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- Grim_trigger abstract "In game theory, grim trigger (also called the grim strategy or just grim) is a trigger strategy for a repeated game, such as an iterated prisoner's dilemma. Initially, a player using grim trigger will cooperate, but as soon as the opponent defects (thus satisfying the trigger condition), the player using grim trigger will defect for the remainder of the iterated game. Since a single defect by the opponent triggers defection forever, grim trigger is the most strictly unforgiving of strategies in an iterated game.In iterated prisoner's dilemma strategy competitions, grim trigger performs poorly even without noise, and adding signal errors makes it even worse. Its ability to threaten permanent defection gives it a theoretically effective way to sustain trust, but because of its unforgiving nature and the inability to communicate this threat in advance, it performs poorly.In Robert Axelrod's book The Evolution of Cooperation, grim trigger is called "Friedman", for a 1971 paper by James Friedman which uses the concept.".
- Grim_trigger wikiPageID "1490758".
- Grim_trigger wikiPageLength "1753".
- Grim_trigger wikiPageOutDegree "10".
- Grim_trigger wikiPageRevisionID "596542239".
- Grim_trigger wikiPageWikiLink Category:Non-cooperative_games.
- Grim_trigger wikiPageWikiLink Folk_theorem_(game_theory).
- Grim_trigger wikiPageWikiLink Game_theory.
- Grim_trigger wikiPageWikiLink Mutual_assured_destruction.
- Grim_trigger wikiPageWikiLink Mutually_assured_destruction.
- Grim_trigger wikiPageWikiLink Noise_(electronics).
- Grim_trigger wikiPageWikiLink Prisoners_dilemma.
- Grim_trigger wikiPageWikiLink Robert_Axelrod.
- Grim_trigger wikiPageWikiLink Signal_noise.
- Grim_trigger wikiPageWikiLink The_Evolution_of_Cooperation.
- Grim_trigger wikiPageWikiLink Trigger_strategy.
- Grim_trigger wikiPageWikiLinkText "Grim trigger".
- Grim_trigger wikiPageWikiLinkText "grim trigger".
- Grim_trigger hasPhotoCollection Grim_trigger.
- Grim_trigger wikiPageUsesTemplate Template:Econ-stub.
- Grim_trigger wikiPageUsesTemplate Template:Game_theory.
- Grim_trigger wikiPageUsesTemplate Template:Reflist.
- Grim_trigger subject Category:Non-cooperative_games.
- Grim_trigger hypernym Strategy.
- Grim_trigger type VideoGame.
- Grim_trigger comment "In game theory, grim trigger (also called the grim strategy or just grim) is a trigger strategy for a repeated game, such as an iterated prisoner's dilemma. Initially, a player using grim trigger will cooperate, but as soon as the opponent defects (thus satisfying the trigger condition), the player using grim trigger will defect for the remainder of the iterated game.".
- Grim_trigger label "Grim trigger".
- Grim_trigger sameAs m.055h7h.
- Grim_trigger sameAs Q5609214.
- Grim_trigger sameAs Q5609214.
- Grim_trigger wasDerivedFrom Grim_trigger?oldid=596542239.
- Grim_trigger isPrimaryTopicOf Grim_trigger.