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- Pie_rule abstract "The pie rule, sometimes referred to as the swap rule, is a rule used to balance abstract strategy games where a first-move advantage has been demonstrated. Its use was first reported in 1909 for a game in the Mancala family. Among modern games, Hex uses this rule. Twixt in tournament play uses a swap rule.The rule can be stated as follows:After the first move is made, the second player has one of two options:Letting the move stand, in which case the second player remains the second player and moves immediately, orSwitching places, in which case the second player becomes the first-moving player, and the "new" second player then makes their "first" move. (I.e., the game proceeds from the opening move already made, but with roles reversed.)The rule gets its name from the divide and choose method of ensuring fairness in the division of a pie between two people; one person cuts the pie in half, then the other person chooses which half to select to eat. The person cutting the pie, knowing the other person will choose the larger piece, will make as equal a division as possible.This rule acts as a normalization factor in games where there may be a first-move advantage. In a game which cannot end in a draw, such as Hex, the pie rule theoretically gives the second player a win (since one of the players must have a winning strategy after the first move, and the second player can choose to be this player), but the practical result is that the first player will choose a move neither too strong nor too weak, and the second player will have to decide whether switching places is worth the first-move advantage.".
- Pie_rule wikiPageID "251434".
- Pie_rule wikiPageLength "2899".
- Pie_rule wikiPageOutDegree "10".
- Pie_rule wikiPageRevisionID "675689777".
- Pie_rule wikiPageWikiLink Abstract_strategy_game.
- Pie_rule wikiPageWikiLink Category:Board_game_gameplay_and_terminology.
- Pie_rule wikiPageWikiLink Category:Fair_division.
- Pie_rule wikiPageWikiLink Category:Rules_of_thumb.
- Pie_rule wikiPageWikiLink Divide_and_choose.
- Pie_rule wikiPageWikiLink Go_(board_game).
- Pie_rule wikiPageWikiLink Go_(game).
- Pie_rule wikiPageWikiLink Hex_(board_game).
- Pie_rule wikiPageWikiLink Hex_(game).
- Pie_rule wikiPageWikiLink Komidashi.
- Pie_rule wikiPageWikiLink Mancala.
- Pie_rule wikiPageWikiLink TwixT.
- Pie_rule wikiPageWikiLinkText "Pie rule".
- Pie_rule wikiPageWikiLinkText "pie rule".
- Pie_rule wikiPageWikiLinkText "swapping".
- Pie_rule hasPhotoCollection Pie_rule.
- Pie_rule wikiPageUsesTemplate Template:Cite_book.
- Pie_rule wikiPageUsesTemplate Template:Refbegin.
- Pie_rule wikiPageUsesTemplate Template:Refend.
- Pie_rule wikiPageUsesTemplate Template:Reflist.
- Pie_rule subject Category:Board_game_gameplay_and_terminology.
- Pie_rule subject Category:Fair_division.
- Pie_rule subject Category:Rules_of_thumb.
- Pie_rule hypernym Rule.
- Pie_rule type AdministrativeRegion.
- Pie_rule type Heuristic.
- Pie_rule comment "The pie rule, sometimes referred to as the swap rule, is a rule used to balance abstract strategy games where a first-move advantage has been demonstrated. Its use was first reported in 1909 for a game in the Mancala family. Among modern games, Hex uses this rule.".
- Pie_rule label "Pie rule".
- Pie_rule sameAs Regla_del_pastís.
- Pie_rule sameAs Regola_della_torta.
- Pie_rule sameAs m.01lb02.
- Pie_rule sameAs Q3932109.
- Pie_rule sameAs Q3932109.
- Pie_rule wasDerivedFrom Pie_rule?oldid=675689777.
- Pie_rule isPrimaryTopicOf Pie_rule.