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- Peace_war_game abstract "Peace war game is an iterated game originally played in academic groups and by computer simulation for years to study possible strategies of cooperation and aggression. As peace makers became richer over time it became clear that making war had greater costs than initially anticipated. The only strategy that acquired wealth more rapidly was a "Genghis Khan", a constant aggressor making war continually to gain resources. This led to the development of the "provokable nice guy" strategy, a peace-maker until attacked. Multiple players continue to gain wealth cooperating with each other while bleeding the constant aggressor.The peace war game is a variation of the iterated prisoner's dilemma in which the decisions (Cooperate, Defect) are replaced by (Peace, War). Strategies remain the same with reciprocal altruism, "Tit for Tat", or "provokable nice guy" as the best deterministic one. This strategy is simply to make peace on the first iteration of the game; after that, the player does what his opponent did on the previous move. A slightly better strategy is "Tit for Tat with forgiveness". When the opponent makes war, on the next move, the player sometimes makes peace anyway, with a small probability. This allows an escape from wasting cycles of retribution, a motivation similar to the Rule of Ko in the game of Go. "Tit for Tat with forgiveness" is best when miscommunication is introduced, when one's move is incorrectly reported to the opponent. A typical payoff matrix for two players (A, B) of one iteration of this game is:Here a player's resources have a value of 2, half of which must be spent to wage war. In this case, there exists a Nash equilibrium, a mutually best response for a single iteration, here (War, War), by definition heedless of consequences in later iterations. "Provokable nice guy's" optimality depends on iterations. How many are necessary is likely tied to the payoff matrix and probabilities of choosing. A subgame perfect version of this strategy is "Contrite Tit-for-Tat" which is to make peace unless one is in "good standing" and one's opponent is not. Good ("standing" assumed) means to make peace with good opponents, make peace when bad, or make war when good and opponent is not."He who is skilled in war subdues the enemy without fighting." - Sun Tzu, The Art of War, III.2".
- Peace_war_game thumbnail Mongol_Empire_map.gif?width=300.
- Peace_war_game wikiPageID "7502798".
- Peace_war_game wikiPageLength "3937".
- Peace_war_game wikiPageOutDegree "35".
- Peace_war_game wikiPageRevisionID "683023409".
- Peace_war_game wikiPageWikiLink Aggression.
- Peace_war_game wikiPageWikiLink Category:Game_theory.
- Peace_war_game wikiPageWikiLink Category:Peace.
- Peace_war_game wikiPageWikiLink Computer_simulation.
- Peace_war_game wikiPageWikiLink Cooperation.
- Peace_war_game wikiPageWikiLink Defection.
- Peace_war_game wikiPageWikiLink Deterministic_algorithm.
- Peace_war_game wikiPageWikiLink Game.
- Peace_war_game wikiPageWikiLink Genghis_Khan.
- Peace_war_game wikiPageWikiLink Go_(board_game).
- Peace_war_game wikiPageWikiLink Go_(game).
- Peace_war_game wikiPageWikiLink Hanseatic_League.
- Peace_war_game wikiPageWikiLink Iterated_game.
- Peace_war_game wikiPageWikiLink Iterated_prisoners_dilemma.
- Peace_war_game wikiPageWikiLink Mathematical_optimization.
- Peace_war_game wikiPageWikiLink Nash_equilibrium.
- Peace_war_game wikiPageWikiLink Normal-form_game.
- Peace_war_game wikiPageWikiLink Optimization_(mathematics).
- Peace_war_game wikiPageWikiLink Paradox_of_tolerance.
- Peace_war_game wikiPageWikiLink Payoff_matrix.
- Peace_war_game wikiPageWikiLink Peace.
- Peace_war_game wikiPageWikiLink Prisoners_dilemma.
- Peace_war_game wikiPageWikiLink Probabilities.
- Peace_war_game wikiPageWikiLink Probability.
- Peace_war_game wikiPageWikiLink Reciprocal_altruism.
- Peace_war_game wikiPageWikiLink Repeated_game.
- Peace_war_game wikiPageWikiLink Rule_of_ko.
- Peace_war_game wikiPageWikiLink Rules_of_go.
- Peace_war_game wikiPageWikiLink Strategy.
- Peace_war_game wikiPageWikiLink Subgame_perfect.
- Peace_war_game wikiPageWikiLink Subgame_perfect_equilibrium.
- Peace_war_game wikiPageWikiLink Sun_Tzu.
- Peace_war_game wikiPageWikiLink The_Art_of_War.
- Peace_war_game wikiPageWikiLink Tit_for_Tat.
- Peace_war_game wikiPageWikiLink Tit_for_tat.
- Peace_war_game wikiPageWikiLink War.
- Peace_war_game wikiPageWikiLink File:Mongol_Empire_map.gif.
- Peace_war_game wikiPageWikiLinkText "Peace War Game".
- Peace_war_game wikiPageWikiLinkText "Peace war game".
- Peace_war_game wikiPageWikiLinkText "Peace-War game".
- Peace_war_game hasPhotoCollection Peace_war_game.
- Peace_war_game wikiPageUsesTemplate Template:Game_theory.
- Peace_war_game wikiPageUsesTemplate Template:Quote.
- Peace_war_game wikiPageUsesTemplate Template:Reflist.
- Peace_war_game subject Category:Game_theory.
- Peace_war_game subject Category:Peace.
- Peace_war_game hypernym Game.
- Peace_war_game type VideoGame.
- Peace_war_game type Concept.
- Peace_war_game comment "Peace war game is an iterated game originally played in academic groups and by computer simulation for years to study possible strategies of cooperation and aggression. As peace makers became richer over time it became clear that making war had greater costs than initially anticipated. The only strategy that acquired wealth more rapidly was a "Genghis Khan", a constant aggressor making war continually to gain resources.".
- Peace_war_game label "Peace war game".
- Peace_war_game sameAs بازی_صلح_و_جنگ.
- Peace_war_game sameAs m.03w98lb.
- Peace_war_game sameAs Q10860202.
- Peace_war_game sameAs Q10860202.
- Peace_war_game wasDerivedFrom Peace_war_game?oldid=683023409.
- Peace_war_game depiction Mongol_Empire_map.gif.
- Peace_war_game isPrimaryTopicOf Peace_war_game.