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- Action_point abstract "In management, action point is another name for action item.An action point, commonly abbreviated AP, is a point in games to determine how much action a player, unit, or video game character can do in a single turn.Within computer and video games they are predominantly used in the turn-based tactics genre. A major difference from hit points and magic points is that action points recover automatically over time in combat rather than with items as hit points and magic points are usually recovered.Any action (in some cases including using items) consumes a certain amount of AP. A unit cannot execute an action if there's not enough AP. If the unit has zero AP, that unit's turn is over. The player however, may end the unit's turn early. When it is that player's turn again, AP is replenished. AP may be partially restored or fully restored, and in some games, restoration may bring the unit's AP over the maximum limit that unit normally has.Using the turn-based tactics genre as an example: Units, both the player's and the enemy's, are placed upon a map of an area. Both sides take turns moving every character they have at their disposal. When an AP system is in effect, both sides use AP. Say it is the player's turn. The player wants to move a unit with 15/15 AP three spaces with each space consuming 1 AP. There is 12/15 AP left. The player wants to attack a nearby enemy: If the attack consumes 10 AP, there will 2/15 AP left. Since the unit doesn't have enough AP to launch another attack, the player can decide to move the character away or end the turn (normally most games have the character's turn ending immediately after attacking). If the attack consumes 12 AP, there will be 0/15 AP left. The unit's turn ends immediately. When the player's turn comes around again, it will have 15/15 AP.To add a sense of realism, the more stressful the action is, the more AP is consumed. For example, in land based combat, having a character move over rugged terrain may consume more AP than moving over smooth terrain. Using more powerful attacks also consumes more AP. In the Front Mission series, using a shotgun consumes a different amount AP than using a sub-machine gun or a rifle.Another idea of AP is to use it as a sort of stamina meter in real time combat games. In Star Ocean: Till the End of Time, a battle mechanic employs a stamina bar known as Fury. Attacking consumes Fury, and if the character does not have enough, he or she cannot attack. Standing still recovers Fury. In other games such as first-person shooters, a stamina meter may be used for actions such as jumping or sprinting. Normal actions won't affect the meter, apart from (sometimes) hampering its recovery rate (such as running after a sprint).".
- Action_point wikiPageID "5640742".
- Action_point wikiPageLength "3275".
- Action_point wikiPageOutDegree "25".
- Action_point wikiPageRevisionID "675949099".
- Action_point wikiPageWikiLink Action_item.
- Action_point wikiPageWikiLink Category:Board_game_gameplay_and_terminology.
- Action_point wikiPageWikiLink Category:Role-playing_game_terminology.
- Action_point wikiPageWikiLink Category:Video_game_gameplay.
- Action_point wikiPageWikiLink Computer_and_video_game.
- Action_point wikiPageWikiLink Conversion_(gridiron_football).
- Action_point wikiPageWikiLink Experience_point.
- Action_point wikiPageWikiLink Extra_point.
- Action_point wikiPageWikiLink First-person_shooter.
- Action_point wikiPageWikiLink Front_Mission.
- Action_point wikiPageWikiLink Game.
- Action_point wikiPageWikiLink Game_mechanic.
- Action_point wikiPageWikiLink Game_mechanics.
- Action_point wikiPageWikiLink Health_(gaming).
- Action_point wikiPageWikiLink Hit_point.
- Action_point wikiPageWikiLink Magic_(gaming).
- Action_point wikiPageWikiLink Magic_point.
- Action_point wikiPageWikiLink Player_character.
- Action_point wikiPageWikiLink Rifle.
- Action_point wikiPageWikiLink Shotgun.
- Action_point wikiPageWikiLink Star_Ocean:_Till_the_End_of_Time.
- Action_point wikiPageWikiLink Sub-machine_gun.
- Action_point wikiPageWikiLink Submachine_gun.
- Action_point wikiPageWikiLink Terrain.
- Action_point wikiPageWikiLink Turn-based_tactics.
- Action_point wikiPageWikiLink Turn_(game).
- Action_point wikiPageWikiLink Video_game.
- Action_point wikiPageWikiLink World_Football_League.
- Action_point wikiPageWikiLinkText "Action Points".
- Action_point wikiPageWikiLinkText "Action point".
- Action_point wikiPageWikiLinkText "action point".
- Action_point hasPhotoCollection Action_point.
- Action_point wikiPageUsesTemplate Template:Sections.
- Action_point wikiPageUsesTemplate Template:Unreferenced.
- Action_point subject Category:Board_game_gameplay_and_terminology.
- Action_point subject Category:Role-playing_game_terminology.
- Action_point subject Category:Video_game_gameplay.
- Action_point hypernym Point.
- Action_point type Place.
- Action_point comment "In management, action point is another name for action item.An action point, commonly abbreviated AP, is a point in games to determine how much action a player, unit, or video game character can do in a single turn.Within computer and video games they are predominantly used in the turn-based tactics genre.".
- Action_point label "Action point".
- Action_point sameAs Punkt_akcji.
- Action_point sameAs m.0dxrxy.
- Action_point sameAs Q4677420.
- Action_point sameAs Q4677420.
- Action_point wasDerivedFrom Action_point?oldid=675949099.
- Action_point isPrimaryTopicOf Action_point.