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- HyperCourseware abstract "HyperCourseware is a prototype electronic educational environment developed in 1990 by Kent Norman at the University of Maryland, College Park, to be used in an electronic classroom called the "Teaching Theater." The goal was to rehost electronically all of the things that go into education: the materials, (e.g., textbooks, maps and charts, lesson plans, etc.), the tools (e.g., the blackboard, notebooks, calculators, etc.), and the processes (e.g., lectures, discussions, question and answer, etc.). The objective embraced by HyperCourseware has been quite broad: to provide an integrated and seamless hypermedia infrastructure to support the full range of classroom activities (Norman & Carter, 1992). At the global level, HyperCourseware was organized around educational tools, materials, and objectives rather than around semantic or domain specific knowledge. It is only at the local or content level in the materials that knowledge structure becomes important and is incorporated into the materials by the instructor. Consequently, HyperCourseware was written to host any subject and to support many activities common across courses. These activities range from record keeping and on-line testing to hypermedia presentations and from individual exploration to group collaboration. HyperCoursware uses the conventional objects of classroom instruction and implements them in electronic form in the electronic classroom. Objects such as the course syllabus, the lesson plan, the lecture notes, the class roll, etc. are instantiated in graphic form in a hypermedia database. Furthermore, in HyperCourseware the hypermedia database is used to provide the same sort of natural links between objects as one would expect in the educational materials themselves. For example, the syllabus is a natural navigational mechanism to jump to lectures, readings, and assignments; the classroll is a natural navigational jump to information about students and grades; and the grade list is a natural navigational jump to exams and assignments.It was first written in a HyperCard like language called "ObjectPlus" that ran on both the Macintosh platform and Windows on a local area network. In 1998 is was rewritten for the World Wide Web using HTML on a WebStar server using FileMaker Pro databases. Currently, it is hosted by an Apple OS X Server and a FileMaker Pro database server.".
- HyperCourseware thumbnail HyperCourseware-home.png?width=300.
- HyperCourseware wikiPageExternalLink hcw.
- HyperCourseware wikiPageExternalLink soc.
- HyperCourseware wikiPageExternalLink soc).
- HyperCourseware wikiPageID "4319972".
- HyperCourseware wikiPageLength "3836".
- HyperCourseware wikiPageOutDegree "13".
- HyperCourseware wikiPageRevisionID "636372639".
- HyperCourseware wikiPageWikiLink Apple_Macintosh.
- HyperCourseware wikiPageWikiLink Category:Virtual_learning_environments.
- HyperCourseware wikiPageWikiLink File:HyperCourseware-home.png.
- HyperCourseware wikiPageWikiLink FileMaker.
- HyperCourseware wikiPageWikiLink FileMaker_Pro.
- HyperCourseware wikiPageWikiLink HTML.
- HyperCourseware wikiPageWikiLink HyperCard.
- HyperCourseware wikiPageWikiLink Kent_Norman.
- HyperCourseware wikiPageWikiLink Kerio_Technologies.
- HyperCourseware wikiPageWikiLink Macintosh.
- HyperCourseware wikiPageWikiLink Microsoft_Windows.
- HyperCourseware wikiPageWikiLink OS_X_Server.
- HyperCourseware wikiPageWikiLink University_of_Maryland,_College_Park.
- HyperCourseware wikiPageWikiLink WebStar.
- HyperCourseware wikiPageWikiLink World_Wide_Web.
- HyperCourseware wikiPageWikiLinkText "HyperCourseware".
- HyperCourseware hasPhotoCollection HyperCourseware.
- HyperCourseware subject Category:Virtual_learning_environments.
- HyperCourseware hypernym Environment.
- HyperCourseware type Software.
- HyperCourseware comment "HyperCourseware is a prototype electronic educational environment developed in 1990 by Kent Norman at the University of Maryland, College Park, to be used in an electronic classroom called the "Teaching Theater." The goal was to rehost electronically all of the things that go into education: the materials, (e.g., textbooks, maps and charts, lesson plans, etc.), the tools (e.g., the blackboard, notebooks, calculators, etc.), and the processes (e.g., lectures, discussions, question and answer, etc.). ".
- HyperCourseware label "HyperCourseware".
- HyperCourseware sameAs m.0bwxmc.
- HyperCourseware sameAs Q5957560.
- HyperCourseware sameAs Q5957560.
- HyperCourseware wasDerivedFrom HyperCourseware?oldid=636372639.
- HyperCourseware depiction HyperCourseware-home.png.
- HyperCourseware isPrimaryTopicOf HyperCourseware.