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- Hitscan abstract "Hitscan is a term that is used mainly in computer games, most commonly in first person shooters. A hitscan is a calculation performed by a game to find the point at which a given line intersects a game object, and is commonly used to determine whether a bullet or projectile hit a target after being fired from a weapon.A projectile weapon which uses unmodified hitscan information to dictate whether or not it has hit its target is often called a hitscan weapon. Deploying the weapon calls the hitscan function, and if an object is detected in the path of the projectile, a hit is registered. Since the effect is immediate, the projectiles effectively travel at infinite speed and have a linear or otherwise simple trajectory — a practical approximation of a bullet's speed and accuracy over short distances. To improve the realism, programmers may use hitscan functions in slightly different ways - for example, applying a random perturbation to the calculated path to simulate inaccuracy. As another example, the assault rifle in Half-Life 2 calls a hitscan function in the middle of a 'blazing gun' animation, creating a small amount of lag between weapon deployment and the hitting of the target to better approximate real-life ballistics.".
- Hitscan wikiPageID "957806".
- Hitscan wikiPageLength "3312".
- Hitscan wikiPageOutDegree "9".
- Hitscan wikiPageRevisionID "676374100".
- Hitscan wikiPageWikiLink Ballistics.
- Hitscan wikiPageWikiLink Category:Competitive_video_game_terminology.
- Hitscan wikiPageWikiLink Category:Video_game_gameplay.
- Hitscan wikiPageWikiLink Computer_games.
- Hitscan wikiPageWikiLink Deflection_(ballistics).
- Hitscan wikiPageWikiLink First-person_shooter.
- Hitscan wikiPageWikiLink First_person_shooter.
- Hitscan wikiPageWikiLink Function_(computer_science).
- Hitscan wikiPageWikiLink Half-Life_2.
- Hitscan wikiPageWikiLink Lag.
- Hitscan wikiPageWikiLink Leading_targets.
- Hitscan wikiPageWikiLink PC_game.
- Hitscan wikiPageWikiLink Subroutine.
- Hitscan wikiPageWikiLinkText "hit-scan".
- Hitscan wikiPageWikiLinkText "hitscan".
- Hitscan wikiPageWikiLinkText "instant hit".
- Hitscan wikiPageWikiLinkText "travel instantaneously".
- Hitscan hasPhotoCollection Hitscan.
- Hitscan wikiPageUsesTemplate Template:Clear.
- Hitscan wikiPageUsesTemplate Template:Unreferenced.
- Hitscan subject Category:Competitive_video_game_terminology.
- Hitscan subject Category:Video_game_gameplay.
- Hitscan hypernym Term.
- Hitscan type Article.
- Hitscan type Article.
- Hitscan comment "Hitscan is a term that is used mainly in computer games, most commonly in first person shooters. A hitscan is a calculation performed by a game to find the point at which a given line intersects a game object, and is commonly used to determine whether a bullet or projectile hit a target after being fired from a weapon.A projectile weapon which uses unmodified hitscan information to dictate whether or not it has hit its target is often called a hitscan weapon.".
- Hitscan label "Hitscan".
- Hitscan sameAs m.03tbj0.
- Hitscan sameAs Q17042337.
- Hitscan sameAs Q17042337.
- Hitscan wasDerivedFrom Hitscan?oldid=676374100.
- Hitscan isPrimaryTopicOf Hitscan.