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- Q2608176 subject Q8672893.
- Q2608176 abstract "See also campaign setting.In role-playing games, a campaign is a continuing storyline or set of adventures, typically involving the same characters. The purpose of the continuing storyline is to introduce a further aspect into the game: that of development, improvement, and growth (or degeneration) of the characters. In a campaign, a single session becomes a scene or an act within an overall story arc. At its inception, a campaign may or may not have a defined conclusion. A campaign by definition spans more than one session of play. Certain aspects of the game are nearly always constant throughout a campaign: the setting, the players, and the gamemaster. The gamemaster for a campaign is said to run the campaign.".
- Q2608176 wikiPageWikiLink Q1000492.
- Q2608176 wikiPageWikiLink Q1027121.
- Q2608176 wikiPageWikiLink Q1375.
- Q2608176 wikiPageWikiLink Q1433597.
- Q2608176 wikiPageWikiLink Q1506136.
- Q2608176 wikiPageWikiLink Q160738.
- Q2608176 wikiPageWikiLink Q1760610.
- Q2608176 wikiPageWikiLink Q4418079.
- Q2608176 wikiPageWikiLink Q532716.
- Q2608176 wikiPageWikiLink Q5467.
- Q2608176 wikiPageWikiLink Q587270.
- Q2608176 wikiPageWikiLink Q8672893.
- Q2608176 wikiPageWikiLink Q930701.
- Q2608176 comment "See also campaign setting.In role-playing games, a campaign is a continuing storyline or set of adventures, typically involving the same characters. The purpose of the continuing storyline is to introduce a further aspect into the game: that of development, improvement, and growth (or degeneration) of the characters. In a campaign, a single session becomes a scene or an act within an overall story arc. At its inception, a campaign may or may not have a defined conclusion.".
- Q2608176 label "Campaign (role-playing games)".