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- Full_screen_effect abstract "A full screen effect (also known as a fullscreen effect) is a graphics technique that is applied to the entire screen, usually in postprocessing stage. These effects are often used in real-time applications such as video games or demoscene demos.Examples of full screen effects are: Depth blur (aka Depth of field, Focus Blur, Lens blur): Recreates an effect caused by the optics of a lens. Images formed through a lens are in correct focus only when the subject is directly at a certain distance (the focal plane). Objects nearer or farther blur. Often recreated in games by blurring the frame buffer to a temporary texture, and drawing over the frame buffer with that blurred version, alpha blending based on the depth of the scene. Depth fog: Similar to Depth Blur, however a fog color is applied to the temporary texture. Motion blur: The previous frame (or an accumulation of previous frames) is blended over the current frame Motion trail: Static blur: The current frame is blurred. Variations include directional blurs, radial blurs, etc. Full screen bloom: A copy of the frame is modified such that only bright portions remain. The image is blurred, and then added back over the frame buffer. The result is that bright objects become brighter yet (though not beyond the point of luminance clipping), and bleed the color onto neighboring pixels Material bloom: Blooming is performed as described above, except that only portions of the screen are permitted to bloom. This can be done by flagging the stencil buffer when rendering any object permitted to bloom. Cross fade: Two scenes are rendered, and the final displayed image is a blend between the two. Screen distortion: The frame buffer is rendered back upon itself, but distorted. There are many different distortions possible, such as pinching the image towards the center of the screen. Heat haze: A blurred and wavy distorted version of the frame buffer is drawn back onto the frame buffer as a texture for objects representing Heat Haze. Color filters: The color of the image can be changed. Common examples are: black and white, inverse, sepia, and night vision. High dynamic range rendering and tone mapping: Often combined with blooming and other effects, this allows a scene which has been rendered in high dynamic range to be remapped to a low dynamic range display device.".
- Full_screen_effect wikiPageID "932486".
- Full_screen_effect wikiPageLength "2681".
- Full_screen_effect wikiPageOutDegree "21".
- Full_screen_effect wikiPageRevisionID "466405699".
- Full_screen_effect wikiPageWikiLink Black-and-white.
- Full_screen_effect wikiPageWikiLink Bloom_(shader_effect).
- Full_screen_effect wikiPageWikiLink Category:Computer_graphics.
- Full_screen_effect wikiPageWikiLink Category:Demo_effects.
- Full_screen_effect wikiPageWikiLink Color_filter.
- Full_screen_effect wikiPageWikiLink Color_gel.
- Full_screen_effect wikiPageWikiLink Demo_(computer_programming).
- Full_screen_effect wikiPageWikiLink Depth_blur.
- Full_screen_effect wikiPageWikiLink Depth_fog.
- Full_screen_effect wikiPageWikiLink Depth_of_field.
- Full_screen_effect wikiPageWikiLink Dissolve_(filmmaking).
- Full_screen_effect wikiPageWikiLink Full_screen_bloom.
- Full_screen_effect wikiPageWikiLink Full_screen_effect.
- Full_screen_effect wikiPageWikiLink Heat_haze.
- Full_screen_effect wikiPageWikiLink High-dynamic-range_rendering.
- Full_screen_effect wikiPageWikiLink High_dynamic_range_rendering.
- Full_screen_effect wikiPageWikiLink Material_bloom.
- Full_screen_effect wikiPageWikiLink Mirage.
- Full_screen_effect wikiPageWikiLink Motion_blur.
- Full_screen_effect wikiPageWikiLink Motion_trail.
- Full_screen_effect wikiPageWikiLink Night_vision_device.
- Full_screen_effect wikiPageWikiLink Night_vision_goggles.
- Full_screen_effect wikiPageWikiLink Photographic_print_toning.
- Full_screen_effect wikiPageWikiLink Screen_distortion.
- Full_screen_effect wikiPageWikiLink Sepia_tone.
- Full_screen_effect wikiPageWikiLink Static_blur.
- Full_screen_effect wikiPageWikiLink Tone_mapping.
- Full_screen_effect wikiPageWikiLink Video_game.
- Full_screen_effect wikiPageWikiLinkText "Full screen effect".
- Full_screen_effect wikiPageWikiLinkText "full screen effect".
- Full_screen_effect hasPhotoCollection Full_screen_effect.
- Full_screen_effect wikiPageUsesTemplate Template:Unreferenced.
- Full_screen_effect subject Category:Computer_graphics.
- Full_screen_effect subject Category:Demo_effects.
- Full_screen_effect hypernym Technique.
- Full_screen_effect type Area.
- Full_screen_effect type Article.
- Full_screen_effect type Software.
- Full_screen_effect type Area.
- Full_screen_effect type Article.
- Full_screen_effect type Effect.
- Full_screen_effect comment "A full screen effect (also known as a fullscreen effect) is a graphics technique that is applied to the entire screen, usually in postprocessing stage. These effects are often used in real-time applications such as video games or demoscene demos.Examples of full screen effects are: Depth blur (aka Depth of field, Focus Blur, Lens blur): Recreates an effect caused by the optics of a lens.".
- Full_screen_effect label "Full screen effect".
- Full_screen_effect sameAs m.03r721.
- Full_screen_effect sameAs Q5508201.
- Full_screen_effect sameAs Q5508201.
- Full_screen_effect wasDerivedFrom Full_screen_effect?oldid=466405699.
- Full_screen_effect isPrimaryTopicOf Full_screen_effect.