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- Blinn–Phong_shading_model abstract "The Blinn–Phong reflection model (also called the modified Phong reflection model) is a modification to the Phong reflection model developed by Jim Blinn.Blinn–Phong is the default shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are interpolated by Gouraud shading by default, rather than the more computationally-expensive Phong shading.".
- Blinn–Phong_shading_model thumbnail Blinn_Vectors.svg?width=300.
- Blinn–Phong_shading_model wikiPageExternalLink index.html.
- Blinn–Phong_shading_model wikiPageID "5018344".
- Blinn–Phong_shading_model wikiPageLength "11988".
- Blinn–Phong_shading_model wikiPageOutDegree "26".
- Blinn–Phong_shading_model wikiPageRevisionID "682057734".
- Blinn–Phong_shading_model wikiPageWikiLink Bidirectional_reflectance_distribution_function.
- Blinn–Phong_shading_model wikiPageWikiLink Category:Shading.
- Blinn–Phong_shading_model wikiPageWikiLink Direct3D.
- Blinn–Phong_shading_model wikiPageWikiLink Dot_product.
- Blinn–Phong_shading_model wikiPageWikiLink Gamma_corrected.
- Blinn–Phong_shading_model wikiPageWikiLink Gamma_correction.
- Blinn–Phong_shading_model wikiPageWikiLink Gouraud_shading.
- Blinn–Phong_shading_model wikiPageWikiLink Graphics_pipeline.
- Blinn–Phong_shading_model wikiPageWikiLink High-Level_Shading_Language.
- Blinn–Phong_shading_model wikiPageWikiLink Householder_matrix.
- Blinn–Phong_shading_model wikiPageWikiLink Householder_transformation.
- Blinn–Phong_shading_model wikiPageWikiLink Jim_Blinn.
- Blinn–Phong_shading_model wikiPageWikiLink List_of_common_shading_algorithms.
- Blinn–Phong_shading_model wikiPageWikiLink OpenGL.
- Blinn–Phong_shading_model wikiPageWikiLink OpenGL_Shading_Language.
- Blinn–Phong_shading_model wikiPageWikiLink Phong_reflection_model.
- Blinn–Phong_shading_model wikiPageWikiLink Phong_shading.
- Blinn–Phong_shading_model wikiPageWikiLink Pixel.
- Blinn–Phong_shading_model wikiPageWikiLink SRGB.
- Blinn–Phong_shading_model wikiPageWikiLink Specular_highlight.
- Blinn–Phong_shading_model wikiPageWikiLink File:Blinn_Vectors.svg.
- Blinn–Phong_shading_model wikiPageWikiLink File:Blinn_phong_comparison.png.
- Blinn–Phong_shading_model wikiPageWikiLinkText "Blinn–Phong model".
- Blinn–Phong_shading_model wikiPageWikiLinkText "Blinn–Phong shading model".
- Blinn–Phong_shading_model wikiPageWikiLinkText "Blinn–Phong".
- Blinn–Phong_shading_model wikiPageWikiLinkText "halfway vector".
- Blinn–Phong_shading_model hasPhotoCollection Blinn–Phong_shading_model.
- Blinn–Phong_shading_model wikiPageUsesTemplate Template:Math.
- Blinn–Phong_shading_model wikiPageUsesTemplate Template:Original_research.
- Blinn–Phong_shading_model wikiPageUsesTemplate Template:Portal.
- Blinn–Phong_shading_model wikiPageUsesTemplate Template:Reflist.
- Blinn–Phong_shading_model subject Category:Shading.
- Blinn–Phong_shading_model comment "The Blinn–Phong reflection model (also called the modified Phong reflection model) is a modification to the Phong reflection model developed by Jim Blinn.Blinn–Phong is the default shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are interpolated by Gouraud shading by default, rather than the more computationally-expensive Phong shading.".
- Blinn–Phong_shading_model label "Blinn–Phong shading model".
- Blinn–Phong_shading_model sameAs Blinn-Beleuchtungsmodell.
- Blinn–Phong_shading_model sameAs m.0c_0_9.
- Blinn–Phong_shading_model sameAs Q884409.
- Blinn–Phong_shading_model sameAs Q884409.
- Blinn–Phong_shading_model wasDerivedFrom Blinn–Phong_shading_model?oldid=682057734.
- Blinn–Phong_shading_model depiction Blinn_Vectors.svg.
- Blinn–Phong_shading_model isPrimaryTopicOf Blinn–Phong_shading_model.