Matches in DBpedia 2015-10 for { <http://dbpedia.org/resource/Yoshis_Island> ?p ?o }
- Yoshis_Island abstract "Super Mario World 2: Yoshi's Island or simply Yoshi's Island, known in Japan as Super Mario: Yoshi Island (Japanese: スーパーマリオ ヨッシーアイランド, Hepburn: Sūpā Mario: Yosshī Airando), is a 1995 platform video game developed and published by Nintendo for the Super Nintendo Entertainment System. Acting as a prequel to 1990's Super Mario World, the game casts players as Yoshi as he escorts Baby Mario through 48 levels in order to reunite him with his brother Luigi, who had been kidnapped by Baby Bowser's minions. As a Super Mario series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic and is the first to have Yoshi as its main character. The game introduces his signature abilities to flutter jump, produce eggs from swallowed enemies, and transform into vehicles.The game's hand-drawn aesthetic—a style new to the series—descends from producer and Mario creator Shigeru Miyamoto's distaste for the computer pre-rendered graphics of the game's contemporary Donkey Kong Country. After four years of development, Yoshi's Island was released in Japan in August 1995, and worldwide two months later. Some of its special effects were powered by a new Super FX2 microchip. The game was rereleased for the Game Boy Advance with few changes in 2002 under the title Yoshi's Island: Super Mario Advance 3. This version was emulated on the Wii U Virtual Console in 2014 and, as a promotional "Ambassador program" exclusive, to the Nintendo 3DS in 2011.Yoshi's Island received "instant" and "universal acclaim", according to IGN and review aggregator Metacritic, and sold over four million copies. Both contemporaneous and retrospective reviewers offered lavish praise for the game's aesthetics, sound, level design, and gameplay, and posited Yoshi's Island as a masterpiece and the best platformer of all time. The game brought newfound renown to both Yoshi as a character and Miyamoto's artistic and directorial career. The distinct art style and Yoshi's signature characteristics established in Yoshi's Island would carry throughout a series of cameos, spin-offs, and sequels, including the 1998 Yoshi's Story, 2006 Yoshi's Island DS, and 2013 Yoshi's New Island. The next Mario 2D platform game for home consoles was New Super Mario Bros. Wii, released 14 years later.".
- Yoshis_Island composer Koji_Kondo.
- Yoshis_Island computingPlatform Game_Boy_Advance.
- Yoshis_Island computingPlatform Super_Nintendo_Entertainment_System.
- Yoshis_Island developer Nintendo_Entertainment_Analysis_&_Development.
- Yoshis_Island director Hideki_Konno.
- Yoshis_Island director Takashi_Tezuka.
- Yoshis_Island director Yoshi.
- Yoshis_Island genre Platform_game.
- Yoshis_Island producer Shigeru_Miyamoto.
- Yoshis_Island publisher Nintendo.
- Yoshis_Island releaseDate "1995-10-04".
- Yoshis_Island series List_of_Yoshi_video_games.
- Yoshis_Island series Super_Mario.
- Yoshis_Island thumbnail Shigeru_Miyamoto_at_GDC_2007_(cropped).png?width=300.
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