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- Open_Shading_Language abstract "Open Shading Language (OSL) is a shading language developed by Sony Pictures Imageworks for use in its Arnold Renderer. It is also supported by the Cycles render engine in Blender (starting with Blender 2.65). OSL's surface and volume shaders define how surfaces or volumes scatter light in a way that allows for importance sampling; thus, it is well suited for physically-based renderers that support ray tracing and global illumination.".
- Open_Shading_Language wikiPageExternalLink osl-languagespec.pdf.
- Open_Shading_Language wikiPageID "43647388".
- Open_Shading_Language wikiPageLength "744".
- Open_Shading_Language wikiPageOutDegree "6".
- Open_Shading_Language wikiPageRevisionID "646708590".
- Open_Shading_Language wikiPageWikiLink Arnold_(software).
- Open_Shading_Language wikiPageWikiLink Arnold_Renderer.
- Open_Shading_Language wikiPageWikiLink Blender_(software).
- Open_Shading_Language wikiPageWikiLink Category:Shading_languages.
- Open_Shading_Language wikiPageWikiLink Importance_sampling.
- Open_Shading_Language wikiPageWikiLink Shading_language.
- Open_Shading_Language wikiPageWikiLink Sony_Pictures_Imageworks.
- Open_Shading_Language wikiPageWikiLinkText "Open Shading Language".
- Open_Shading_Language hasPhotoCollection Open_Shading_Language.
- Open_Shading_Language wikiPageUsesTemplate Template:Compu-graphics-stub.
- Open_Shading_Language wikiPageUsesTemplate Template:Distinguish.
- Open_Shading_Language subject Category:Shading_languages.
- Open_Shading_Language hypernym Language.
- Open_Shading_Language type Language.
- Open_Shading_Language type Thing.
- Open_Shading_Language comment "Open Shading Language (OSL) is a shading language developed by Sony Pictures Imageworks for use in its Arnold Renderer. It is also supported by the Cycles render engine in Blender (starting with Blender 2.65). OSL's surface and volume shaders define how surfaces or volumes scatter light in a way that allows for importance sampling; thus, it is well suited for physically-based renderers that support ray tracing and global illumination.".
- Open_Shading_Language label "Open Shading Language".
- Open_Shading_Language differentFrom OpenGL_Shading_Language.
- Open_Shading_Language sameAs m.011q3qm3.
- Open_Shading_Language sameAs Q18357621.
- Open_Shading_Language sameAs Q18357621.
- Open_Shading_Language wasDerivedFrom Open_Shading_Language?oldid=646708590.
- Open_Shading_Language isPrimaryTopicOf Open_Shading_Language.