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- Behavior_tree_(artificial_intelligence,_robotics_and_control) abstract "A behavior tree (BT) is a mathematical model of plan execution used in computer science, robotics and control systems. They describe switchings between a finite set of tasks in a modular fashion. Their strength comes from their ability to create very complex tasks composed of simple tasks, without worrying how the simple tasks are implemented. BTs present some similarities to hierarchical state machines with the key difference that the main building block of a behavior is a task rather than a state. Its ease of human understanding make BTs less error prone and very popular in the game developer community.".
- Behavior_tree_(artificial_intelligence,_robotics_and_control) thumbnail BT_search_and_grasp.png?width=300.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageID "43097038".
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageLength "9721".
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageOutDegree "23".
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageRevisionID "682148510".
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Automated_planning_and_scheduling.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink BioShock_(series).
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Category:Artificial_intelligence.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Category:Automata_theory.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Category:Automated_planning_and_scheduling.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Category:Behavior_model.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Category:Digital_electronics.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Category:Models_of_computation.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Category:Robot_control.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Computer_science.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Control_system.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Control_systems.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Finite-state_machine.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Halo_(series).
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Hybrid_system.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Mathematical_model.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Non-player_character.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Robotics.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Spore_(2008_video_game).
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink State_machine.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Tree_(set_theory).
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Unmanned_aerial_vehicle.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink File:BT_search_and_grasp.png.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink File:Fallback_in_Behavior_tree.png.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink File:Sequence_composition_in_behaviour_trees.png.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLinkText "Behavior tree (artificial intelligence, robotics and control)".
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLinkText "Behavior tree".
- Behavior_tree_(artificial_intelligence,_robotics_and_control) hasPhotoCollection Behavior_tree_(artificial_intelligence,_robotics_and_control).
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageUsesTemplate Template:About.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageUsesTemplate Template:Reflist.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) subject Category:Artificial_intelligence.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) subject Category:Automata_theory.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) subject Category:Automated_planning_and_scheduling.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) subject Category:Behavior_model.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) subject Category:Digital_electronics.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) subject Category:Models_of_computation.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) subject Category:Robot_control.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) hypernym Model.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) type Person.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) comment "A behavior tree (BT) is a mathematical model of plan execution used in computer science, robotics and control systems. They describe switchings between a finite set of tasks in a modular fashion. Their strength comes from their ability to create very complex tasks composed of simple tasks, without worrying how the simple tasks are implemented.".
- Behavior_tree_(artificial_intelligence,_robotics_and_control) label "Behavior tree (artificial intelligence, robotics and control)".
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wasDerivedFrom Behavior_tree_(artificial_intelligence,_robotics_and_control)?oldid=682148510.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) depiction BT_search_and_grasp.png.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) isPrimaryTopicOf Behavior_tree_(artificial_intelligence,_robotics_and_control).