Matches in DBpedia 2015-10 for { <http://dbpedia.org/resource/Hitbox> ?p ?o }
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- Hitbox abstract "A hitbox is an invisible shape commonly used in video games for real-time collision detection. It is often a rectangle (in 2D games) or cuboid (in 3D) that is attached to and follows a point on a visible object (such as a model or a sprite), though circular or spheroidial shapes are also common. It is common for animated objects to have a set of hitboxes attached to one moving part each to ensure accuracy during motion.Hitboxes are used to detect "one-way" collisions such as a character being hit by a punch or a bullet. They are unsuitable for the detection of collisions with feedback (e.g. bumping into a wall) due the difficulty experienced by both humans and AI in managing a hitbox's ever-changing locations; these sorts of collisions are typically handled with much simpler axis-aligned bounding boxes instead. Players may use the term "hitbox" to refer to these types of interactions regardless.".
- Hitbox wikiPageID "33125817".
- Hitbox wikiPageLength "1548".
- Hitbox wikiPageOutDegree "6".
- Hitbox wikiPageRevisionID "669899336".
- Hitbox wikiPageWikiLink Artificial_intelligence_(video_games).
- Hitbox wikiPageWikiLink Axis-aligned_bounding_box.
- Hitbox wikiPageWikiLink Category:Video_game_terminology.
- Hitbox wikiPageWikiLink Collision_detection.
- Hitbox wikiPageWikiLink Cuboid.
- Hitbox wikiPageWikiLink Minimum_bounding_box.
- Hitbox wikiPageWikiLink Video_game.
- Hitbox wikiPageWikiLinkText "".
- Hitbox wikiPageWikiLinkText "Hitbox".
- Hitbox wikiPageWikiLinkText "hitbox".
- Hitbox hasPhotoCollection Hitbox.
- Hitbox wikiPageUsesTemplate Template:Other.
- Hitbox wikiPageUsesTemplate Template:Reflist.
- Hitbox wikiPageUsesTemplate Template:Videogame-software-stub.
- Hitbox subject Category:Video_game_terminology.
- Hitbox hypernym Shape.
- Hitbox type Album.
- Hitbox comment "A hitbox is an invisible shape commonly used in video games for real-time collision detection. It is often a rectangle (in 2D games) or cuboid (in 3D) that is attached to and follows a point on a visible object (such as a model or a sprite), though circular or spheroidial shapes are also common.".
- Hitbox label "Hitbox".
- Hitbox sameAs Hitbox.
- Hitbox sameAs Masque_de_collision.
- Hitbox sameAs Hitbox.
- Hitbox sameAs Hitbox.
- Hitbox sameAs m.03y99l5.
- Hitbox sameAs Q384997.
- Hitbox sameAs Q384997.
- Hitbox wasDerivedFrom Hitbox?oldid=669899336.
- Hitbox isPrimaryTopicOf Hitbox.