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- Framebuffer_Object abstract "The frame buffer object architecture (FBO) is an extension to OpenGL for doing flexible off-screen rendering, including rendering to a texture. By capturing images that would normally be drawn to the screen, it can be used to implement a large variety of image filters, and post-processing effects. The FBO is analogous to the render targets model in DirectX. It is used in OpenGL for its efficiency and ease of use. The use of FBOs doesn't suffer from the overhead associated with OpenGL drawing context switching, and has largely superseded the pbuffer and other methods involving context switches.".
- Framebuffer_Object wikiPageExternalLink fbo.shtml.
- Framebuffer_Object wikiPageExternalLink framebuffer_object.txt.
- Framebuffer_Object wikiPageExternalLink GL_EXT_framebuffer_object.
- Framebuffer_Object wikiPageExternalLink gl_fbo.html.
- Framebuffer_Object wikiPageID "7841326".
- Framebuffer_Object wikiPageLength "2651".
- Framebuffer_Object wikiPageOutDegree "7".
- Framebuffer_Object wikiPageRevisionID "594798936".
- Framebuffer_Object wikiPageWikiLink Category:OpenGL.
- Framebuffer_Object wikiPageWikiLink DirectX.
- Framebuffer_Object wikiPageWikiLink Fragment_Shaders.
- Framebuffer_Object wikiPageWikiLink OpenGL.
- Framebuffer_Object wikiPageWikiLink Pbuffer.
- Framebuffer_Object wikiPageWikiLink Pixel_buffer.
- Framebuffer_Object wikiPageWikiLink Render_buffer.
- Framebuffer_Object wikiPageWikiLink Shader.
- Framebuffer_Object wikiPageWikiLink Texture_(computer_graphics).
- Framebuffer_Object wikiPageWikiLink Texture_mapping.
- Framebuffer_Object wikiPageWikiLinkText "FBOs (Framebuffer Objects)".
- Framebuffer_Object wikiPageWikiLinkText "Framebuffer Object".
- Framebuffer_Object wikiPageWikiLinkText "Framebuffer Object#Uses".
- Framebuffer_Object wikiPageWikiLinkText "Render targets".
- Framebuffer_Object hasPhotoCollection Framebuffer_Object.
- Framebuffer_Object wikiPageUsesTemplate Template:Compu-prog-stub.
- Framebuffer_Object subject Category:OpenGL.
- Framebuffer_Object hypernym Extension.
- Framebuffer_Object type Software.
- Framebuffer_Object comment "The frame buffer object architecture (FBO) is an extension to OpenGL for doing flexible off-screen rendering, including rendering to a texture. By capturing images that would normally be drawn to the screen, it can be used to implement a large variety of image filters, and post-processing effects. The FBO is analogous to the render targets model in DirectX. It is used in OpenGL for its efficiency and ease of use.".
- Framebuffer_Object label "Framebuffer Object".
- Framebuffer_Object sameAs Framebuffer_Object.
- Framebuffer_Object sameAs m.026fxg5.
- Framebuffer_Object sameAs Framebuffer_Object.
- Framebuffer_Object sameAs Q1440663.
- Framebuffer_Object sameAs Q1440663.
- Framebuffer_Object wasDerivedFrom Framebuffer_Object?oldid=594798936.
- Framebuffer_Object isPrimaryTopicOf Framebuffer_Object.