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- Direct3D abstract "Direct3D is a graphics application programming interface (API) for Microsoft Windows. Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if it is available on the graphics card, allowing for hardware acceleration of the entire 3D rendering pipeline or even only partial acceleration. Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including Z-buffering, W-buffering, Stencil buffering , spatial anti-aliasing, alpha blending, colour blending, mipmapping, texture blending,clipping, Culling, atmospheric effects, perspective-correct texture mapping, programmable HLSL shaders and effects. Integration with other DirectX technologies enables Direct3D to deliver such features as video mapping, hardware 3D rendering in 2D overlay planes, and even sprites, providing the use of 2D and 3D graphics in interactive media ties.Direct3D contains many commands for 3D computer graphics rendering; however, since version 8, Direct3D has superseded the DirectDraw framework and also taken responsibility for the rendering of 2D graphics. Microsoft strives to continually update Direct3D to support the latest technology available on 3D graphics cards. Direct3D offers full vertex software emulation but no pixel software emulation for features not available in hardware. For example, if software programmed using Direct3D requires pixel shaders and the video card on the user's computer does not support that feature, Direct3D will not emulate it, although it will compute and render the polygons and textures of the 3D models, albeit at a usually degraded quality and performance compared to the hardware equivalent. The API does include a Reference Rasterizer (or REF device), which emulates a generic graphics card in software, although it is too slow for most real-time 3D applications and is typically only used for debugging. A new real-time software rasterizer, WARP, designed to emulate complete feature set of Direct3D 10.1, is included with Windows 7 and Windows Vista Service Pack 2 with the Platform Update; its performance is said to be on par with lower-end 3D cards on multi-core CPUs.Part of DirectX, Direct3D is available for Windows 95 and above, and is the base for the vector graphics API on the Xbox and Xbox 360 console systems. The Wine compatibility layer, a free software reimplementation of several Windows APIs, includes an implementation of Direct3D.Direct3D's main competitor is OpenGL. Fahrenheit was an attempt by Microsoft and SGI to unify OpenGL and Direct3D in the 1990s, but was eventually cancelled.".
- Direct3D computingPlatform ARM_architecture.
- Direct3D computingPlatform X86.
- Direct3D latestReleaseVersion "12".
- Direct3D operatingSystem Microsoft_Windows.
- Direct3D status "Active".
- Direct3D wikiPageExternalLink ee663274.
- Direct3D wikiPageExternalLink 1.html.
- Direct3D wikiPageExternalLink directx.
- Direct3D wikiPageExternalLink hh309466.
- Direct3D wikiPageID "97025".
- Direct3D wikiPageLength "80008".
- Direct3D wikiPageOutDegree "208".
- Direct3D wikiPageRevisionID "682001337".
- Direct3D wikiPageWikiLink 2D_computer_graphics.
- Direct3D wikiPageWikiLink 3DNow!.
- Direct3D wikiPageWikiLink 3D_computer_graphics.
- Direct3D wikiPageWikiLink 3dfx.
- Direct3D wikiPageWikiLink 3dfx_Interactive.
- Direct3D wikiPageWikiLink AMD_FireStream.
- Direct3D wikiPageWikiLink ARM_architecture.
- Direct3D wikiPageWikiLink ATI_(brand).
- Direct3D wikiPageWikiLink ATI_Stream.
- Direct3D wikiPageWikiLink Advanced_Micro_Devices.
- Direct3D wikiPageWikiLink Alpha_compositing.
- Direct3D wikiPageWikiLink Application_programming_interface.
- Direct3D wikiPageWikiLink Barycentric_coordinate_system.
- Direct3D wikiPageWikiLink Barycentric_coordinates_(mathematics).
- Direct3D wikiPageWikiLink Blend_mode.
- Direct3D wikiPageWikiLink Blend_modes.
- Direct3D wikiPageWikiLink Bounding_box.
- Direct3D wikiPageWikiLink Buffer_(computer_science).
- Direct3D wikiPageWikiLink Bump_mapping.
- Direct3D wikiPageWikiLink CUDA.
- Direct3D wikiPageWikiLink Category:1995_software.
- Direct3D wikiPageWikiLink Category:3D_graphics_APIs.
- Direct3D wikiPageWikiLink Category:DirectX.
- Direct3D wikiPageWikiLink Category:Graphics_libraries.
- Direct3D wikiPageWikiLink Clipping_(computer_graphics).
- Direct3D wikiPageWikiLink Color_depth.
- Direct3D wikiPageWikiLink Colour_depth.
- Direct3D wikiPageWikiLink Company_of_Heroes.
- Direct3D wikiPageWikiLink Comparison_of_Direct3D_and_OpenGL.
- Direct3D wikiPageWikiLink Comparison_of_OpenGL_and_Direct3D.
- Direct3D wikiPageWikiLink Compiled.
- Direct3D wikiPageWikiLink Compiler.
- Direct3D wikiPageWikiLink Component_Object_Model.
- Direct3D wikiPageWikiLink Crysis.
- Direct3D wikiPageWikiLink Data_buffer.
- Direct3D wikiPageWikiLink Device_Driver_Interface.
- Direct3D wikiPageWikiLink Device_driver.
- Direct3D wikiPageWikiLink Direct2D.
- Direct3D wikiPageWikiLink DirectDraw.
- Direct3D wikiPageWikiLink DirectDraw_Surface.
- Direct3D wikiPageWikiLink DirectMusic.
- Direct3D wikiPageWikiLink DirectWrite.
- Direct3D wikiPageWikiLink DirectX.
- Direct3D wikiPageWikiLink DirectX_Graphics_Infrastructure.
- Direct3D wikiPageWikiLink Distance_fog.
- Direct3D wikiPageWikiLink Domain_shader.
- Direct3D wikiPageWikiLink Double_buffering.
- Direct3D wikiPageWikiLink Dynamic-link_library.
- Direct3D wikiPageWikiLink Dynamic_link_library.
- Direct3D wikiPageWikiLink Emulate.
- Direct3D wikiPageWikiLink Euclidean_vector.
- Direct3D wikiPageWikiLink Fahrenheit_(graphics_API).
- Direct3D wikiPageWikiLink Flag_(computing).
- Direct3D wikiPageWikiLink Flag_field.
- Direct3D wikiPageWikiLink Floating_point.
- Direct3D wikiPageWikiLink Free_software.
- Direct3D wikiPageWikiLink GPGPU.
- Direct3D wikiPageWikiLink GeForce_200_series.
- Direct3D wikiPageWikiLink GeForce_256.
- Direct3D wikiPageWikiLink General-purpose_computing_on_graphics_processing_units.
- Direct3D wikiPageWikiLink Geometry_instancing.
- Direct3D wikiPageWikiLink Geometry_pipeline.
- Direct3D wikiPageWikiLink Geometry_pipelines.
- Direct3D wikiPageWikiLink Geometry_shader.
- Direct3D wikiPageWikiLink Geometry_shaders.
- Direct3D wikiPageWikiLink Glide_API.
- Direct3D wikiPageWikiLink Graphics_Device_Interface.
- Direct3D wikiPageWikiLink Graphics_card.
- Direct3D wikiPageWikiLink Graphics_pipeline.
- Direct3D wikiPageWikiLink HLSL.
- Direct3D wikiPageWikiLink Hardware_abstraction.
- Direct3D wikiPageWikiLink Hardware_abstraction_layer.
- Direct3D wikiPageWikiLink Hardware_acceleration.
- Direct3D wikiPageWikiLink Hellgate:_London.
- Direct3D wikiPageWikiLink Hidden_surface_determination.
- Direct3D wikiPageWikiLink High-Level_Shading_Language.
- Direct3D wikiPageWikiLink High_Level_Shader_Language.
- Direct3D wikiPageWikiLink Hull_shader.
- Direct3D wikiPageWikiLink Intel.
- Direct3D wikiPageWikiLink Intel_HD_Graphics.
- Direct3D wikiPageWikiLink Intel_HD_and_Iris_Graphics.
- Direct3D wikiPageWikiLink Intel_Pentium_III.
- Direct3D wikiPageWikiLink Lego_Island.
- Direct3D wikiPageWikiLink Lego_Rock_Raiders.
- Direct3D wikiPageWikiLink Mantle_(API).
- Direct3D wikiPageWikiLink Matrix_(mathematics).