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- Physically_based_animation abstract "Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive rates. Advances in physically based animation are often motivated by the need to include complex, physically inspired behaviors in video games, interactive simulations, and movies. Although offline simulation methods exist to solve most all of the problems studied in physically-based animation, these methods are intended for applications that necessitate physical accuracy and slow, detailed computations. In contrast to methods common in offline simulation, techniques in physically based animation are concerned with physical plausibility, numerical stability, and visual appeal over physical accuracy. Physically based animation is often limited to loose approximations of physical behaviors because of the strict time constraints imposed by interactive applications. The target frame rate for interactive applications such as games and simulations is often 25-60 hertz, with only a small fraction of the time allotted to an individual frame remaining for physical simulation. Simplified models of physical behaviors are generally preferred if they are more efficient, easier to accelerate (through pre-computation, clever data structures, or SIMD/GPGPU), or satisfy desirable mathematical properties (such as unconditional stability or volume conservation when a soft body undergoes deformation). Fine details are not important when the overriding goal of a visualization is aesthetic appeal or the maintenance of player immersion since these details are often difficult for humans to notice or are otherwise impossible to distinguish at human scales.".
- Physically_based_animation wikiPageID "38539971".
- Physically_based_animation wikiPageLength "15623".
- Physically_based_animation wikiPageOutDegree "38".
- Physically_based_animation wikiPageRevisionID "677050117".
- Physically_based_animation wikiPageWikiLink Affine_transformation.
- Physically_based_animation wikiPageWikiLink Angry_Birds.
- Physically_based_animation wikiPageWikiLink Bullet.
- Physically_based_animation wikiPageWikiLink Bullet_(software).
- Physically_based_animation wikiPageWikiLink Category:Computer_graphics.
- Physically_based_animation wikiPageWikiLink Computer_graphics.
- Physically_based_animation wikiPageWikiLink Frame_rate.
- Physically_based_animation wikiPageWikiLink GPGPU.
- Physically_based_animation wikiPageWikiLink General-purpose_computing_on_graphics_processing_units.
- Physically_based_animation wikiPageWikiLink Half-Life_(video_game).
- Physically_based_animation wikiPageWikiLink Half-Life_2.
- Physically_based_animation wikiPageWikiLink Havok_(software).
- Physically_based_animation wikiPageWikiLink Hertz.
- Physically_based_animation wikiPageWikiLink Key_frame.
- Physically_based_animation wikiPageWikiLink Keyframing.
- Physically_based_animation wikiPageWikiLink Lattice_Boltzmann_methods.
- Physically_based_animation wikiPageWikiLink NPCs.
- Physically_based_animation wikiPageWikiLink Navier-Stokes_equations.
- Physically_based_animation wikiPageWikiLink Navier–Stokes_equations.
- Physically_based_animation wikiPageWikiLink Non-player_character.
- Physically_based_animation wikiPageWikiLink Numerical_stability.
- Physically_based_animation wikiPageWikiLink Nvidia.
- Physically_based_animation wikiPageWikiLink PhysX.
- Physically_based_animation wikiPageWikiLink Physics_engine.
- Physically_based_animation wikiPageWikiLink Physics_engines.
- Physically_based_animation wikiPageWikiLink Quaternion.
- Physically_based_animation wikiPageWikiLink Quaternions.
- Physically_based_animation wikiPageWikiLink Runge-Kutta.
- Physically_based_animation wikiPageWikiLink Runge–Kutta_methods.
- Physically_based_animation wikiPageWikiLink SIMD.
- Physically_based_animation wikiPageWikiLink Simulation.
- Physically_based_animation wikiPageWikiLink Simulations.
- Physically_based_animation wikiPageWikiLink Skate_(video_game).
- Physically_based_animation wikiPageWikiLink Soft_particles.
- Physically_based_animation wikiPageWikiLink StarForge.
- Physically_based_animation wikiPageWikiLink Star_Trek_II:_The_Wrath_of_Khan.
- Physically_based_animation wikiPageWikiLink System_Shock.
- Physically_based_animation wikiPageWikiLink Unreal.
- Physically_based_animation wikiPageWikiLink Valve.
- Physically_based_animation wikiPageWikiLink World_of_Goo.
- Physically_based_animation wikiPageWikiLinkText "physically based animation".
- Physically_based_animation hasPhotoCollection Physically_based_animation.
- Physically_based_animation wikiPageUsesTemplate Template:Main.
- Physically_based_animation wikiPageUsesTemplate Template:Reflist.
- Physically_based_animation subject Category:Computer_graphics.
- Physically_based_animation hypernym Area.
- Physically_based_animation type Area.
- Physically_based_animation type Place.
- Physically_based_animation type Area.
- Physically_based_animation comment "Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive rates. Advances in physically based animation are often motivated by the need to include complex, physically inspired behaviors in video games, interactive simulations, and movies.".
- Physically_based_animation label "Physically based animation".
- Physically_based_animation sameAs m.0r4pmk1.
- Physically_based_animation sameAs Q7189637.
- Physically_based_animation sameAs Q7189637.
- Physically_based_animation wasDerivedFrom Physically_based_animation?oldid=677050117.
- Physically_based_animation isPrimaryTopicOf Physically_based_animation.