Matches in DBpedia 2015-10 for { <http://dbpedia.org/resource/RealSound> ?p ?o }
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- RealSound abstract "RealSound is a patented (US US5054086 A) technology for the PC created by Steve Witzel of Access Software during the late 1980s. RealSound enables 6-bit digitized PCM-audio playback on the PC speaker by means of PWM drive, allowing software control of the loud speaker's amplitude of displacement. The first video games to use it were World Class Leader Board and Echelon, both released in 1988. At the time of release, sound cards were very expensive and RealSound allowed players to hear lifelike sounds and speech with no additional sound hardware, just the standard PC speaker.RealSound was an impressive enough technology that a few other PC video game developers, like Legend Entertainment, licensed it for use in their own games. However, as the early 1990s progressed, sound card prices dropped to the point that they eventually became a baseline requirement for gaming PC-audio, leaving RealSound obsolete as it no longer filled a niche in the market.".
- RealSound wikiPageID "1819462".
- RealSound wikiPageLength "2829".
- RealSound wikiPageOutDegree "28".
- RealSound wikiPageRevisionID "673356375".
- RealSound wikiPageWikiLink 1988_in_games.
- RealSound wikiPageWikiLink Amazon:_Guardians_of_Eden.
- RealSound wikiPageWikiLink Category:Sound_production_technology.
- RealSound wikiPageWikiLink Countdown_(computer_game).
- RealSound wikiPageWikiLink Countdown_(video_game).
- RealSound wikiPageWikiLink Covox.
- RealSound wikiPageWikiLink Covox_Speech_Thing.
- RealSound wikiPageWikiLink Crime_Wave_(video_game).
- RealSound wikiPageWikiLink Echelon_(Access_Software).
- RealSound wikiPageWikiLink IBM_PC_compatible.
- RealSound wikiPageWikiLink Indie_Built.
- RealSound wikiPageWikiLink Leaderboard.
- RealSound wikiPageWikiLink Legend_Entertainment.
- RealSound wikiPageWikiLink Links_(series).
- RealSound wikiPageWikiLink Links_(video_game).
- RealSound wikiPageWikiLink Martian_Memorandum.
- RealSound wikiPageWikiLink Mean_Streets_(video_game).
- RealSound wikiPageWikiLink PC_speaker.
- RealSound wikiPageWikiLink Patent.
- RealSound wikiPageWikiLink Pulse-code_modulation.
- RealSound wikiPageWikiLink Pulse-width_modulation.
- RealSound wikiPageWikiLink Sound_board.
- RealSound wikiPageWikiLink Sound_card.
- RealSound wikiPageWikiLink Soundboard.
- RealSound wikiPageWikiLink Spellcasting_101.
- RealSound wikiPageWikiLink Spellcasting_101:_Sorcerers_Get_All_The_Girls.
- RealSound wikiPageWikiLink Spellcasting_201.
- RealSound wikiPageWikiLink Spellcasting_201:_The_Sorcerers_Appliance.
- RealSound wikiPageWikiLink Spellcasting_301.
- RealSound wikiPageWikiLink Spellcasting_301:_Spring_Break.
- RealSound wikiPageWikiLink Video_game.
- RealSound wikiPageWikiLink Video_game_developer.
- RealSound wikiPageWikiLink World_Class_Leader_Board.
- RealSound wikiPageWikiLinkText "RealSound".
- RealSound hasPhotoCollection RealSound.
- RealSound wikiPageUsesTemplate Template:Original_research.
- RealSound wikiPageUsesTemplate Template:Reflist.
- RealSound subject Category:Sound_production_technology.
- RealSound hypernym Technology.
- RealSound type Company.
- RealSound comment "RealSound is a patented (US US5054086 A) technology for the PC created by Steve Witzel of Access Software during the late 1980s. RealSound enables 6-bit digitized PCM-audio playback on the PC speaker by means of PWM drive, allowing software control of the loud speaker's amplitude of displacement. The first video games to use it were World Class Leader Board and Echelon, both released in 1988.".
- RealSound label "RealSound".
- RealSound sameAs m.05zg1r.
- RealSound sameAs Q7300819.
- RealSound sameAs Q7300819.
- RealSound wasDerivedFrom RealSound?oldid=673356375.
- RealSound isPrimaryTopicOf RealSound.