses in the way computer players evaluate positions.".