Matches in DBpedia 2015-10 for { <http://dbpedia.org/resource/Super_Meat_Boy> ?p ?o }
- Super_Meat_Boy abstract "Super Meat Boy is an independent video game designed by Edmund McMillen and Tommy Refenes and developed by Team Meat. It is the successor to McMillen and Jonathan McEntee's October 2008 Flash game Meat Boy. Super Meat Boy was released on the Xbox 360 through Xbox Live Arcade in October 2010, on Microsoft Windows in November 2010, on Mac OS X a year later in November 2011, and on Linux in December 2011 as a part of the Humble Indie Bundle #4 and in May 2012 as a part of the Humble Indie Bundle V. PlayStation 4 and PlayStation Vita versions are scheduled for release in 2015. Players control Meat Boy, a red, cube-shaped character, as he attempts to rescue his girlfriend, Bandage Girl, from the game's antagonist Dr. Fetus. The gameplay is characterized by fine control and split-second timing as the player runs and jumps through over 300 hazardous levels while avoiding obstacles. Additional player-created levels are available for free download.Development of the game began in January 2009. McMillen worked on level design and artwork, while Refenes coded the game; it was tested primarily by the pair and their families. Initially intended for release in early 2010 for personal computers and the WiiWare download service, the release date was pushed back as the design was changed to include more levels and exclude multiplayer modes. The WiiWare version was canceled due to the service's technical limitations. The music for the game was created by Danny Baranowsky, who had also composed the music for Meat Boy. The soundtrack has been released as an album, and music from it has been released as downloadable content for Rock Band 3.The game was critically acclaimed. In 2010, it received awards for Most Challenging Game from IGN, and for Best Downloadable Game from GameSpot and GameTrailers. Critics lauded the game's precise control, retro artwork, and soundtrack. Reviewers generally praised the game's challenge, although some warned that not all players would appreciate the level of difficulty. The game has been a commercial success, and has sold more than one million copies as of January 2012. A sequel, Super Meat Boy Forever, is currently in development.".
- Super_Meat_Boy composer Danny_Baranowsky.
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- Super_Meat_Boy designer Edmund_McMillen.
- Super_Meat_Boy designer Tommy_Refenes.
- Super_Meat_Boy gameArtist Edmund_McMillen.
- Super_Meat_Boy genre Platform_game.
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