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- Edge_loop abstract "An edge loop, in computer graphics, can loosely be defined as a set of connected edges across a surface. Usually the last edge meets again with the first edge, thus forming a loop. The set or string of edges can for example be the outer edges of a flat surface or the edges surrounding a 'hole' in a surface.In a stricter sense an edge loop is defined as a set of edges where the loop follows the middle edge in every 'four way junction'. The loop will end when it encounters another type of junction (three or five way for example). Take an edge on a mesh surface for example, say at one end of the edge it connects with three other edges, making a four way junction. If you follow the middle 'road' each time you would either end up with a completed loop or the edge loop would end at another type of junction.Edge loops are especially practical in organic models which need to be animated. In organic modeling edge loops play a vital role in proper deformation of the mesh. A properly modeled mesh will take into careful consideration the placement and termination of these edge loops. Generally edge loops follow the structure and contour of the muscles that they mimic. For example, in modeling a human face edge loops should follow the orbicularis oculi muscle around the eyes and the orbicularis oris muscle around the mouth. The hope is that by mimicking the way the muscles are formed they also aid in the way the muscles are deformed by way of contractions and expansions. An edge loop closely mimics how real muscles work, and if built correctly, provides control over contour and silhouette in any position.An important part in developing proper edge loops is by understanding poles. The E(5) Pole and the N(3) Pole are the two most important poles in developing both proper edge loops and a clean topology on your model. The E(5) Pole is derived from an extruded face. When this face is extruded, four 4-sided polygons are formed in addition to the original face. Each lower corner of these four polygons forms a five-way junction. Each one of these five-way junctions is an E-pole. An N(3) Pole is formed when 3 edges meet at one point creating a three-way junction. The N(3) Pole is important in that it redirects the direction of an edge loop.It has for a long time been impossible for 3D modelling programs to create a edge loops from a polygon with only three edges. This is, however, possible with the addition of "Edge-Lund-Tool-Tech" which most 3D modelling programs have included in the most recent patches.".
- Edge_loop wikiPageExternalLink Edge_Loop.
- Edge_loop wikiPageID "3363313".
- Edge_loop wikiPageLength "3018".
- Edge_loop wikiPageOutDegree "8".
- Edge_loop wikiPageRevisionID "661064855".
- Edge_loop wikiPageWikiLink Category:3D_computer_graphics.
- Edge_loop wikiPageWikiLink Computer_graphics.
- Edge_loop wikiPageWikiLink Life.
- Edge_loop wikiPageWikiLink Orbicularis_oculi_muscle.
- Edge_loop wikiPageWikiLink Orbicularis_oris_muscle.
- Edge_loop wikiPageWikiLink Polygon.
- Edge_loop wikiPageWikiLink Surface.
- Edge_loop wikiPageWikiLink Topology.
- Edge_loop wikiPageWikiLinkText "Edge loop".
- Edge_loop wikiPageWikiLinkText "edge poles".
- Edge_loop hasPhotoCollection Edge_loop.
- Edge_loop wikiPageUsesTemplate Template:Citation_needed.
- Edge_loop wikiPageUsesTemplate Template:Compsci-stub.
- Edge_loop wikiPageUsesTemplate Template:Refimprove.
- Edge_loop subject Category:3D_computer_graphics.
- Edge_loop type Article.
- Edge_loop type Article.
- Edge_loop comment "An edge loop, in computer graphics, can loosely be defined as a set of connected edges across a surface. Usually the last edge meets again with the first edge, thus forming a loop. The set or string of edges can for example be the outer edges of a flat surface or the edges surrounding a 'hole' in a surface.In a stricter sense an edge loop is defined as a set of edges where the loop follows the middle edge in every 'four way junction'.".
- Edge_loop label "Edge loop".
- Edge_loop sameAs Šķautņu_cilpa.
- Edge_loop sameAs m.097skh.
- Edge_loop sameAs Q5337700.
- Edge_loop sameAs Q5337700.
- Edge_loop wasDerivedFrom Edge_loop?oldid=661064855.
- Edge_loop isPrimaryTopicOf Edge_loop.