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- Input_lag abstract "In video games, input lag is either the delay between the television or monitor receiving a signal and it being displayed on the screen (see display lag below), orthe delay between pressing a button and seeing the game react.In electronic hardware development, input lag is the delay between an electronic input signal being generated (pressing a button as above) and processed (IO ports have been read, and memory updated to reflect the state of the input). In this field, the phenomena detailed below, are referred to as Output Lag. More formally, the terms 'Input Latency' and 'Output Latency' are also used. Due to gamers being largely unaware of the phenomena of input lag at this low level, the terms input lag and output lag became confused over time, and the above description, where input and output lag are combined into a singular phenomena known as input lag, has become popular.Overall, the correct terminology is clear - A delay between a physical input occurring (e.g., I/O pin voltage change) and it being processed electronically (I/O pins read by processor and memory registers updated to reflect the state of the pins) is input lag, and a delay between an electronic output being sent (e.g., memory register set to reflect the desired state of an output) and it being processed into a physically observable phenomena (e.g., memory register read and I/O pin voltage modified accordingly), is output lag. In short, Input Lag occurs on input devices, Output Lag occurs on output devices.The following are descriptions based on the colloquial use of the term, as used by gamers.".
- Input_lag wikiPageID "37470383".
- Input_lag wikiPageLength "5569".
- Input_lag wikiPageOutDegree "13".
- Input_lag wikiPageRevisionID "683393050".
- Input_lag wikiPageWikiLink Category:Game_design.
- Input_lag wikiPageWikiLink Category:Video_hardware.
- Input_lag wikiPageWikiLink Fighting_game.
- Input_lag wikiPageWikiLink Fighting_games.
- Input_lag wikiPageWikiLink First-person_shooter.
- Input_lag wikiPageWikiLink First_person_shooters.
- Input_lag wikiPageWikiLink Frame_rate.
- Input_lag wikiPageWikiLink Frames_per_second.
- Input_lag wikiPageWikiLink Input_lag.
- Input_lag wikiPageWikiLink Personal_computer.
- Input_lag wikiPageWikiLink Pixel_response_time.
- Input_lag wikiPageWikiLink Response_time_(technology).
- Input_lag wikiPageWikiLink Rhythm_game.
- Input_lag wikiPageWikiLink Rhythm_games.
- Input_lag wikiPageWikiLink Video_game.
- Input_lag wikiPageWikiLink Video_game_console.
- Input_lag wikiPageWikiLink Video_games.
- Input_lag wikiPageWikiLink Videogame_console.
- Input_lag wikiPageWikiLinkText "Input Lag".
- Input_lag wikiPageWikiLinkText "Input lag".
- Input_lag wikiPageWikiLinkText "display lag".
- Input_lag wikiPageWikiLinkText "input lag".
- Input_lag wikiPageWikiLinkText "lagging".
- Input_lag hasPhotoCollection Input_lag.
- Input_lag wikiPageUsesTemplate Template:Citation_needed.
- Input_lag wikiPageUsesTemplate Template:Main.
- Input_lag wikiPageUsesTemplate Template:Reflist.
- Input_lag subject Category:Game_design.
- Input_lag subject Category:Video_hardware.
- Input_lag hypernym Delay.
- Input_lag comment "In video games, input lag is either the delay between the television or monitor receiving a signal and it being displayed on the screen (see display lag below), orthe delay between pressing a button and seeing the game react.In electronic hardware development, input lag is the delay between an electronic input signal being generated (pressing a button as above) and processed (IO ports have been read, and memory updated to reflect the state of the input).".
- Input_lag label "Input lag".
- Input_lag sameAs m.0nb19r3.
- Input_lag sameAs Q6036791.
- Input_lag sameAs Q6036791.
- Input_lag wasDerivedFrom Input_lag?oldid=683393050.
- Input_lag isPrimaryTopicOf Input_lag.