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- Animation_database abstract "An animation database is a database which stores fragments of animations or human movements and which can be accessed, analyzed and queried to develop and assemble new animations. Given that the manual generation of a large amount of animation can be time consuming and expensive, an animation database can assist users in building animations by using existing components, and sharing animation fragments.Early examples of animation databases include the system MOVE which used an object oriented database. Modern animation databases can be populated via the extraction of skeletal animations from motion capture data.Other examples include crowd simulation in which a number of people are simulated as a crowd. Given that in some applications the people need to be walking at different speeds, say on a sidewalk, the animation database can be used to retrieve and merge different animated figures. The method is mainly known as "motion graphs".Animation databases can also be used for "interactive storytelling" in which fragments of animations are retrieved from the animation database and are recycled to combine into new stories. For instance, the animation database called Animebase is used within the system Words Anime to help generate animations using recycled components. In this approach, the user may input words which form parts of a story and queries against the database help select suitable animation fragments. This type of system may indeed use two databases: an animation database, as well as a story knowledge database. The story knowledge database may use subjects, predicates and objects to refer to story fragments. The system then assists the user in matching between story fragments and animation fragments.Animation databases can also be used for the generation of visual scenes using humanoid models. An example application has been the development of an animated humanoid-based sign language system to help the disabled.Another application of an animation database is in the synthesis of idle motion for human characters. Human beings move all the time and in unique ways, and the presentation of a consistent and realistic set of idle motions for each character between different animation segments has been a challenge, e.g. each person has a unique way of standing and this needs to be represented in a realistic way throughout an animation. One of the problems is that idle motion affects all joints and simply showing statistical movements at each joint results in less than realistic portrayals. One approach to solving this problem is to use an animation database with a large set of pre-recorded human movements, and obtain the suitable patterns of motion from the database through statistical analysis.".
- Animation_database thumbnail MotionCapture.jpg?width=300.
- Animation_database wikiPageID "29706668".
- Animation_database wikiPageLength "5477".
- Animation_database wikiPageOutDegree "11".
- Animation_database wikiPageRevisionID "575085587".
- Animation_database wikiPageWikiLink Animation.
- Animation_database wikiPageWikiLink Animations.
- Animation_database wikiPageWikiLink Category:Animation.
- Animation_database wikiPageWikiLink Category:Types_of_databases.
- Animation_database wikiPageWikiLink Crowd_simulation.
- Animation_database wikiPageWikiLink Database.
- Animation_database wikiPageWikiLink Humanoid.
- Animation_database wikiPageWikiLink Motion_capture.
- Animation_database wikiPageWikiLink Object_database.
- Animation_database wikiPageWikiLink Object_oriented_database.
- Animation_database wikiPageWikiLink Sign_language.
- Animation_database wikiPageWikiLink Skeletal_animation.
- Animation_database wikiPageWikiLink File:MotionCapture.jpg.
- Animation_database wikiPageWikiLinkText "Animation database".
- Animation_database hasPhotoCollection Animation_database.
- Animation_database wikiPageUsesTemplate Template:Animation.
- Animation_database wikiPageUsesTemplate Template:Reflist.
- Animation_database subject Category:Animation.
- Animation_database subject Category:Types_of_databases.
- Animation_database hypernym Database.
- Animation_database type BiologicalDatabase.
- Animation_database type Type.
- Animation_database type Type.
- Animation_database comment "An animation database is a database which stores fragments of animations or human movements and which can be accessed, analyzed and queried to develop and assemble new animations.".
- Animation_database label "Animation database".
- Animation_database sameAs m.0fq096t.
- Animation_database sameAs Q4765098.
- Animation_database sameAs Q4765098.
- Animation_database wasDerivedFrom Animation_database?oldid=575085587.
- Animation_database depiction MotionCapture.jpg.
- Animation_database isPrimaryTopicOf Animation_database.