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- BSP_(file_format) abstract ".BSP is a map file extension used in games such as the Quake series, and games that use the Source engine, such as the Half-Life series and Portal series. .BSP files use binary space partitioning to generate levels that can be rendered quickly while minimizing the number of polygons that need to be redrawn every time the screen refreshes. One of the biggest problems with the .BSP file format is that large open areas do not work well due to the nature of the partitioning algorithm used.Unlike the maps used in Unreal Tournament, .BSP files work by defining the edges of the map objects, as opposed to defining the hollow areas. .BSP files can be produced by compiling .MAP files using tools such as Q3Map2. .MAP files can be generated using exporters for such modelling tools as 3D Studio Max or using game-specific tools, like GtkRadiant. A .BSP file includes everything necessary to display the map, except the textures (with the exception of Quake and, optionally, Half-Life, BSP versions 29 and 30, respectively). Games such as Quake III Arena, James Bond 007: Nightfire and the Call of Duty series store the textures in separate assets files, contained in archive files such as .PAK, .PK3, .007, .IWD, etc. This map file format is also used in RenderWare (as version 11) for levels of the game such as Sonic Heroes, Shadow the Hedgehog, Tony Hawk's Pro Skater 3 and others.".
- BSP_(file_format) wikiPageExternalLink Source_BSP_File_Format.
- BSP_(file_format) wikiPageExternalLink q3.
- BSP_(file_format) wikiPageExternalLink bsp.
- BSP_(file_format) wikiPageExternalLink Quake_2_BSP_File_Format.shtml.
- BSP_(file_format) wikiPageExternalLink qkspec_4.htm.
- BSP_(file_format) wikiPageID "2654631".
- BSP_(file_format) wikiPageLength "8075".
- BSP_(file_format) wikiPageOutDegree "39".
- BSP_(file_format) wikiPageRevisionID "665264817".
- BSP_(file_format) wikiPageWikiLink 007_(file_extension).
- BSP_(file_format) wikiPageWikiLink 3D_Studio_Max.
- BSP_(file_format) wikiPageWikiLink Autodesk_3ds_Max.
- BSP_(file_format) wikiPageWikiLink B:Q3Map2.
- BSP_(file_format) wikiPageWikiLink BSP_tree.
- BSP_(file_format) wikiPageWikiLink Binary_space_partitioning.
- BSP_(file_format) wikiPageWikiLink Call_of_Duty.
- BSP_(file_format) wikiPageWikiLink Call_of_Duty_(series).
- BSP_(file_format) wikiPageWikiLink Category:Computer_file_formats.
- BSP_(file_format) wikiPageWikiLink Constructive_solid_geometry.
- BSP_(file_format) wikiPageWikiLink File_extension.
- BSP_(file_format) wikiPageWikiLink File_format.
- BSP_(file_format) wikiPageWikiLink Filename_extension.
- BSP_(file_format) wikiPageWikiLink GoldSrc.
- BSP_(file_format) wikiPageWikiLink GoldSrc_engine.
- BSP_(file_format) wikiPageWikiLink GtkRadiant.
- BSP_(file_format) wikiPageWikiLink Half-Life_(series).
- BSP_(file_format) wikiPageWikiLink Half-Life_(video_game).
- BSP_(file_format) wikiPageWikiLink High-dynamic-range_rendering.
- BSP_(file_format) wikiPageWikiLink High_dynamic_range_rendering.
- BSP_(file_format) wikiPageWikiLink IWD_(file_extension).
- BSP_(file_format) wikiPageWikiLink Infinity_Ward.
- BSP_(file_format) wikiPageWikiLink James_Bond_007:_Nightfire.
- BSP_(file_format) wikiPageWikiLink MAP_(file_format).
- BSP_(file_format) wikiPageWikiLink Offset_(computer_science).
- BSP_(file_format) wikiPageWikiLink PAK_(file_format).
- BSP_(file_format) wikiPageWikiLink PK3_(file_extension).
- BSP_(file_format) wikiPageWikiLink Portal_(series).
- BSP_(file_format) wikiPageWikiLink Portal_rendering.
- BSP_(file_format) wikiPageWikiLink Quake_(series).
- BSP_(file_format) wikiPageWikiLink Quake_(video_game).
- BSP_(file_format) wikiPageWikiLink Quake_II.
- BSP_(file_format) wikiPageWikiLink Quake_III_Arena.
- BSP_(file_format) wikiPageWikiLink Radiosity_(computer_graphics).
- BSP_(file_format) wikiPageWikiLink RenderWare.
- BSP_(file_format) wikiPageWikiLink Run-length_encoding.
- BSP_(file_format) wikiPageWikiLink Shadow_the_Hedgehog.
- BSP_(file_format) wikiPageWikiLink Sonic_Heroes.
- BSP_(file_format) wikiPageWikiLink Source_(game_engine).
- BSP_(file_format) wikiPageWikiLink Source_engine.
- BSP_(file_format) wikiPageWikiLink Tony_Hawks_Pro_Skater_3.
- BSP_(file_format) wikiPageWikiLink Unreal_Tournament.
- BSP_(file_format) wikiPageWikiLinkText ".bsp".
- BSP_(file_format) wikiPageWikiLinkText "BSP (file format)".
- BSP_(file_format) wikiPageWikiLinkText "BSP format".
- BSP_(file_format) wikiPageWikiLinkText "BSP".
- BSP_(file_format) wikiPageWikiLinkText "BSP-Level".
- BSP_(file_format) date "April 2010".
- BSP_(file_format) hasPhotoCollection BSP_(file_format).
- BSP_(file_format) url "http://qxx.planetquake.gamespy.com/bsp/".
- BSP_(file_format) wikiPageUsesTemplate Template:Dead_link.
- BSP_(file_format) wikiPageUsesTemplate Template:Id_Software_file_formats.
- BSP_(file_format) subject Category:Computer_file_formats.
- BSP_(file_format) hypernym Extension.
- BSP_(file_format) type Software.
- BSP_(file_format) comment ".BSP is a map file extension used in games such as the Quake series, and games that use the Source engine, such as the Half-Life series and Portal series. .BSP files use binary space partitioning to generate levels that can be rendered quickly while minimizing the number of polygons that need to be redrawn every time the screen refreshes.".
- BSP_(file_format) label "BSP (file format)".
- BSP_(file_format) sameAs BSP-bestand.
- BSP_(file_format) sameAs m.07vpsl.
- BSP_(file_format) sameAs Q2701652.
- BSP_(file_format) sameAs Q2701652.
- BSP_(file_format) wasDerivedFrom BSP_(file_format)?oldid=665264817.
- BSP_(file_format) isPrimaryTopicOf BSP_(file_format).